Defense Grid 2 On Its Way

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Patre

Senior member
May 29, 2013
398
0
76
I've never played a Tower Defense game before and this looks interesting. Of course, I do like a good deal and I'm never in a hurry to jump in on these new releases......would definitely wait until it goes on sale.
 

Staples

Diamond Member
Oct 28, 2001
4,953
119
106
I've never played a Tower Defense game before and this looks interesting. Of course, I do like a good deal and I'm never in a hurry to jump in on these new releases......would definitely wait until it goes on sale.

Tower Defense games are great. I used to like RTS games but they take dozens to hundreds of hours to get any good at. Tower Defense games have very simple learning curves and are strategy based by allocating resources just like RTS.

Another game for cheap you can try is Orcs must Die. It is 3D but it is also a tower defense game.
 

Gibsons

Lifer
Aug 14, 2001
12,530
35
91
Just bought it from Steam. Only 2 levels right now. Still not sure how to best use the versions of the towers, but it seems like it might be a tad harder than dg1.

The way they show the bugs paths is pretty cool. You can't completely block their path now, it won't let you place the blocking tower.
 

Gibsons

Lifer
Aug 14, 2001
12,530
35
91
you could never completely block them.

I knew someone would have a nit to pick with how I said that.

You could put towers that covered their path (that better?), they would then path through the towers, on the shortest available path.

In DG2 that doesn't happen, it doesn't allow you to place the final blocking tower.
 

clok1966

Golden Member
Jul 6, 2004
1,395
13
76
I knew someone would have a nit to pick with how I said that.

You could put towers that covered their path (that better?), they would then path through the towers, on the shortest available path.

In DG2 that doesn't happen, it doesn't allow you to place the final blocking tower.

yes no wasted towers and mistakes when you are on a map with 100 towers and complex paths and you make a mistake.. I was playing the 2 levels over and over and noticed something ODD, you can trap a bug, but only if you open a path for the new ones, i locked him in and he just disappeared.. popped out of existence. maybe I missed it he warped someplace? but it was no place close was where I trapped him.. Very dis pointed its 2 levels. I was expecting them to be all there and let us abuse them while they fine tuned them.

So far i don't see it being harder myslef, the Block tower has increased the ability of every tower on top of it) for a really cheap price. the overcharge Im not to sure of yet. Haven't seen a real use for it but that's the nice thing about these games, we all play um different.
 

Gibsons

Lifer
Aug 14, 2001
12,530
35
91
yes no wasted towers and mistakes when you are on a map with 100 towers and complex paths and you make a mistake.. I was playing the 2 levels over and over and noticed something ODD, you can trap a bug, but only if you open a path for the new ones, i locked him in and he just disappeared.. popped out of existence. maybe I missed it he warped someplace? but it was no place close was where I trapped him.. Very dis pointed its 2 levels. I was expecting them to be all there and let us abuse them while they fine tuned them.

So far i don't see it being harder myslef, the Block tower has increased the ability of every tower on top of it) for a really cheap price. the overcharge Im not to sure of yet. Haven't seen a real use for it but that's the nice thing about these games, we all play um different.

Overcharge is nice because you can upgrade a tower without a pause in firing.

Will have to try the trapping thing, interesting.
 

brandonb

Diamond Member
Oct 17, 2006
3,731
2
0
Played the beta tonight. Game is too easy now. Beat the boards with gold (crushed the gold mark) on both boards without really any strategy. Missile Launchers pack a punch. Just place like 5 of them and get them all upgraded and you win.

Graphics are good though. Better than the original. Also the idea that boards expand as you are playing was a nice touch.
 

Chiefcrowe

Diamond Member
Sep 15, 2008
5,056
199
116
Did you give them feedback? it definitely should not be too easy or maybe there could be difficulty levels you can change that could make it tougher?

I Really hope the final version is not too easy and they tweak it before release!!


Played the beta tonight. Game is too easy now. Beat the boards with gold (crushed the gold mark) on both boards without really any strategy. Missile Launchers pack a punch. Just place like 5 of them and get them all upgraded and you win.

Graphics are good though. Better than the original. Also the idea that boards expand as you are playing was a nice touch.
 
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DigDog

Lifer
Jun 3, 2011
14,640
3,008
136
Played the beta tonight. Game is too easy now. Beat the boards with gold (crushed the gold mark) on both boards without really any strategy. Missile Launchers pack a punch. Just place like 5 of them and get them all upgraded and you win.

Graphics are good though. Better than the original. Also the idea that boards expand as you are playing was a nice touch.
i haven't played this yet, but i remember in DG1 the meteor towers were ridiculous;
most DG1 games, if you managed to stay on top of the early rush, and turn them into profit, then you knew you had won.

maybe, it takes a while to figure out *how* to turn the mobs into cash, but once you have a solid strategy down, its just a matter of putting it in place and waiting for the endgame.

also, abusing 100 point MG towers to path-shape, and abusing cannons.
and abusing slow+meteor, ofc.
 

CuriousMike

Diamond Member
Feb 22, 2001
3,044
544
136
I knew it's release was getting close - thanks for the reminder.

I just spent $26 on a video game... that's large coin on a game lately (with all the Steam Sales and Humble Bundles)

But I loved DG1.
 

Chiefcrowe

Diamond Member
Sep 15, 2008
5,056
199
116
What does the special edition include? It wasn't quite clear when I looked it up..
are there any extra levels?


I knew it's release was getting close - thanks for the reminder.

