cmdrdredd
Lifer
- Dec 12, 2001
- 27,052
- 357
- 126
So I tried 1440p with quality DLSS and was getting 60fps average with highs into the 80s and low of around 50 with every setting maxed out including psycho ray tracing and scene space reflection. The same settings at 4K with performance DLSS gave me average of around 50 with lows into the low 40s and highs of around low 60s.
One thing I noticed right away is how much sharper the game looks at 4K even with DLSS performance which was a bit surprising. It’s even sharper than 1440p native. I was quite surprised at this. 1440p native was giving me fps into the 30s and VRR could not compensate so I got lots of jittery action that made it tough to play so I could not run that at maxed settings. I intended to play with full ray tracing so that’s what my testing was limited to. I could turn off ray tracing and play at 4K easily with averages pretty close to 60 or maybe even more depending on DLSS settings.
Very impressed with DLSS now that I have seen it first hand. I never would have expected a 1080p rendered and scaled to 4K image to look more clear and sharp than a native 1440p but for cyberpunk this is the case. There are probably some areas with noticeable artifacts or some blurring in the background. I’ve seen people claim there is some shimmering or sparkles in chain link fences and the hair on different characters in the game. In gameplay it’s difficult for me to pick out these details.
Also you can update the DLSS version of the game by downloading and replacing the .dll file in the game files. TechPowerup has the latest version 2.4 which I will link below. You can use this for any DLSS title. Just navigate to the install directory and locate the nvngx_dlss.dll file and replace it with the newer one. The newer versions have various benefits to performance, image sharpening, and I’ve heard some artifacts are fixed in newer releases that were present in the older versions. Each game seems to include a different version of this dll file. Metro exodus uses a 2.1 version and cyberpunk a 2.3 for example.
One thing I noticed right away is how much sharper the game looks at 4K even with DLSS performance which was a bit surprising. It’s even sharper than 1440p native. I was quite surprised at this. 1440p native was giving me fps into the 30s and VRR could not compensate so I got lots of jittery action that made it tough to play so I could not run that at maxed settings. I intended to play with full ray tracing so that’s what my testing was limited to. I could turn off ray tracing and play at 4K easily with averages pretty close to 60 or maybe even more depending on DLSS settings.
Very impressed with DLSS now that I have seen it first hand. I never would have expected a 1080p rendered and scaled to 4K image to look more clear and sharp than a native 1440p but for cyberpunk this is the case. There are probably some areas with noticeable artifacts or some blurring in the background. I’ve seen people claim there is some shimmering or sparkles in chain link fences and the hair on different characters in the game. In gameplay it’s difficult for me to pick out these details.
Also you can update the DLSS version of the game by downloading and replacing the .dll file in the game files. TechPowerup has the latest version 2.4 which I will link below. You can use this for any DLSS title. Just navigate to the install directory and locate the nvngx_dlss.dll file and replace it with the newer one. The newer versions have various benefits to performance, image sharpening, and I’ve heard some artifacts are fixed in newer releases that were present in the older versions. Each game seems to include a different version of this dll file. Metro exodus uses a 2.1 version and cyberpunk a 2.3 for example.
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