CS source is retarded

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0roo0roo

No Lifer
Sep 21, 2002
64,795
84
91
it certainly doesn't coddle n00bs. the original cs had some mod levels that had hit sensitive walls so you could test the real behavior of the guns. very useful. esp since the red panels on the wall showed actual hit location unlike the random bullet mark textures. i dunno if the source bullet marks are still not matched with actual hits though. but if you aren't very sure how the guns work and how movement/rate of fire affects em, i can see how it can be fustrating.
 

MikeMike

Lifer
Feb 6, 2000
45,885
66
91
Originally posted by: 0roo0roo
it certainly doesn't coddle n00bs. the original cs had some mod levels that had hit sensitive walls so you could test the real behavior of the guns. very useful. esp since the red panels on the wall showed actual hit location unlike the random bullet mark textures. i dunno if the source bullet marks are still not matched with actual hits though. but if you aren't very sure how the guns work and how movement/rate of fire affects em, i can see how it can be fustrating.

i wish i could play some levels like that, never really just played against unarmed bots, just sorta learned, but i prolly could level up if i did that.
 

UncleWai

Diamond Member
Oct 23, 2001
5,701
68
91
Seems like they render the machine gun to complete sh!t.
I can't run and spray with it anymore.
In CS 1.5, I can get 3 Kills with Machine gun on one megazine, now I can't even hit one.
Mac 10 doesn't get headshot neither.
It's back to trusty old scout and deagle for me.
 

MikeMike

Lifer
Feb 6, 2000
45,885
66
91
Originally posted by: UncleWai
Seems like they render the machine gun to complete sh!t.
I can't run and spray with it anymore.
In CS 1.5, I can get 3 Kills with Machine gun on one megazine, now I can't even hit one.
Mac 10 doesn't get headshot neither.
It's back to trusty old scout and deagle for me.

scout seems to have become MUCH more difficult to get a HS with than it used to be, i was once godly with it. now i suck with it.

deagle is fun.
 

dug777

Lifer
Oct 13, 2004
24,778
4
0
Originally posted by: UncleWai
Seems like they render the machine gun to complete sh!t.
I can't run and spray with it anymore.
In CS 1.5, I can get 3 Kills with Machine gun on one megazine, now I can't even hit one.
Mac 10 doesn't get headshot neither.
It's back to trusty old scout and deagle for me.

i love the p90 myself ;)
 

0roo0roo

No Lifer
Sep 21, 2002
64,795
84
91
Originally posted by: nourdmrolNMT1
Originally posted by: 0roo0roo
it certainly doesn't coddle n00bs. the original cs had some mod levels that had hit sensitive walls so you could test the real behavior of the guns. very useful. esp since the red panels on the wall showed actual hit location unlike the random bullet mark textures. i dunno if the source bullet marks are still not matched with actual hits though. but if you aren't very sure how the guns work and how movement/rate of fire affects em, i can see how it can be fustrating.

i wish i could play some levels like that, never really just played against unarmed bots, just sorta learned, but i prolly could level up if i did that.


http://www.summerblue.net/games/cs_report/appendix_1_1_maps.html
 

thelanx

Diamond Member
Jul 3, 2000
3,299
0
0
People always b!tch about stuff in FPS's for some reason. The problem is not unique to CS:S, it's present to some degree in just about all online FPS games and is not exactly due to "laggy hitboxes." Rather, hitboxes that appear to lag are due to synchronization issues between clients and the server and interpolation/extrapolation phenomena. Plus I have doubts about that hitbox video being real.
 

charloscarlies

Golden Member
Feb 12, 2004
1,288
0
0
I've been playing CS since 1.3 and consider myself a pretty solid player, but there's something about Source where I just get owned. It seems so incredibly random sometimes. I also really hate how you can't spray through walls anymore...I loved getting spam kills and kids screaming "hax!". So fun. :)
 

dug777

Lifer
Oct 13, 2004
24,778
4
0
Originally posted by: charloscarlies
I've been playing CS since 1.3 and consider myself a pretty solid player, but there's something about Source where I just get owned. It seems so incredibly random sometimes. I also really hate how you can't spray through walls anymore...I loved getting spam kills and kids screaming "hax!". So fun. :)

i have good days and sh1t days, the good days are mainly on office, where i consider myself ok ;)
 

UncleWai

Diamond Member
Oct 23, 2001
5,701
68
91
Actually I just started playing CSS these couple days. I can't get a handle on whether I am hitting the target or not. In cs 1.3/5, I have confidence on getting headshots with ak47. But in CSS, I just can't have the feel on what I am hitting, ended up spray and pray most of the time. Also, seems a lot harder to get a deagle headshot.

