Well, still been playing the campaign. I played a little more MP but I still get demolished and it sucks big time. Not sure why I do so bad in it when the demo I was doing about 1.75 k/d ratio.
Anyway, campaign is pretty sweet. I'm maybe 5 hours in. I had heard that it really picks up the last 2/3 but I haven't noticed much difference really. I mean it was enjoyable from the get go but I don't see a big difference yet and I'm sure I'm far enough in to get to the point most people are talking about. Do you fight CELL anymore? I haven't fought a CELL guy for hours. The last one I seen was where you are with two Marines and a CELL guy get cut down from behind by two aliens. I thought you would be fighting them for longer before the aliens.
Also, what guns and modules do you guys like for SP? I used the SCARAB and Feline at first, since I wanted the silencer (SCARAB) over the assault scope (SCAR), but after you lose your weapons, I haven't found the SCARAB or Feline again, so I'm using the SCAR and lately the DSG-1. The pistols just don't seem useful to me, especially something like the Nova or AY69. The LMG is okay, but the sniper rifle seems the best as it kills regular aliens in 1-2 hits. I tried the Marshall for awhile but it takes two hits so why use it over the sniper rifle?
I haven't seen that K-volt pellet gun for a while but it seemed to suck against CELL so I didn't keep it. That L-TAG doesn't seem worth it at all so I dropped it for the DSG-1. The X-43 Mike seemed decent for the short time I had ammo to use it. I don't really use C4 or grenades or much JAW rockets (try to save them). Am I missing anything?
One thing is that the max ammo capacity you can carry is much lower (only 200 for SCAR vs 320 in Crysis 1) but there's so many damn ammo boxes it's not a problem. So while at first I would use the Feline to save my SCARAB ammo, I see it wasn't needed now since you pick it up so often.
For modules, I'm running Mobility Enhance, the one that tracks incoming bullets, and Nano Recharge. The rest of the Power ones don't seem worth it (more control in air, air stromp) and the TAC ones not really either (more suited to multiplayer I think). I'm saving for the Deflection one to see what it's about, but after that I don't see myself using any others except the one that tracks footsteps.
Although it slows you down big time and you can't do anything while carrying it, detaching those HMGs is boss. It takes only 2-3 hits for a regular alien.