Counter Strike or CS:Source?

fustercluck

Diamond Member
Dec 29, 2002
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Going to be getting back into CS and i'm wondering which CS i'll play. The original CS is a classic of course, though Source is something new. The hitboxes in source are quite bad (at least they used to be, maybe they've fixed them or have been improved since i last played? That seems unlikely).

So help me decide if i'm going to go oldschool or try the new hotness. What do you like/dislike about the orig CS and the CS:Source?
 

Topweasel

Diamond Member
Oct 19, 2000
5,437
1,659
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Originally posted by: jacktackle
Going to be getting back into CS and i'm wondering which CS i'll play. The original CS is a classic of course, though Source is something new. The hitboxes in source were quite bad (at least they used to be, maybe they've fixed them or have been improved since i last played? That seems unlikely).

So help me decide if i'm going to go oldschool or try the new hotness. What do you like/dislike about the orig CS and the CS:Source?

I loved CS and played it from one of the first betas to well after the 1.0 release, But eventually the graphics, the movement, the colors, and the models, looked seriously outdated and I just couldn't find my self to play it. CS:S resolved that issue and now since HL2 was released I play CS:S 5-6 days a week and leave a day or to for something new.

CS:S Is an evolution into a better game, and therefore a better game no matter how nostolgic CS is. But their are always people who feel change is bad and any variation on the original idea is bad. Those are the people Who run our government, our Churches, our companies, and those are the ones who vote CS.
 

shortylickens

No Lifer
Jul 15, 2003
80,287
17,082
136
I've said it before and I'll say it again:
I'll prefer Condition Zero Source when it comes out. But I dont think they have any incentive to do it right now.
Until then I wait.
 

0roo0roo

No Lifer
Sep 21, 2002
64,795
84
91
source, its been improved continuously from the start, its pretty nice now.
 

beggerking

Golden Member
Jan 15, 2006
1,703
0
0
I've always loved condition zero for online multiplay game..
but now I can't find any good server with good players in it..

If you play it online, most likely source is your only choice..
 

JBT

Lifer
Nov 28, 2001
12,094
1
81
The orignal CS is god damned ugly even if it was as good as CS:S I couldn't play it for that reason.
 

Nextman916

Golden Member
Aug 2, 2005
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CS is truly a game where graphics dont matter because of fantastic gameplay. The original CS had me addicted for years, and i still play it occasionaly. I was playing CS:S alot more for a while just due to updated graphics and forgot about classic CS 1.6, but when my 6800ultra died i reverted to my old pc which only had cs installed and i fell in love all over again. Its a very hard adjust which is why people say CS:S is for noobs, because the hitboxes are alot bigger in source, which is the truth. The combination of higher walking speed and more fluid movement makes CS:S alot easier than normal CS, i scored 14 kills and 5 deaths the very first time i hopped on source, then averaging to a rapege 35 kills to 10-15 deaths almost every game nowadays. Theyre both pretty fun, CSS is more noob friendly and is a blast to play if you hop on time-to-time, however if your serious about gaming, CSS isnt a worthy sequel to the original CS gamplay, therefore OG CS FTW!!!!
 

fustercluck

Diamond Member
Dec 29, 2002
7,402
0
71
Played about an hour of Source today. Gameplay is still so damn clunky. Hitboxes are still bad. It's annoying to try and find a server that doesn't have bot players, have to sort through them all, and there's a lot of bot servers. If only Steam would put some kind of bot icon next to servers that have bots playing. Steam would never do that though. Not sure if i'm going to go back to CS:Source or not, it's still a coding mess.
 

JDrake

Banned
Dec 27, 2005
10,246
0
0
source because it's pretty and I'm too lazy to try (easier)
but 1.6 when you wanna play all Pro like
 

beggerking

Golden Member
Jan 15, 2006
1,703
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Originally posted by: BW86
1.6 plays better
source looks better

agreed.. its just plain tough to adjust to source.. 1.6 felt alot more... "responsive"... and movements are more solid IMO..
 

rstrohkirch

Platinum Member
May 31, 2005
2,434
367
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Originally posted by: jacktackle
Played about an hour of Source today. Gameplay is still so damn clunky. Hitboxes are still bad. It's annoying to try and find a server that doesn't have bot players, have to sort through them all, and there's a lot of bot servers. If only Steam would put some kind of bot icon next to servers that have bots playing. Steam would never do that though. Not sure if i'm going to go back to CS:Source or not, it's still a coding mess.

There's nothing wrong with the hitboxes

If you play on a server with low tickrate then your client will have moments where it doesn't match that of the server. If you play on servers that offer about 66 packets a sec or higher then you should be fine. Server admins should also change sv_maxunlag to much lower values then it's default 1 full second of lag compensation, especially since most have scripts that will kick players with anything over 200-300ms.

Blame bad server setups and not the game

Also, if you right-click on the columns you can enable a bot column so you can see what servers have them on.
 

Nextman916

Golden Member
Aug 2, 2005
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Originally posted by: rstrohkirch
Originally posted by: jacktackle
Originally posted by: 0roo0roo
source, its been improved continuously from the start, its pretty nice now.

How are the hitboxes now? Same as always?

