"Expect cracks for all Denuvo games to start flooding the internet. In fact, therere cracks for Lords of the Fallen already doing the rounds, and according to anecdotal evidence, cracking the game actually increases performance."
http://gamrconnect.vgchartz.com/thread.php?id=194413
As I said before Denuvo style DRM doesn't work on the PC. The way to combat piracy on the PC is to make games
affordable specific to the geographical region based on their income levels/purchasing power. You don't ask someone in Russia, China, Brazil, Egypt, or India, etc. to pay $10,000-20,000 for cancer treatment pills or Hepatitis, but it's common for Big Pharma to charge that in the U.S. based on income levels and how medical insurance works. That's why drugs cost 20-100X
less in the developing world. It doesn't matter at all that it costs billions in R&D and an experienced worker at Big Pharma firms making 6-figures. This is common sense for anyone who went to business school and understands how economics and capitalism work:
http://m.naturalnews.com/news/044463_Big_Pharma_profiteering_Sovaldi_overpriced_drugs.html
Similarly, it makes absolutely no sense to charge $50-60 + $20-30 DLC for PC games in countries where income is $300-700 a month. Until publishers get this point, their games will get pirated to no end on the PC in the developing countries.
Also, releasing bug ridden, glitchy and poor performing PC games and charging $50-60 launch prices, while spending the next 6-12 months patching them, isn't helping:
http://www.techspot.com/news/59106-op-ed-new-video-games-shouldnt-broken.html
If you don't like it that Crysis 3 costs $3.10 in Russia/Central Asia on Origin right now, then go ahead and move to those countries. It's no secret that Steam and Origin charge completely different prices in countries like Brazil and Russia but many traditional publishers are too stubborn to get this and instead of making $3-10, they make $0 because a gamer just chooses to pirate the game.
Seriously it is the same with Windows OS. Once Apple started releasing free updates to OSX and charge small $30-40 fee for a standalone, people no longer want to pay $100-200 for MS OS. It is no wonder MS was so aggressive with $40 W7 upgrade pricing to lure in XP users.
Imo buggy and glitchy games are also an additional factor as to why piracy is so high in the developing world. In North America, $60 for a game for a professional is nothing. If the game sucks / broken mess, he can just buy another game. Someone making $500 a month can't just do that and expects a $60 game to work like a $60 game from day 1. Most PC games are not worth $60 on release given the current state they ship in. U.S. gamers often just accept it as the norm that a game has bugs, glitches and crap performance that will be ironed out in 6 months. They don't punish the developer by NOT preordering the sequel and waiting for the developer/publisher to prove that the sequel has addressed the concerns of the past. The culture of 1st world of "I must have it immediately" and much higher income levels on avg. feed into the support for the $60 game pricing too.