Originally posted by: Zenoth
Originally posted by: BD2003
Originally posted by: terentenet
It's VERY poorly coded. DX10 titles should be DX10 only, not a pull down menu with DX9/DX10 selection. That's sh*t and you all know that. What's so intensive in this game that video cards can't push more than average 30fps? If you look at Crysis screenshots, you can see much more effects, better textures, great physics. Yet, from the looks of it, the game runs smoothly.
With CoH, even the best systems are brought to their knees. Memory leakage all over the place. The same game loads and memory usage is all over the place. Sometimes, RAM load is 98%, other times is 40%. Buggy as hell.
Talking DX9 - DX9, I get more fps in Oblivion, outdoors with HDR-8xAA and all on high.
You wont see DX10 only games for 3-4 years, so get used to it.
I was wondering ... if a PC title has ever been released so far that's only a DirectX 9 game, I mean that it wouldn't be possible at all to change the game's options to make it DX8 for example, was there ever a DX9-only game released ? And I mean a PC game here, not a Console port. I know that plenty of games by today's standards feature DX9 effects, but most, if not all of them can be tweaked via the in-game options to "downgrade" the effects, or even have command line parameters to allow only DX8 render (Half-Life 2 and S.T.A.L.K.E.R. to name only those).
A period of three to four years is perhaps a little exaggerated though. I think that the PC gaming market is more ready today for DX10 than it was four years ago for DX9. It seems to me that we see DX10 content within a mere 6 to 7 months after its announcement (was it somewhere in 2006 ? around October or November ?). How long did it take for a game to feature
mostly DX9 effects ? Was it
Star Wars Galaxies: An Empire Divided somewhere back in 2003 ? That was like a year after DX9 was released.