The whermacht does feel very strong in comparison to russians, especially with their vehicles.
Here's a few things I noticed that might need tuning...
- Garrisoned units are almost freaking invincible. I've tossed one unit that has next to no life left getting pummeled by 2-3 scout cars, a MGS squad and some infantry and they took about 10 minutes to die, only because I forgot about them and they got mortared. In COH buildings only acted as some cover, units took damage if they get shot at.
- "light" vehicles take no damage from small arms fire, or so little that it doesn't matter. I remember having a fighting chance with rifleman in COH if I came up face to face against some light vehicles so long as I have green cover. Here: forget it.
- Ostwind panzer is freaking inaccurate. REALLY inaccurate and takes 5-6 full volleys to take down units moving IN THE OPEN.
- Fire effects really aren't clear. Some are cosmetic, some burn your ass off. Don't know which one's which so I can only avoid all fires.
- The "cold" meter seems to be bugged to some degree. I've had more than a few units that got stuck in "freezing" status and kept losing men even though they were right next to a huge bonfire. Didn't warm up when I had them retreat either.
That's all I got...
Here's a few things I noticed that might need tuning...
- Garrisoned units are almost freaking invincible. I've tossed one unit that has next to no life left getting pummeled by 2-3 scout cars, a MGS squad and some infantry and they took about 10 minutes to die, only because I forgot about them and they got mortared. In COH buildings only acted as some cover, units took damage if they get shot at.
- "light" vehicles take no damage from small arms fire, or so little that it doesn't matter. I remember having a fighting chance with rifleman in COH if I came up face to face against some light vehicles so long as I have green cover. Here: forget it.
- Ostwind panzer is freaking inaccurate. REALLY inaccurate and takes 5-6 full volleys to take down units moving IN THE OPEN.
- Fire effects really aren't clear. Some are cosmetic, some burn your ass off. Don't know which one's which so I can only avoid all fires.
- The "cold" meter seems to be bugged to some degree. I've had more than a few units that got stuck in "freezing" status and kept losing men even though they were right next to a huge bonfire. Didn't warm up when I had them retreat either.
That's all I got...