If you play on a server with 66tick or above you should be fine

Servers with 33tick will sometimes drop stuff that should have happened

Even on 66tick servers it still doestn feel as well registered as normal CS
 

rstrohkirch

Platinum Member
May 31, 2005
2,434
367
126
I'm bored and slightly curious
So I'll install CS and load up both games player models on top of each other and see just how much "bigger" the source hitboxes are


 

Nextman916

Golden Member
Aug 2, 2005
1,428
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Originally posted by: rstrohkirch
I'm bored and slightly curious
So I'll install CS and load up both games player models on top of each other and see just how much "bigger" the source hitboxes are

Its not only that, the speed of the player effects accuracy as well. In source its almost like floating through the level your moving so fast. makes it alot easier for noobs to get up in your face and blast you with an auto shottie for say. The delay of movement when being shot is also decreased in source(think plasma rifle grip in halo) so basically you can pop in and out of cover very fast, which in CS if your being shot, chances are your getaway isnt going to be as effective, and more damage will be done you.
 

secretanchitman

Diamond Member
Apr 11, 2001
9,352
23
91
1.6 looks damned ugly, but i liked it.

source was a lot better in terms of gameplay (IMO) and graphics for SURE!

condition zero...i dont even know how that plays, where it stands...etc. i thought it was like a "prequel" to source.
 

rstrohkirch

Platinum Member
May 31, 2005
2,434
367
126
Originally posted by: Nextman916
Originally posted by: rstrohkirch
I'm bored and slightly curious
So I'll install CS and load up both games player models on top of each other and see just how much "bigger" the source hitboxes are

Its not only that, the speed of the player effects accuracy as well. In source its almost like floating through the level your moving so fast. makes it alot easier for noobs to get up in your face and blast you with an auto shottie for say. The delay of movement when being shot is also decreased in source(think plasma rifle grip in halo) so basically you can pop in and out of cover very fast, which in CS if your being shot, chances are your getaway isnt going to be as effective, and more damage will be done you.

The units for world measurement are the same for both games
The max player speed is the same for both games( sv_maxspeed 320)

I just loaded up both Leet crew models and I must say - the CS:S is noticably more accurate in terms hitbox coverage(note I didn't load up the others for CS...I know that in CS:S the hitboxes are identical so I assume the same for CS)

The CS model has more overhang on every single hitbox piece then the CS:S model
not to mention the neck hitbox section on the CS model is silly as it has a 3" gap between where it stops and where the head begins in every sequence for the model

....uhhhh HELLO extend it - you had like 5 years to do it and even I could make that modification


It's a different engine...it feels different
but please don't say that CS is more "accurate" then CS:S
 

clickynext

Platinum Member
Dec 24, 2004
2,583
0
0
I like original. They are two very different games. I feel that the aiming is much more precise in CS, which is very unrealistic, but the point isn't realism. I like how you can target a guy a mile away and get a headshot.

Also my computer isn't that good. CS is at 100 fps and low ping all the time, CS:S is not.
 

kongs

Senior member
May 5, 2005
317
0
0
In all honesty, if you said source then you only like it for the graphics. The game play in 1.6 is so much better and the net code is written so much better. Source is also so easy, it's no wonder all the CPL teams of 1.6 play tear up source lans when they don't even play the game.
 

Nextman916

Golden Member
Aug 2, 2005
1,428
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Originally posted by: rstrohkirch
Originally posted by: Nextman916
Originally posted by: rstrohkirch
I'm bored and slightly curious
So I'll install CS and load up both games player models on top of each other and see just how much "bigger" the source hitboxes are

Its not only that, the speed of the player effects accuracy as well. In source its almost like floating through the level your moving so fast. makes it alot easier for noobs to get up in your face and blast you with an auto shottie for say. The delay of movement when being shot is also decreased in source(think plasma rifle grip in halo) so basically you can pop in and out of cover very fast, which in CS if your being shot, chances are your getaway isnt going to be as effective, and more damage will be done you.

The units for world measurement are the same for both games
The max player speed is the same for both games( sv_maxspeed 320)

I just loaded up both Leet crew models and I must say - the CS:S is noticably more accurate in terms hitbox coverage(note I didn't load up the others for CS...I know that in CS:S the hitboxes are identical so I assume the same for CS)

The CS model has more overhang on every single hitbox piece then the CS:S model
not to mention the neck hitbox section on the CS model is silly as it has a 3" gap between where it stops and where the head begins in every sequence for the model

....uhhhh HELLO extend it - you had like 5 years to do it and even I could make that modification


It's a different engine...it feels different
but please don't say that CS is more "accurate" then CS:S

First of all the unit of measure is not the same for both games, source is much more open and adds new dimensions to old existing ones. Dust2 for instance is much larger in tunnels than in CS. sv_maxspeed 320 may be the MAX player speed but source uses more potential of that than 1.6. If you claiming that the player speed is the same for both would just mean that in source you would actually move slower due to the larger enviroments, which we all know CS is much slower paced.

Also how were you able to load up models in comparison, and actually have access to view the registered hitboxes? I find this impossible to anyone but the developers. Dont direct your opinions at me because most everyone in here is saying that CS is more accurately registered, even the post following yours........So bottom line CS is for pros CSS is for noobs. And you sir are a noob.