I just finished it, and cannot understand anyone who didn't think that wasn't a kick ass ride all the way through. I prefer the new streamlined suit powers even if those nano-addons are mostly wasted. I played Homefront first and the jump in graphical fidelity is shocking. C2 looks amazing. Guns all importantly 'feel' great and handle well, and there's a terrific selection with actual differences.
Downsides include repetition among enemy types, but this seems a bit of a gripe for a shooter and not particularly fair. Think of CoD, do you complain all the humans you fight aren't varied enough? Yeah C2 is sci-fi but we're not talking 16bit platformers anymore where each level needs differently drawn things to jump on or you get bored. That said, I found the aliens FAR more fun to fight than those in C1 where you couldn't even tell if you were hitting them or doing damage at all.
Linearity is less of a problem than I'd feared. It's certainly more directed than C1 where each map was almost entirely open to explore, but the areas in C2 are still fairly wide and compared to other leading shooters it's practically a sandbox (pls don't nag, I'm exaggerating for effect.)
The story is non-existent for all intents and purposes, and what I did pay attention to was a bore. Voice acting sucks if you care about that sort of thing. In an RPG I might, in this game not so much.
Overall I was thrilled with this installment and anxiously await the next. Rock on Crytek, you're 3 for 3 in my book (4/4 if you include Warhead).
Nice write up.
I'm a big fan of Crytek's work, both in tech and the games they make. I bought FarCry on a whim since I was sick of waiting for Doom 3. FarCry blew me away. It gave me better graphics than I was expecting from Doom3. I've probably played through Farcry 50 times, and strolled through the first half of it 200 times.
My first playthrough of crysis 2, I was pretty analytical. Looking at stuff, poking around, etc. I was kind of dissapointed in the textures, but I know why they did it. It was resource management and they skimmed on textures where it wouldn't impact gameplay or the overall feel.
I took a step back and decided to attack the game for the fun factor. I loved it. Super Soldier is a bit too difficult for it to be fun, simply because it's so easy to die and get frustrated. I've been playing it for the challenge, but I like to play it on a lower difficulty so I can enjoy 'winning' non stop.
ANd after about 7 play throughs, I'm still finding different ways to solve problems. The campaign makes more sense now, and I suppose they were shooting for an 'inception' style mind fuck. (even going as far as to have the guy who scored INception doing much of the game's music).
After my playthroughs and digesting everything I kind of 'get it' now.
I thought the lack of end boss was a ballsy move, but I learned to view the final battle as the 'boss' it was just a bunch of baddies.
I still hold HL2 as just about the most epic FPS i've played, but I'm putting Crysis 2 right below it.