5744 with 24bit Zbuffer enabled and anisotropic filtering enabled as well.
PROJECT
Name My Benchmark
Description
Registration Name
Registration Key
3DMark Version 200
DISPLAY
Platform NVIDIA GeForce3
CPU Optimization D3D Pure Hardware T&L
Width 1024
Height 768
Depth 32 bit
Z-Buffering 24 bit
Texture Format Compressed
Buffering Double
Refresh Rate Default
FSAA Mode None
OPTIONS
Show Title Screens No
Continuous Benchmark No
Benchmark Run Count 1
Demo Sounds Enabled Yes
Continuous Demo No
Game Sound Effects Enabled Yes
Game Music Enabled Yes
Game Detail Level Low
RESULTS
3DMark Score 5744
Game 1 - Car Chase - Low Detail 90.0 fps
Game 1 - Car Chase - High Detail 36.5 fps
Game 2 - Dragothic - Low Detail 87.5 fps
Game 2 - Dragothic - High Detail 43.5 fps
Game 3 - Lobby - Low Detail 98.8 fps
Game 3 - Lobby - High Detail 46.2 fps
Game 4 - Nature 22.9 fps
Fill Rate (Single-Texturing) 578.7 MTexels/s
Fill Rate (Multi-Texturing) 1309.7 MTexels/s
High Polygon Count (1 Light) 16.0 MTriangles/s
High Polygon Count (8 Lights) 3.1 MTriangles/s
Environment Bump Mapping 114.4 fps
DOT3 Bump Mapping 104.7 fps
Vertex Shader 38.5 fps
Pixel Shader 84.0 fps
Point Sprites 14.8 MSprites/s
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