Glo.
Diamond Member
- Apr 25, 2015
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That is correct. The problem is what is unfair? You have consoles with GCN, and PC's with GCN which can switch contexts properly, and you have Apple on the other side of the world with GCN architecture aswell. To overcome the problem of context switching you have to add specific lines of code just for Nvidia hardware into the application. Otherwise the performance will always tank on Nvidia hardware.I'm not into the software side of things so I don't really know how it works.
Reading your statement makes me wonder what your saying.
I decipher your statement and I came to the following conclusion....It's not fair to implement it that way if AMD gpus benefit from it and nVidia doesn't....Correct?
It is simply easier to code multiplatform apps with GCN in the first place in mind, later - for Nvidia.
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