I just spent $26 on a video game... that's large coin on a game lately (with all the Steam Sales and Humble Bundles)

But I loved DG1.
 

clok1966

Golden Member
Jul 6, 2004
1,395
13
76
i haven't played this yet, but i remember in DG1 the meteor towers were ridiculous;
most DG1 games, if you managed to stay on top of the early rush, and turn them into profit, then you knew you had won.

maybe, it takes a while to figure out *how* to turn the mobs into cash, but once you have a solid strategy down, its just a matter of putting it in place and waiting for the endgame.

also, abusing 100 point MG towers to path-shape, and abusing cannons.
and abusing slow+meteor, ofc.

Which can be said for every Tower Defence game (heck almost any strategy game). Learning this is the fun part. Also trying odd strategies and making them work, no upgrades, only 2 tower types etc..

as for meteor towers, they cost as much as almost 4 of any other (low end) tower and did NOT do the same damage. Hence, worthless till you had a solid base down. Of course one could use alot of Temporal towers to slow them down so the area effect did the most good, but temporal are 3X the cost of base towers. So while they are OP, it takes some work with lesser towers to get to the point you can have many of them. its a Strategy I have never used, so you may be correct, but until they are upgraded (expensive until command towers) and you can bunch enemies with Temporal towers they are pretty lack luster. Command towers is what made the game easy IMHO. But still dang fun.
 

DaveSimmons

Elite Member
Aug 12, 2001
40,730
670
126
In DG1, meteors were not the be-all and end-all to get the gold medal for many maps, except for the 50- and 100-wave grinders.

Over the original and DLC there were many maps where herding was more important and you only used a few meteors for wearing them down, or where you never reached the point of building enough to matter. They also are weak against the fast aliens and tank aliens who needed single-target towers like cannons and lasers instead.

I liked DG1 enough to keep playing to 100% completion (all achievements), but for DG2 I'll wait for the release to see how it turns out.
 

Chiefcrowe

Diamond Member
Sep 15, 2008
5,056
199
116
Wow DaveSimmons, you got all achievements in DG1?! damn, impressive. how long did that take?

What were your most difficult ones?
 

Gibsons

Lifer
Aug 14, 2001
12,530
35
91
Wow DaveSimmons, you got all achievements in DG1?! damn, impressive. how long did that take?

What were your most difficult ones?

I got all of them too. The most difficult one for me was all green towers on an early level. It was the level where you first get meteors. I beat with all cores several times without getting gold, the score just wasn't high enough.

Anyway, just finished DG2 with golds on all levels, normal difficulty. Only one or two levels gave me any trouble. The last few big levels at the end give you sooo much space it's crazy, makes it much easier.
 
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DaveSimmons

Elite Member
Aug 12, 2001
40,730
670
126
Wow DaveSimmons, you got all achievements in DG1?! damn, impressive. how long did that take?

What were your most difficult ones?

272 hours played, yikes.

Getting from silver to gold was hard work on a bunch of maps in DG1. Sometimes the trick was using command towers if available for the extra income, and on many it meant delaying adding new towers to earn more interest -- keeping your balance above 90, above 500, 1000, etc. to add more interest at a faster rate. For some I needed to try different mixes of towers to find a cheaper solution.

For Resurgence > Service Interruption to get from silver to gold I finally gave up and watched a YouTube video to see how they solved it, though I learned new tricks as I kept playing and could have done it without help later on.
 

DigDog

Lifer
Jun 3, 2011
14,640
3,008
136
@clok, dave

you are both right ofc.
i'd use a whole bunch of cheap MG towers to herd the mobs into a grinder, with command towers, slow towers, and laser (once they had their shields down), and there the meteors did their work.

before you get to the point where you can use meteors (and level 3 at that) you rely mostly on MG (to traffic shape) and cannons (to do damage). lasers eventually become ineffectual, maybe just one lev 3 right next to the cores, to catch speeders. (tbh id rather have a flamethrower)
 

JTsyo

Lifer
Nov 18, 2007
12,034
1,133
126
@clok, dave

you are both right ofc.
i'd use a whole bunch of cheap MG towers to herd the mobs into a grinder, with command towers, slow towers, and laser (once they had their shields down), and there the meteors did their work.

before you get to the point where you can use meteors (and level 3 at that) you rely mostly on MG (to traffic shape) and cannons (to do damage). lasers eventually become ineffectual, maybe just one lev 3 right next to the cores, to catch speeders. (tbh id rather have a flamethrower)

I usually used lasers in the beginning. That lets you burn them the whole way, though you usually only get the first one but for the fast ones, it's a good spread. If the map permits, I'll have one area with a command and slow, that I'll focus most of my towers on. I use meteor to cover other large stretches and maybe a tesla near the core for any leaks. Cannons do the bulk of the damage though.
 

JamesV

Platinum Member
Jul 9, 2011
2,002
2
76
Anyone care to review the game now that it's out?

From what I've seen, journalist sites give it praise, while many players are not happy with it. Generic looking towers, no more interest or command towers, useless towers, too easy, linear obvious paths, and other complaints abound.

Metacritic has 82 for journalists, and only 6.2 from users. Granted there aren't many user reviews yet, but I see the same complaints across multiple forums. From someone who has not played it, it seems like they did 'fix what wasn't broke'.
 

CuriousMike

Diamond Member
Feb 22, 2001
3,044
544
136
Internet video game critics. Ruminate on that for a minute.

I have the game and I've put ... 2 hours into it?
Graphically: I think it's a step backwards.
Difficulty: It has been easier. But I'm still early in the game.
The menu system: Confusing.
Gameplay: More of the same. And that's what I wanted - I wasn't looking for new.

So, while I may sound down on the game, I'm having fun. I'm not a gamer looking for a major challenge - I don't mind an "easy" experience.
I paid the full $25 and feel good about it.