Crytek talks about Crysis 2 for the PC

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Veliko

Diamond Member
Feb 16, 2011
3,597
127
106
After beating it, I recall saying that it does not surprise me if some people hate the game, their misplaced anger for their own system not being able to run the game directed at the game itself. I was right.

You were wrong. The original Crysis was boring guff.
 

gorcorps

aka Brandon
Jul 18, 2004
30,741
456
126
I had a beast of a machine when Crysis 1 came out, enjoyed the hell out of it too. I had to tweak my settings 3 times, once at the ice section, once at the volumetric fog and once at the end sequence. However, my computer was still able to run the game solidly and I was able to enjoy how incredible the game was.

After beating it, I recall saying that it does not surprise me if some people hate the game, their misplaced anger for their own system not being able to run the game directed at the game itself. I was right.

However, Crysis 2 is a shadow of it's former self. It's a bad copy, it's an EA knockoff of an original. And the quoted interview responses in the original post are very pretty excuses from a developer who wasn't able to admit one fault and made several ridiculous claims (PC alone couldn't support a game like this!) Yea, ok, how do you explain HL2? A game 10x better than Crysis 2, you schmucks.

I started Crysis 1 about a month before the sequel came out. Obviously I ran it at max without an issue on my newly built system. The first time I started it I thought the water looked awesome. Then when I started walking through the vegetation I thought, "really? This is what it looks like?" A mod and texture pack later I was seeing what everybody made me think I'd be seeing in the first place.

Then I started playing the game. After a few hours in I stopped because it was simply too boring. If people complain about the game they have a right to. The visuals were impressive for the time maybe, but IMO not very good anymore. The gamplay itself wasn't very good either. None of the powers packed enough punch to be useful for long IMO, and it was cumbersome to switch between them. I'm not trying to troll, I honestly didn't care for it. I don't know if I'll go back as there's so many other games I also need to get through so it really failed to hold my attention where Crysis 2 was beaten.
 

sigurros81

Platinum Member
Nov 30, 2010
2,371
0
0
I started Crysis 1 about a month before the sequel came out. Obviously I ran it at max without an issue on my newly built system. The first time I started it I thought the water looked awesome. Then when I started walking through the vegetation I thought, "really? This is what it looks like?" A mod and texture pack later I was seeing what everybody made me think I'd be seeing in the first place.

Then I started playing the game. After a few hours in I stopped because it was simply too boring. If people complain about the game they have a right to. The visuals were impressive for the time maybe, but IMO not very good anymore. The gamplay itself wasn't very good either. None of the powers packed enough punch to be useful for long IMO, and it was cumbersome to switch between them. I'm not trying to troll, I honestly didn't care for it. I don't know if I'll go back as there's so many other games I also need to get through so it really failed to hold my attention where Crysis 2 was beaten.


Yeah, that's one thing that really took away from the gameplay was the power switching. Another thing that they fixed in Warhead but was quite distracting in the first was having to manually pick up ammo. As far as gameplay is concerned, Crysis 2 is far superior to Crysis 1 or Warhead.
 

Red Storm

Lifer
Oct 2, 2005
14,233
234
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Yeah, that's one thing that really took away from the gameplay was the power switching. Another thing that they fixed in Warhead but was quite distracting in the first was having to manually pick up ammo. As far as gameplay is concerned, Crysis 2 is far superior to Crysis 1 or Warhead.

Wait, how was it handled in Warhead? Did you just suck up all the nearby ammo automatically? :confused: How is it handled in Crysis 2?
 

gorcorps

aka Brandon
Jul 18, 2004
30,741
456
126
Yeah, that's one thing that really took away from the gameplay was the power switching. Another thing that they fixed in Warhead but was quite distracting in the first was having to manually pick up ammo. As far as gameplay is concerned, Crysis 2 is far superior to Crysis 1 or Warhead.

Right, I forgot about the ammo D: Picking that up was incredibly tedious.
 

Generator

Senior member
Mar 4, 2005
793
0
0
That last quote make it seem like PC users are lucky to have a game at all. Once a new round consoles come about why bother giving the PC the time of day anymore? People need to stop stealing games.
 

ImpulsE69

Lifer
Jan 8, 2010
14,946
1,077
126
That last quote make it seem like PC users are lucky to have a game at all. Once a new round consoles come about why bother giving the PC the time of day anymore? People need to stop stealing games.

Yea cause THAT's why...NO one steals games on consoles...:rolleyes:

Honestly, maybe its an age thing but so many games suck these days. I blame that. Period.
 
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gorcorps

aka Brandon
Jul 18, 2004
30,741
456
126
That last quote make it seem like PC users are lucky to have a game at all. Once a new round consoles come about why bother giving the PC the time of day anymore? People need to stop stealing games.

Ever since the PS3 was hacked it's be stupidly easy to load downloaded roms. That's not really a valid complaint anymore.
 

KaOTiK

Lifer
Feb 5, 2001
10,877
8
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Ever since the PS3 was hacked it's be stupidly easy to load downloaded roms. That's not really a valid complaint anymore.

