sandorski
No Lifer
- Oct 10, 1999
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Are there any other hobbyist groups that are as insecure of their assumed superiority as PC gamers are?
I'm yet to find one.
You spelled "assured" wrong.
Are there any other hobbyist groups that are as insecure of their assumed superiority as PC gamers are?
I'm yet to find one.
ExactlyI've never had a period in my time that been building then the last 25 years I've really ever seen a console push a PC over performance, other than they are cheaper.
PC gamers don't have hate for console gamers. Its pity. Its the weak hardware, overpriced games, and anti-consumer tactics we hate.
I've never had a period in my time that been building then the last 25 years I've really ever seen a console push a PC over performance, other than they are cheaper.
3. There is still this outdated thought that you need a $3k pc that you have to upgrade every 6 months to be able to play games on a PC. Just not remotely true and hasn't been for years. This can partly be because consoles are now (and have been) holding back true innovation and boundary pushing. One impacts the other.
The average PC in use for gaming today is not as powerful as a PS4. Over 10 million PS4's have been sold so far. It is extremely unlikely there a 10 million PC's in use for gaming today that are as powerful.
. According to steam, .02% of users have a 4k display. Drop to 1440p, and the number increases to just .96%. The most common resolution is 1920x1080 which 1/3 of users have. The 2nd most common is 1366x768 at 26%. Which certainly furthers proof that the average gaming PC in use is not comparable to current generation consoles.
As with almost everything, this swings both ways. The belief among PC gaming elitists (not ALL PC gamers) that a current gen console is not able to compete with a $500 "gaming" PC is totally bogus as well.
It isn't consoles that are holding back PC gaming. It's the lack of a large enough market at the PC highend. The number of gamers running viable 4k gaming setups is probably in the thousands. According to steam, .02% of users have a 4k display. Drop to 1440p, and the number increases to just .96%. If you are a game developer, why would you target such a small market? There's no money there. The most common resolution is 1920x1080 which 1/3 of users have. The 2nd most common is 1366x768 at 26%. Which certainly furthers proof that the average gaming PC in use is not comparable to current generation consoles.
As with almost everything, this swings both ways. The belief among PC gaming elitists (not ALL PC gamers) that a current gen console is not able to compete with a $500 "gaming" PC is totally bogus as well. Yes, PC's at the highend are now much more powerful than consoles, but you are going to be spending some cash to hang in the highend. The average PC in use for gaming today is not as powerful as a PS4. Over 10 million PS4's have been sold so far. It is extremely unlikely there a 10 million PC's in use for gaming today that are as powerful.
It isn't consoles that are holding back PC gaming. It's the lack of a large enough market at the PC highend. The number of gamers running viable 4k gaming setups is probably in the thousands. According to steam, .02% of users have a 4k display. Drop to 1440p, and the number increases to just .96%.
If you are a game developer, why would you target such a small market? There's no money there. The most common resolution is 1920x1080 which 1/3 of users have. The 2nd most common is 1366x768 at 26%. Which certainly furthers proof that the average gaming PC in use is not comparable to current generation consoles.
Go back 20 years. Probably don't have to go back that far, but to make the argument simple, there is absolutely no doubt that the original PlayStation was vastly superior in 3d graphics than any PC. At the time, PC 3d accelerators with affectionately know as 3d decelerators. It took 2 years for the PC to have anything competitive when the original Voodoo graphics boards were released.
As with almost everything, this swings both ways. The belief among PC gaming elitists (not ALL PC gamers) that a current gen console is not able to compete with a $500 "gaming" PC is totally bogus as well. Yes, PC's at the highend are now much more powerful than consoles, but you are going to be spending some cash to hang in the highend. The average PC in use for gaming today is not as powerful as a PS4. Over 10 million PS4's have been sold so far. It is extremely unlikely there a 10 million PC's in use for gaming today that are as powerful.
It isn't consoles that are holding back PC gaming. It's the lack of a large enough market at the PC highend. The number of gamers running viable 4k gaming setups is probably in the thousands. According to steam, .02% of users have a 4k display. Drop to 1440p, and the number increases to just .96%. If you are a game developer, why would you target such a small market? There's no money there. The most common resolution is 1920x1080 which 1/3 of users have. The 2nd most common is 1366x768 at 26%. Which certainly furthers proof that the average gaming PC in use is not comparable to current generation consoles.
PC users ought not to get too smug. PC gaming is resembling console gaming more and more by the year. And as for anti-consumer tactics, we're hardly immune. Before long we'll probably be renting every piece of software we install.
That said, if proper controls (ie. Mouse and Keyboard) was PC's only advantage, it would still be worth it.
Um...you realize most of what you pointed out above is what PC gamers gripe about the most right?thus the "consolization" of gaming.
Go back 20 years. Probably don't have to go back that far, but to make the argument simple, there is absolutely no doubt that the original PlayStation was vastly superior in 3d graphics than any PC. At the time, PC 3d accelerators with affectionately know as 3d decelerators. It took 2 years for the PC to have anything competitive when the original Voodoo graphics boards were released.
As with almost everything, this swings both ways. The belief among PC gaming elitists (not ALL PC gamers) that a current gen console is not able to compete with a $500 "gaming" PC is totally bogus as well.
It isn't consoles that are holding back PC gaming. It's the lack of a large enough market at the PC highend. The number of gamers running viable 4k gaming setups is probably in the thousands.
Go back 20 years. Probably don't have to go back that far, but to make the argument simple, there is absolutely no doubt that the original PlayStation was vastly superior in 3d graphics than any PC. At the time, PC 3d accelerators with affectionately know as 3d decelerators. It took 2 years for the PC to have anything competitive when the original Voodoo graphics boards were released.
As with almost everything, this swings both ways. The belief among PC gaming elitists (not ALL PC gamers) that a current gen console is not able to compete with a $500 "gaming" PC is totally bogus as well. Yes, PC's at the highend are now much more powerful than consoles, but you are going to be spending some cash to hang in the highend. The average PC in use for gaming today is not as powerful as a PS4. Over 10 million PS4's have been sold so far. It is extremely unlikely there a 10 million PC's in use for gaming today that are as powerful.
Well it isn't bogus at all. See above figures. When a "PS4 equivalent" PC can do 1080p @ +40fps whilst a real PS4 can barely do 900p @ 30fps, then obviously even a PS4 can't compete with a $500 rig with a PS4 class GFX card, and yes, consoles are indeed holding things back (even without 4K resolutions or Ultra quality textures being a factor at all).
Generating assets for 1080p doesn't really hold back 2560x1440/1600, and honestly, it isn't for 4K either. Why? The monitors aren't any larger.
People are already using SSAA (i.e. render at 4K, resize to 1080p) as a method of reducing jagged edges. Rendering at 4K and displaying on the same size screen isn't really much different. The only difficulty is ensuring that things such as HUD elements are displayed correctly.
Highly skewed there. 500 dollars can easily build you a machine thats more powerful than even the PS4; you can find a number of such builds over at PC Parts Picker.
PC developers don't 'target' resolutions the same way console developers do. A console focused developer determines which resolution the available hardware can run their code on, and chooses, hopefully, the most ideal combination of resolution and frame rate for that hardware. On the PC side, its the player that makes that decision. A gamer can have a 1080p panel and choose to run the game at 720p simply because they'd rather have the higher frame rate than the improved fidelity. Or, like myself, can choose the higher resolutions and improved quality over frame rate.