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computerbaseMetal Gear Solid VThe Phantom Pain Benchmark

csbin

Senior member
http://www.computerbase.de/2015-09/...gramm-metal-gear-solid-phantom-pain-3840-2160


Catalyst 15.8 BETA

GeForce 355.82 WHQL


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Weird that the 980 and 980ti are so close, I would have expected more of a gap between them.

They are probably hitting the 60fps cap most of the time with a dip somewhere in the benchmark to lower framerate, which makes the difference quite small overall.
 
They are probably hitting the 60fps cap most of the time with a dip somewhere in the benchmark to lower framerate, which makes the difference quite small overall.

Playing through the prologue, My 980ti's stayed at 50-60% using 4K DSR at 1440p. There were, however, 2 spots, involving firedude, where GPU usage spiked to 99% for literally a fraction of a second, causing the framerate to drop from 60. That is the only time I've seen it happen so far.
 
Is the Fury X running into a memory wall at 4K?

Considering R9 390X shows no advantage over 3.5-4GB cards, I am not sure why you'd say that.

Looking at this game's textures (i.e., average) and the minimum frame rates of GTX780/780Ti SLI setups with 3GB of VRAM, even 3GB isn't a bottleneck at 4K.

http--www.gamegpu.ru-images-stories-Test_GPU-Action-Metal_Gear_Solid_V_The_Phantom_Pain-test-mgsvtpp_3840.jpg


The graphics are very unimpressive. Compared to The Witcher 3 or Rise of the Tomb Raider, this looks like a last generation game, not a 2015 game.

http--www.gamegpu.ru-images-stories-Test_GPU-Action-Metal_Gear_Solid_V_The_Phantom_Pain-cach-MAX_1.jpg

http--www.gamegpu.ru-images-stories-Test_GPU-Action-Metal_Gear_Solid_V_The_Phantom_Pain-GAME_3.jpg

http--www.gamegpu.ru-images-stories-Test_GPU-Action-Metal_Gear_Solid_V_The_Phantom_Pain-cach-MAX_2.jpg

http--www.gamegpu.ru-images-stories-Test_GPU-Action-Metal_Gear_Solid_V_The_Phantom_Pain-cach-hd_2.jpg

http--www.gamegpu.ru-images-stories-Test_GPU-Action-Metal_Gear_Solid_V_The_Phantom_Pain-GAME_1.jpg

http--www.gamegpu.ru-images-stories-Test_GPU-Action-Metal_Gear_Solid_V_The_Phantom_Pain-GAME_2.jpg


This game screams console port/outdated game engine.

Even on a Core i3-2100, CPU load barely gets to 50%.

http--www.gamegpu.ru-images-stories-Test_GPU-Action-Metal_Gear_Solid_V_The_Phantom_Pain-test-mgsvtpp_intel.jpg


Then again, this game wasn't meant to push the PC at all and cards like GTX960/680/7970 can get to nearly 60 fps at 1080P.

http--www.gamegpu.ru-images-stories-Test_GPU-Action-Metal_Gear_Solid_V_The_Phantom_Pain-test-mgsvtpp_1920.jpg


Surprisingly at 1600P, cards like 780Ti/290X/980 are hovering near the 30 fps min mark. I am personally not impressed with that given the graphics I am seeing.

http--www.gamegpu.ru-images-stories-Test_GPU-Action-Metal_Gear_Solid_V_The_Phantom_Pain-test-mgsvtpp_2560.jpg
 
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The engine is over 2 years old at this point and the game has been ported to last gen. I don't think we're supposed to see amazing graphics out of it.

It still looks really good despite this.
 
Maybe I'm confusing graphics and art direction, but I find the graphics to be pretty mind blowing awesome. The animation, the movement of characters are extremely convincing. And once I got outside, WOW! I thought the landscape looked like a photograph! The lighting, the subtle lighting, it's incredibly amazing!
 
The engine is over 2 years old at this point and the game has been ported to last gen. I don't think we're supposed to see amazing graphics out of it.

It still looks really good despite this.

and the game also runs at pretty stable 60FPS on the PS4, without looking significantly worse than the PC version,

they did a very good job I think, the game looks quite nice for how it runs, specially not using the highest options.
 
more shaders.
380/285 are 1792
280x - 2048

Of course, but GCN1.2 doesn't appear to give a performance advantage over 1.

What would tell the tale is a full Tonga card, but I seem to be in a dream every time I mention it. 🙂
 
and the game also runs at pretty stable 60FPS on the PS4, without looking significantly worse than the PC version,

Ya, that's impressive for PS4 but if you have a $300-650 GTX970/390/980Ti level GPU, how do you feel? 😛

Of course, but GCN1.2 doesn't appear to give a performance advantage over 1.

Unless the game has tessellation or specific 16-bit compute instructions, I don't see why 285/380 should beat the 7970Ghz/280X cards. For most games, memory bandwidth, shaders, textures matter a lot more and 280X > 285/380.

Maybe I'm confusing graphics and art direction, but I find the graphics to be pretty mind blowing awesome. The animation, the movement of characters are extremely convincing. And once I got outside, WOW! I thought the landscape looked like a photograph! The lighting, the subtle lighting, it's incredibly amazing!

Ya, you are right that in some areas the game looks a lot better than I thought.

metal-gear-solid-v-the-phantom-pain-lighting-quality-004-extra-high.png


metal-gear-solid-v-the-phantom-pain-ambient-occlusion-001-off.png


metal-gear-solid-v-the-phantom-pain-ambient-occlusion-002-extra-high.png


metal-gear-solid-v-ground-zeroes-screen-space-ambient-occlusion-003-off.png


In some areas it's less impressive though. Still much better than my earlier comments. My bad.

metal-gear-solid-v-ground-zeroes-screen-space-ambient-occlusion-002-extra-high.png


metal-gear-solid-v-the-phantom-pain-ambient-occlusion-003-extra-high.png
 
Maybe I'm confusing graphics and art direction, but I find the graphics to be pretty mind blowing awesome. The animation, the movement of characters are extremely convincing. And once I got outside, WOW! I thought the landscape looked like a photograph! The lighting, the subtle lighting, it's incredibly amazing!

No kidding. Looking at the screen shots provided above, I was wondering if they had an IQ setting issue. My game looks nothing like those screen shots.

Game looks gorgeous for an MGS title. Compared to previous MGS (minus the HD re-releases) 60 FPS is such a welcome change for the series.

With all the new game mechanics they added, it so much fun to play.
 
Of course, but GCN1.2 doesn't appear to give a performance advantage over 1.

What would tell the tale is a full Tonga card, but I seem to be in a dream every time I mention it. 🙂

If it doesn't take advantage of the additional resources that GCN1.2 offers, then it's not going to perform better. Likewise if it can take advantage of the 280X extra shaders then it will perform better.
 
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