Ever since the PS3 was hacked? Hell what about the 360/Wii they been hacked and heavily pirated for years now.
 

manimal

Lifer
Mar 30, 2007
13,559
8
0
crysis 1 on hardest setting you had to pick up ammo, on easier settings it wa auto if I remember correctly
 

Skurge

Diamond Member
Aug 17, 2009
5,195
1
71
Ever since the PS3 was hacked? Hell what about the 360/Wii they been hacked and heavily pirated for years now.

LOL

Someone tried to sell me a chiped 360 with "50 games". They were all pirated copies though.
 

smackababy

Lifer
Oct 30, 2008
27,024
79
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I do understand that -- however, the problem is severely pronounced with Crysis 2. FRAPS will state an FPS of 70 - 100, however, the game is really not smooth at all. Micro-stuttering is a real problem with this version of the Cryengine, more so than any other game I have played in years.

Again, Crystek doesn't make the DRIVERS that FIX this issue. Do you blame Ford because their cars don't handle smoothly on a road filled with pot holes?


And as far as Crysis is concerned, it is an FPS what did anyone expect? It happened to set the bar in graphics, but it was an FPS. You can't bring a whole lot new to the table of an FPS.
 

tommo123

Platinum Member
Sep 25, 2005
2,617
48
91
well, for me, i loved the first 2 crysis games. crysis 2 though was decent on the PC but too consolized

by that i mean the "training" moments of the game annoyed the hell out of me. e.g hey, i'm gonna stop you moving your character now and have a npc talk at you for more than 5 minutes. or when you get introduced to armour mode? i want to take those soldiers down with stealth but i can't move on without turning on armour mode and the soldiers seeing me.

bad design. very bad idea to remove the immersion of controlling your character. it's the reason i will never buy this game (borrowed a friends steam account) without this being fixed.

for replay value, i'll stick to the 1st 2 crysis games.
 

toyota

Lifer
Apr 15, 2001
12,957
1
0
crysis 1 on hardest setting you had to pick up ammo, on easier settings it wa auto if I remember correctly
in the original game you had to stop and manually pick it up on any setting. Warhead had it where the ammo was automatically picked up.
 

dust

Golden Member
Oct 13, 2008
1,328
2
71
in the original game you had to stop and manually pick it up on any setting. Warhead had it where the ammo was automatically picked up.

I played it several times now and I always had to pick the ammo myself, just like I did during the first one, is there a patch that introduces that?
 

toyota

Lifer
Apr 15, 2001
12,957
1
0
I played it several times now and I always had to pick the ammo myself, just like I did during the first one, is there a patch that introduces that?
you do not have to pick it up manually in Warhead unless playing on Delta difficulty.
 

Aristotelian

Golden Member
Jan 30, 2010
1,246
11
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Seriously, you have to be kidding me...this is total B.S. Crysis 2 was horribly configured/optimized for up-to-date PC graphics and multi gpu setups. The problem of flickering remains an issue and there is severe micro-stuttering --- the game is completely unplayable. Total rip-off.

What system did you play it on? SLId 580s here with no microstutter at all. Metro2033 produces (at certain settings) all sorts of microstutter (easily visible on Youtube benchmarks, even) but Crysis 2 for me was smooth as silk aside from certain demanding scenes where the fps dipped noticeably.
 

jonks

Lifer
Feb 7, 2005
13,918
20
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I just finished it, and cannot understand anyone who didn't think that wasn't a kick ass ride all the way through. I prefer the new streamlined suit powers even if those nano-addons are mostly wasted. I played Homefront first and the jump in graphical fidelity is shocking. C2 looks amazing. Guns all importantly 'feel' great and handle well, and there's a terrific selection with actual differences.

Downsides include repetition among enemy types, but this seems a bit of a gripe for a shooter and not particularly fair. Think of CoD, do you complain all the humans you fight aren't varied enough? Yeah C2 is sci-fi but we're not talking 16bit platformers anymore where each level needs differently drawn things to jump on or you get bored. That said, I found the aliens FAR more fun to fight than those in C1 where you couldn't even tell if you were hitting them or doing damage at all.

Linearity is less of a problem than I'd feared. It's certainly more directed than C1 where each map was almost entirely open to explore, but the areas in C2 are still fairly wide and compared to other leading shooters it's practically a sandbox (pls don't nag, I'm exaggerating for effect.)

The story is non-existent for all intents and purposes, and what I did pay attention to was a bore. Voice acting sucks if you care about that sort of thing. In an RPG I might, in this game not so much.

Overall I was thrilled with this installment and anxiously await the next. Rock on Crytek, you're 3 for 3 in my book (4/4 if you include Warhead).
 

penske2298977

Member
Sep 5, 2005
157
0
0
What system did you play it on? SLId 580s here with no microstutter at all. Metro2033 produces (at certain settings) all sorts of microstutter (easily visible on Youtube benchmarks, even) but Crysis 2 for me was smooth as silk aside from certain demanding scenes where the fps dipped noticeably.



Vista 64 bit. 2600k @ 4.3ghz, 8 gigs of RAM at 1600. 5970 x 2 (stock clocks). Latest drivers (11.5)/app profiles and I still get flickering -- going to windowed mode solves that issue, but the game jsut isn't smooth despite FRAPS showing frame rates > 60. No other game does this on this setup...sucks to be me I guess.
 

