COD BlackOps November 8th 60 bucks.

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Vdubchaos

Lifer
Nov 11, 2009
10,408
10
0
I think Activision is just trying to send people a message "You see, MW2 wasn't so bad after all"

lmao
 

BeauJangles

Lifer
Aug 26, 2001
13,941
1
0
Wow, this game is worse in most every way than MW2.

Network code issues aside, I actually like this game more than MW2, though it takes some getting used to. They definitely modified the pace of the game.

It seems to me like there is slightly more strategy, slightly less run-and-gun. I like that the perks have all been toned down, that the killstreaks have been toned down, that sniping is actually hard, etc.

I don't like the new callsign / logo system. The old one was way cooler and more fun. I'm also not a fan of paying to unlock things like camos. In MW2, at least it was a way of showing proficiency with a weapon. I'm also not a big fan of the new control scheme, so I set it up to mirror MW2 as much as possible.
 

CVSiN

Diamond Member
Jul 19, 2004
9,289
1
0
wow.. made the mistake of buying this on 360..

The PC issues thread scared me into it.

Big mistake..
should have gotten it on PC and suffered through to the patch.

I dunno guess I'm spoiled on PC games superior resolutions textures etc.. and K/M control.

The engine is still horrible looks worse than Mw2 by far. the models and textures on the environment looks horrible.

not to mention the damn PRONE diving is back.. wtf..
played for about 3 hours and dont see myself playing it again.. waste of 64 bucks.
 

fatpat268

Diamond Member
Jan 14, 2006
5,853
0
71
I don't like the new callsign / logo system. The old one was way cooler and more fun. I'm also not a fan of paying to unlock things like camos. In MW2, at least it was a way of showing proficiency with a weapon.

I love it actually. I don't know if you've ever played any of the Halos, but the emblem system in place for BO is everything I would've wanted in Halo Reach. In fact, I even copied my Halo emblem into BO... that is until I decide to get more creative with it.
 

Chaotic42

Lifer
Jun 15, 2001
35,299
2,435
126
the mw2 matchmaking system is/was absolutely horrible and should never be used in a game ever. it's a haven for cheating. if you want that sort of garbage buy an xbox. pc gamers should and for the most part do expect more.

Sure, I expect more. But the system on the PC now for Black Ops sucks.
 

spacelord

Platinum Member
Oct 11, 2002
2,127
0
76
As a BFBC2 and TF2 player.. I picked up Black Ops (PC) on a whim. I've only logged a bit over an hour in multiplayer for CoD:BO. It just seems like fast paced run and gun. am I missing something, or are there certain maps I should play? I reminds me of a Quake Arena deathmatch. I held my own pretty good.. all those years playing various FPS pay off.
 
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HybridSquirrel

Diamond Member
Nov 20, 2005
6,161
2
81
As a BFBC2 and TF2 player.. I picked up Black Ops (PC) on a whim. I've only logged a bit over an hour in multiplayer for CoD:BO. It just seems like fast paced run and gun. am I missing something, or are there certain maps I should play? I reminds me of a Quake Arena deathmatch. I held my own pretty good.. all those years playing various FPS pay off.

thats how cod4 was...run n gun.

edit: has anyone tried to disable steam cloud? i heard it works...
 
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Sureshot324

Diamond Member
Feb 4, 2003
3,370
0
71
I also don't like the dedicated servers. I liked the MW2 matchmaking system. The lack of integration with Steam is terrible, and anything dealing with friends is weird. This one needed another month or two in QC.

I liked the MW2 matchmaking system too, but I think it could be implemented with dedicated servers. This is kind of how L4D works. You have a lobby where you wait for players, and when you start the game you go to a random dedicated server. Though in L4D's case obviously you have the option of hosting yourself, but even this worked better because people with crappy computers/connections would know not to host games.

I wish Black Ops at least had a party system, because if you're playing with friends you often end up on separate teams.
 

fatpat268

Diamond Member
Jan 14, 2006
5,853
0
71
I liked the MW2 matchmaking system too, but I think it could be implemented with dedicated servers. This is kind of how L4D works. You have a lobby where you wait for players, and when you start the game you go to a random dedicated server. Though in L4D's case obviously you have the option of hosting yourself, but even this worked better because people with crappy computers/connections would know not to host games.