 

remagavon

Platinum Member
Jun 16, 2003
2,516
0
0
The hitboxes are not different in source than 1.6, they are fixed. There is no interpolation issues like there are in 1.6 Once you learn that you actually can hit a target that you're aiming at then you should improve considerably.

That video has been disproven multiple times over the internet. Play a 1v1 and test them with someone (having them walk forward and shooting just behind them). You will miss.

1.5 Did have different spray patterns etc and that was easier to play than probably both 1.6 and source. Source has exactly the same spray patterns as cs does, they just show up onscreen a bit different due to the graphical enhancements. Things like the scout not being able to noscope in a straight line is carried over from 1.6. :)
 

0roo0roo

No Lifer
Sep 21, 2002
64,795
84
91
yea i think the difference is in their mind;) they remember themselves with more mad skillz then they had lol;) anyways is there glass wall level for source like the one i posted?
 

MikeMike

Lifer
Feb 6, 2000
45,885
66
91
Originally posted by: remagavon
The hitboxes are not different in source than 1.6, they are fixed. There is no interpolation issues like there are in 1.6 Once you learn that you actually can hit a target that you're aiming at then you should improve considerably.

That video has been disproven multiple times over the internet. Play a 1v1 and test them with someone (having them walk forward and shooting just behind them). You will miss.

1.5 Did have different spray patterns etc and that was easier to play than probably both 1.6 and source. Source has exactly the same spray patterns as cs does, they just show up onscreen a bit different due to the graphical enhancements. Things like the scout not being able to noscope in a straight line is carried over from 1.6. :)

why then if im running across say, between teh stairwell and windows in Office looking into the main office area, and i scroll across, will i get hit once i make it to the corner? is it just complete and utter lag?

and yes, in a 1v1 match with someone running in front of me i can get a headshot by aiming behind them when they run behind a wall, although why, i dont know, it must just be lag or some bullsh1t. its weird. ive done it, had it done to me.
 

MustangSVT

Lifer
Oct 7, 2000
11,554
12
81
Originally posted by: 0roo0roo
Originally posted by: nourdmrolNMT1
Originally posted by: 0roo0roo
it certainly doesn't coddle n00bs. the original cs had some mod levels that had hit sensitive walls so you could test the real behavior of the guns. very useful. esp since the red panels on the wall showed actual hit location unlike the random bullet mark textures. i dunno if the source bullet marks are still not matched with actual hits though. but if you aren't very sure how the guns work and how movement/rate of fire affects em, i can see how it can be fustrating.

i wish i could play some levels like that, never really just played against unarmed bots, just sorta learned, but i prolly could level up if i did that.


http://www.summerblue.net/games/cs_report/appendix_1_1_maps.html

interesting , i gotta try it next time :D
 

remagavon

Platinum Member
Jun 16, 2003
2,516
0
0
Originally posted by: nourdmrolNMT1
Originally posted by: remagavon
The hitboxes are not different in source than 1.6, they are fixed. There is no interpolation issues like there are in 1.6 Once you learn that you actually can hit a target that you're aiming at then you should improve considerably.

That video has been disproven multiple times over the internet. Play a 1v1 and test them with someone (having them walk forward and shooting just behind them). You will miss.