TechBoyJK

Lifer
Oct 17, 2002
16,699
60
91
I just finished it, and cannot understand anyone who didn't think that wasn't a kick ass ride all the way through. I prefer the new streamlined suit powers even if those nano-addons are mostly wasted. I played Homefront first and the jump in graphical fidelity is shocking. C2 looks amazing. Guns all importantly 'feel' great and handle well, and there's a terrific selection with actual differences.

Downsides include repetition among enemy types, but this seems a bit of a gripe for a shooter and not particularly fair. Think of CoD, do you complain all the humans you fight aren't varied enough? Yeah C2 is sci-fi but we're not talking 16bit platformers anymore where each level needs differently drawn things to jump on or you get bored. That said, I found the aliens FAR more fun to fight than those in C1 where you couldn't even tell if you were hitting them or doing damage at all.

Linearity is less of a problem than I'd feared. It's certainly more directed than C1 where each map was almost entirely open to explore, but the areas in C2 are still fairly wide and compared to other leading shooters it's practically a sandbox (pls don't nag, I'm exaggerating for effect.)

The story is non-existent for all intents and purposes, and what I did pay attention to was a bore. Voice acting sucks if you care about that sort of thing. In an RPG I might, in this game not so much.

Overall I was thrilled with this installment and anxiously await the next. Rock on Crytek, you're 3 for 3 in my book (4/4 if you include Warhead).

Nice write up.

I'm a big fan of Crytek's work, both in tech and the games they make. I bought FarCry on a whim since I was sick of waiting for Doom 3. FarCry blew me away. It gave me better graphics than I was expecting from Doom3. I've probably played through Farcry 50 times, and strolled through the first half of it 200 times.

My first playthrough of crysis 2, I was pretty analytical. Looking at stuff, poking around, etc. I was kind of dissapointed in the textures, but I know why they did it. It was resource management and they skimmed on textures where it wouldn't impact gameplay or the overall feel.

I took a step back and decided to attack the game for the fun factor. I loved it. Super Soldier is a bit too difficult for it to be fun, simply because it's so easy to die and get frustrated. I've been playing it for the challenge, but I like to play it on a lower difficulty so I can enjoy 'winning' non stop.

ANd after about 7 play throughs, I'm still finding different ways to solve problems. The campaign makes more sense now, and I suppose they were shooting for an 'inception' style mind fuck. (even going as far as to have the guy who scored INception doing much of the game's music).

After my playthroughs and digesting everything I kind of 'get it' now.

I thought the lack of end boss was a ballsy move, but I learned to view the final battle as the 'boss' it was just a bunch of baddies.

I still hold HL2 as just about the most epic FPS i've played, but I'm putting Crysis 2 right below it.
 

TechBoyJK

Lifer
Oct 17, 2002
16,699
60
91
Vista 64 bit. 2600k @ 4.3ghz, 8 gigs of RAM at 1600. 5970 x 2 (stock clocks). Latest drivers (11.5)/app profiles and I still get flickering -- going to windowed mode solves that issue, but the game jsut isn't smooth despite FRAPS showing frame rates > 60. No other game does this on this setup...sucks to be me I guess.

are you all patched up? It's really not a Crytek issue, it's a driver issue. There's not much Crytek can do as it's really the GPU's that work together. Have you tried removing one of them and just going single? Crysis 2 doesn't really need all that much power, amazingly. (gives Crytek a high 5)
 

Rezident

Senior member
Nov 30, 2009
283
5
81
GS: If you had made Crysis 2 just for the PC, technology aside, do you think you would have designed the game differently--for example, done a different setting or had a different kind of multiplayer?
JL: We could not have created a game with the scope, scale, and multiplayer features of Crysis 2 if it were a PC-only title. The PC market just does not support that cost of development, but going multiplatform does. The decision to go multiplatform has allowed us to bring a better game to everyone, which has been our goal all along.

I don't believe that's accurate. PC gaming market was worth like $11billion last time I checked. Let's be honest, they went multi-platform to:

a) increase sales; and
b) Mitigate PC Piracy

which is fair enough - but not because the PC Gaming Market is too small. They made Crysis PC-only and Crytek didn't exactly go out of business.
 

smackababy

Lifer
Oct 30, 2008
27,024
79
86
I don't believe that's accurate. PC gaming market was worth like $11billion last time I checked. Let's be honest, they went multi-platform to:

a) increase sales; and
b) Mitigate PC Piracy

which is fair enough - but not because the PC Gaming Market is too small. They made Crysis PC-only and Crytek didn't exactly go out of business.

I don't know if those numbers are legit, but I can tell you the console market is much larger. There are 150+ million PS3 and Xbox360 owners. Sure, Crysis sold okay, but compared to what? The PC gaming market is filled with games like WoW and the Sims that sell incredibly well and skew the numbers vastly. People who buy those games generally don't buy games like Crysis. Going to console, no matter how stupidly ignorant the "consolization is killing PC gaming" whiners protest, is a good business move.