I've never played a Tower Defense game before and this looks interesting. Of course, I do like a good deal and I'm never in a hurry to jump in on these new releases......would definitely wait until it goes on sale.
you could never completely block them.
I knew someone would have a nit to pick with how I said that.
You could put towers that covered their path (that better?), they would then path through the towers, on the shortest available path.
In DG2 that doesn't happen, it doesn't allow you to place the final blocking tower.
yes no wasted towers and mistakes when you are on a map with 100 towers and complex paths and you make a mistake.. I was playing the 2 levels over and over and noticed something ODD, you can trap a bug, but only if you open a path for the new ones, i locked him in and he just disappeared.. popped out of existence. maybe I missed it he warped someplace? but it was no place close was where I trapped him.. Very dis pointed its 2 levels. I was expecting them to be all there and let us abuse them while they fine tuned them.
So far i don't see it being harder myslef, the Block tower has increased the ability of every tower on top of it) for a really cheap price. the overcharge Im not to sure of yet. Haven't seen a real use for it but that's the nice thing about these games, we all play um different.
Played the beta tonight. Game is too easy now. Beat the boards with gold (crushed the gold mark) on both boards without really any strategy. Missile Launchers pack a punch. Just place like 5 of them and get them all upgraded and you win.
Graphics are good though. Better than the original. Also the idea that boards expand as you are playing was a nice touch.
i haven't played this yet, but i remember in DG1 the meteor towers were ridiculous;Played the beta tonight. Game is too easy now. Beat the boards with gold (crushed the gold mark) on both boards without really any strategy. Missile Launchers pack a punch. Just place like 5 of them and get them all upgraded and you win.
Graphics are good though. Better than the original. Also the idea that boards expand as you are playing was a nice touch.
I knew it's release was getting close - thanks for the reminder.
I just spent $26 on a video game... that's large coin on a game lately (with all the Steam Sales and Humble Bundles)
But I loved DG1.
i haven't played this yet, but i remember in DG1 the meteor towers were ridiculous;
most DG1 games, if you managed to stay on top of the early rush, and turn them into profit, then you knew you had won.
maybe, it takes a while to figure out *how* to turn the mobs into cash, but once you have a solid strategy down, its just a matter of putting it in place and waiting for the endgame.
also, abusing 100 point MG towers to path-shape, and abusing cannons.
and abusing slow+meteor, ofc.
Wow DaveSimmons, you got all achievements in DG1?! damn, impressive. how long did that take?
What were your most difficult ones?
Wow DaveSimmons, you got all achievements in DG1?! damn, impressive. how long did that take?
What were your most difficult ones?
@clok, dave
you are both right ofc.
i'd use a whole bunch of cheap MG towers to herd the mobs into a grinder, with command towers, slow towers, and laser (once they had their shields down), and there the meteors did their work.
before you get to the point where you can use meteors (and level 3 at that) you rely mostly on MG (to traffic shape) and cannons (to do damage). lasers eventually become ineffectual, maybe just one lev 3 right next to the cores, to catch speeders. (tbh id rather have a flamethrower)