wand3r3r
Diamond Member
- May 16, 2008
- 3,180
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Why haven`t this guy been banned yet? He does nothing but troll this forum
Lay off, you already got warned about getting banned.
Why haven`t this guy been banned yet? He does nothing but troll this forum
1 year or so late, than OCL
But oon will will see if OpenCL has caught op to CUDA:
http://blogs.amd.com/work/2013/04/04/sneak-peek-adobe-premiere-pro-next-gpu-performance-testing/
And here is a comparison with a card on the same power level:
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http://www.tomshardware.com/reviews/geforce-gtx-titan-performance-review,3442-10.html
There is a reason why AMD chose cards with a different power consumption level...
Honestly their at the point where speed probably isnt a big issue reguardless of which GPU your useing.The V3 suite comprises the following tests:
1: Texturiser Test (1)
A canvas filter with scaling set to 112 and relief 10. Light direction, bottom without invert texture.
2: CMYK Colour Conversion
Important for all the professionals as this 4 plate (cyan, magenta, yellow and black (k-key colour)) colour mode is used in graphics bureaus and printing presses for colour reproduction to newsprint or magazine. Digital photographs will be converted to this mode for final output.
3: RGB Colour Conversion
Important test for web designers as this colour mode is used for webpages and will be the mode of choice for digital images raw from the camera.
4: Ink Outlines
A relatively demanding test which applies a brush stroke filter to the image.
Stroke length: 6. Dark Intensity: 20. Light Intensity: 11.
5: Dust and Scratches
A filter which is used quite widely by professionals scanning less than perfect original flat copy. Radius is set to 3 and Threshold is set to 36.
6: Watercolor
An artistic filter to create a realistic watercolor image.
Brush detail: 11. Shadow Intensity: 3. Texture: 1
7: Texturiser Test (2)
A canvas filter follow up to the first with a variation of settings. Scaling: 67. Relief 9. Light Direction, top right with invert texture applied.
8: Stained Glass
A very intensive filter which seen recent optimisations in CS2/3. Cell size: 6. Border Thickness: 3 and Light Intensity: 4
9: Lighting Effects.
Light source, RGB colour. Red 255, Green 255, Blue 255. With light enabled. Focus 69, Intensity 35 in Spotlight light mode. Position 50: 50. Vector 0: 84.112.91.589. Vector 1: 28.037.67.757. Radius: 13.551. Light source RGB colour. Red 255, Green 255 and Blue 255. With light on, Focus 69 and Intensity 45 in Spotlight mode. Position 22.897.95.794. Vector 1: 25.701,35,514. Radius 13.551. Current light 2, Gloss 47. Material 30, Exposure 17, Ambience 27, Ambient Colour RGB. Red 255, Green 255 and Blue 255. Frame Width 69.626.
10: Mosiac Tiles
Makes use of memory bandwidth, Tile size 5. Grout Width: 2. and lighten Grout 9
11. Extrude
One of the most intensive filters and a test of CPU core efficiency and memory bandwidth
Size 12. Depth 16. Without solid front faces. Without mask incomplete blocks. Type: Blocks.
12: Smart Blur
Another intensive filter which puts an emphasis on overall system FSB, cpu and memory performance
Radius 20.7. Threshold 28.7. Quality high and mode normal
13: Underpainting
Brush size 2, Texture coverage 23. Texture type,. Canvas. Scaling 100, Relief 6, Light direction top with invert texture
14: Palette Knife
Stroke size 23, Stroke detail 3 and softness 0
15: Sponge
Brush size 2, Definition 12 and Smoothness 5
Yes.... just like the 680 uses more power than a 7750 right?There is a reason why AMD chose cards with a different power consumption level.
Yes
http://store.apple.com/us_smb_78313/.../home/shop_mac
Mac Pro is the only one with AMD cards, and its GPUs from the 5000 series. The rest is with the 600 series from Nvidia
And once again, what has AT video forum established? That each side can find graphs that solely support their agenda. Ad nauseum. Useless.
Are you being forced to post here? You have nothing good to say about this place, don't like it go somewhere else.And once again, what has AT video forum established? That each side can find graphs that solely support their agenda. Ad nauseum. Useless.
We don't talk about Intel when it comes to gaming graphics because there is nothing worth talking about.But too many people want to shout about AMD or NV instead and ignore the bigger picture (being the other 50% of the GPU market...)
Are you being forced to post here? You have nothing good to say about this place, don't like it go somewhere else.
We don't talk about Intel when it comes to gaming graphics because there is nothing worth talking about.
Imagine if Intel had a gaming chip that was good at compute, seeing the two go hand in hand.Imagine if this thread wasn't about gaming graphics...
I'm sure Adobe cares about OpenCL that will make their apps run faster on Intel processors with integrated graphics far more than they do about CUDA. Think about it.
Premiere Pro is Adobes popular non-linear video editor (NLE), which in version CS5 (2010) added support for a collection of GPU-accelerated effects with Adobes Mercury Playback Engine. However at the time support was limited to NVIDIA cards due to the use of CUDA, leaving AMD out in the cold, due in part to the fact that Adobe was not satisfied with the state of OpenCL at the time. On the Mac this changed somewhat in CS6 when Adobe added OpenCL support for some (but not quite all) effects, while the PC version of CS6 continued to be CUDA powered.
As is often the case, AMD has been working directly with Adobe to get OpenCL integrated into Premiere Pro, and in fact todays announcement comes by the way of AMD rather than Adobe. Adobe for their part isnt saying much about Premiere Pro Next at this time
I was under the impression that Intel runs OpenCL on the CPU cores not their IGP.
(1)It's a possibility. It still comes down to whether the creation runs on the cpu or gpu. With Intel that can be cpu/or igpu. With Nvidia it will be the gpu in Cuda or open cl. That makes a lot of choices. Depending on stability and speed, will dictate what's available to the operator.
(2)Also, this debate about open CL being free, ends at the programming level.
A user of any Adobe product has to buy, the adobe software or upgrade. At the given cost. The Adobe user also has to buy any hardware he is using, a AMD APU/ GPU running open CL is not free/lol (stating the obvious?), if not proven to be the most stable/ and or fastest along with cost is what will effect buyers.
The recent article here at Anands.
(3)I don't know where you are citing what Adobe cares more about. Because in the past it was with Cuda.
It's a possibility. It still comes down to whether the creation runs on the cpu or gpu. With Intel that can be cpu/or igpu.
Also, this debate about open CL being free, ends at the programming level.
A user of any Adobe product has to buy, the adobe software or upgrade. At the given cost. The Adobe user also has to buy any hardware he is using, a AMD APU/ GPU running open CL is not free/lol (stating the obvious?), if not proven to be the most stable/ and or fastest along with cost is what will effect buyers.
You can run OpenCL in multiple enabled devices at once. The ray tracer I talked about earlier can run over CPU + iGPU + GPU + Network Rendering at once.
Free as in unbound, independent and such, not free as in gratis. Looks like it's still a concept really hard to understand after all these years.