Dave
<< funny, I use the T-buffer ALL the time.. with about 95% of the games I play... >>
Sure you do, so is 3dfx changing things now, is FSAA a part of the T-Buffer again? When you first introduced the VSA-100 it was T-Buffer that had FSAA, soft shadows and all the rest, then when no one seemed to care you somehow changed to VSA-100 has FSAA and T-Buffer, and now its together again.
Tell me, what other thing from the Tbuffer are you using? Developers dont want to impliment T-Buffer effects because they are 3dfx only, its sortof like property API, if you are not in the lead it will not be used.
And dave, one tough question for you that is going to be very hard, name one game that uses or will use some of the T-Buffer effects excluding FSAA?