Silverforce11
Lifer
- Feb 19, 2009
- 10,457
- 10
- 76
How well GCN scales for DX12 will depend on how much compute is used that is asynchronous. If it's none or negligible, the ACEs are still idling and not contributing, it's essentially wasted die space.
Fable was noted by the developers to only utilize ~5% of the available compute in async mode (Joe Hruska posted on this). I don't know the figure for Ashes as the devs never gave a firm estimate.
What we do know, some console titles are pushing towards 20-30%. And it's because they need to, the hardware is pretty low powered so there is a need to extract as much peak performance from it as possible.
Fable was noted by the developers to only utilize ~5% of the available compute in async mode (Joe Hruska posted on this). I don't know the figure for Ashes as the devs never gave a firm estimate.
What we do know, some console titles are pushing towards 20-30%. And it's because they need to, the hardware is pretty low powered so there is a need to extract as much peak performance from it as possible.
