D3D12_TILED_RESOURCES_TIER_2
Indicates that a superset of Tier_1 functionality is supported, including this additional support:
When the size of a texture mipmap level is at least one standard tile shape for its format, the mipmap level is guaranteed to be nonpacked. For more info, see D3D12_PACKED_MIP_INFO.
Shader instructions are available for clamping level-of-detail (LOD) and for obtaining status about the shader operation. For info about one of these shader instructions, see Sample(S,float,int,float,uint). Sample(S,float,int,float,uint).
Reading from NULL-mapped tiles treat that sampled value as zero. Writes to NULL-mapped tiles are discarded. Adapters that support feature level 12_0 all support TIER_2 or greater.