1.5 Did have different spray patterns etc and that was easier to play than probably both 1.6 and source. Source has exactly the same spray patterns as cs does, they just show up onscreen a bit different due to the graphical enhancements. Things like the scout not being able to noscope in a straight line is carried over from 1.6. :)

why then if im running across say, between teh stairwell and windows in Office looking into the main office area, and i scroll across, will i get hit once i make it to the corner? is it just complete and utter lag?

and yes, in a 1v1 match with someone running in front of me i can get a headshot by aiming behind them when they run behind a wall, although why, i dont know, it must just be lag or some bullsh1t. its weird. ive done it, had it done to me.

If you and the other person have the same ping it shouldn't happen. The server needs to also have a high tickrate. The servers with 100 tickrate and good bandwith you shouldn't really notice much hitbox bs, if any. Most if it is the interpolation of the server determining where you and your enemy was at/ along with where shots were fired. Thats why you can die when you run behind a corner, and thats why people get killed when they run behind a box or something.

It's virtually impossible to have an entirely synced up game at least with current netcode, so this is the next best solution. I didn't believe it myself until I got used to it, now 1.6 feels foreign. Just aim on your screen to where they're at, and you'll hit them (unless you randomly miss or something like that, due to the spray pattern). Play BF2 and then you'll see what bad netcode actually is. ;)

Play fy_iceworld_cssource for about a week and then go back and play iceworld in 1.6.. you'll see what I mean. I used to have a 3:1 kd in virtually every iceworld game, now I can barely break even because I'm so used to source. Give it a chance. If you turn down the graphics a lot to directx7 then the game feels a lot more like 1.6, but I don't bother with that.
 

MikeMike

Lifer
Feb 6, 2000
45,885
66
91
Originally posted by: MustangSVT
Originally posted by: 0roo0roo
Originally posted by: nourdmrolNMT1
Originally posted by: 0roo0roo
it certainly doesn't coddle n00bs. the original cs had some mod levels that had hit sensitive walls so you could test the real behavior of the guns. very useful. esp since the red panels on the wall showed actual hit location unlike the random bullet mark textures. i dunno if the source bullet marks are still not matched with actual hits though. but if you aren't very sure how the guns work and how movement/rate of fire affects em, i can see how it can be fustrating.

i wish i could play some levels like that, never really just played against unarmed bots, just sorta learned, but i prolly could level up if i did that.


http://www.summerblue.net/games/cs_report/appendix_1_1_maps.html

interesting , i gotta try it next time :D

no source map?

and bump if anyone wants to play. im gunna be on: 64.94.238.56:27015 again.
 

0roo0roo

No Lifer
Sep 21, 2002
64,795
84
91
not that i know of. that link is just from my bookmarks, i'm too lazy to look:) i think i have enough of "the knowledge" heh.

whats retarded is hl2 deathmatch... those guns are truely random and pitiful.
 

remagavon

Platinum Member
Jun 16, 2003
2,516
0
0
Originally posted by: 0roo0roo
not that i know of. that link is just from my bookmarks, i'm too lazy to look:) i think i have enough of "the knowledge" heh.

whats retarded is hl2 deathmatch... those guns are truely random and pitiful.

It was fun when you could take down a guy with the pistol when you 'charged it up' (bug) :p
 

0roo0roo

No Lifer
Sep 21, 2002
64,795
84
91
really? what was this charge up bug? heh, i stopped playing hl2 dm long ago so i missed it:p just got sick of all the nerfed guns just so they could make the gravity gun effective.
 

PingSpike

Lifer
Feb 25, 2004
21,758
603
126
HL2:DM was kind of lame, I only played it a few times. That first pistol was so weak...I think you may have needed more than an entire clip to kill some one, I actually had better luck with the fvcking crowbar than that piece of sh|t.

The players move to fast and the guns are all to nerfed. Plus, by the time I started playing it there were almost no servers.
 

Tiamat

Lifer
Nov 25, 2003
14,068
5
71
only thing that pisses me off is when CT save one hostage, and then go and kill the others for the win. Seems a bit wrong. Oh wells.
 

MikeMike

Lifer
Feb 6, 2000
45,885
66
91
yea i tried DM yesterday and basically had no clue wtf was going on. it was all weird. guns sucked etc. not powerful at all. hell the magnum i could barely get a 1 shot kill with it, and then i had no clue if i was gunna hit anyone or not.