I wish Black Ops at least had a party system, because if you're playing with friends you often end up on separate teams.


Meh, the matchmaking system was really what was all that was wrong with MW2.

On the PC, it made simply no sense to have matchmaking for an FPS game. All it did was force you to purchase DLC map packs (in the past, map packs were free for the PC). It'll be interesting to see how they'll tackle DLC for PC Black Ops.

MW2 is plagued with cheaters and glitchers, and yet there's nothing you can do about it. You can't kick the guy because there are no admins on matchmaking. You're at the mercy of VAC (which doesn't work that well). Not only that, because the matchmaking was similar to the consoles, hacks created on the PC migrated to the consoles.

That said, BO's implementation of dedicated servers and its browser is incredibly flawed (as in you can't join the same team as with your friends...something you can do in just about any other FPS), but it's something that can be easily fixed with patches.
 

pontifex

Lifer
Dec 5, 2000
43,804
46
91
wow...you have to unlock guns and items at certain levels AND buy them? Wtf???
I thought you could just buy stuff as you got the cash, no unlocks...


so once you buy like a grenade, do you always have it or do you have to buy it every game?
 

Cheesetogo

Diamond Member
Jan 26, 2005
3,824
10
81
Once you unlock and buy something, it doesn't go away. It's not really a problem IMO unless you want to have every attachment for every gun and what not. I haven't really had a problem running out of points. Still, it does seem fairly unnecessary.
 

coxmaster

Diamond Member
Dec 14, 2007
3,017
3
81
Once you unlock and buy something, it doesn't go away. It's not really a problem IMO unless you want to have every attachment for every gun and what not. I haven't really had a problem running out of points. Still, it does seem fairly unnecessary.

This. Ive bought everything i needed so far and still have close to 80k COD points
 

marmasatt

Diamond Member
Jan 30, 2003
6,576
22
81
As a BFBC2 and TF2 player.. I picked up Black Ops (PC) on a whim. I've only logged a bit over an hour in multiplayer for CoD:BO. It just seems like fast paced run and gun. am I missing something, or are there certain maps I should play? I reminds me of a Quake Arena deathmatch. I held my own pretty good.. all those years playing various FPS pay off.

Yes, it's very frantic. I like it though.

wow...you have to unlock guns and items at certain levels AND buy them? Wtf???
I thought you could just buy stuff as you got the cash, no unlocks...


so once you buy like a grenade, do you always have it or do you have to buy it every game?

Yes, you see... you get the *privelage* of being allowed to buy them, then you can buy them when you have enough money :D. They stay with you forever when you buy them.

And now I'll ask one. I can't believe I'm asking as it happens so frequently (every game) and I've never manned one. When you get the second kill streak or whatever it is.... Can you actually man the attack helocoptor and that little remote buggy thing? Or is it just a drop? If they are manual, how do you access them? I've never gotten either. (While I have gotten crate drops).
 

pontifex

Lifer
Dec 5, 2000
43,804
46
91
Once you unlock and buy something, it doesn't go away. It's not really a problem IMO unless you want to have every attachment for every gun and what not. I haven't really had a problem running out of points. Still, it does seem fairly unnecessary.

so you have to buy each attachment for every gun if you want it? like if you want a red dot sight on a gun you have to buy it for every single gun?
 

pontifex

Lifer
Dec 5, 2000
43,804
46
91
i noticed last night that the Makarov is more powerful than the 1911 based on the game's specs for each gun.

seriously Treyarch? a .45 is less powerful than a 9x18 which is fairly close to the .380 in performance?
 

HybridSquirrel

Diamond Member
Nov 20, 2005
6,161
2
81
i noticed last night that the Makarov is more powerful than the 1911 based on the game's specs for each gun.

seriously Treyarch? a .45 is less powerful than a 9x18 which is fairly close to the .380 in performance?

probably trying to nerf the 1911 because everyone in bc2 used it and it punched babies back to the stone age.
 

AznAnarchy99

Lifer
Dec 6, 2004
14,695
117
106
i noticed last night that the Makarov is more powerful than the 1911 based on the game's specs for each gun.

seriously Treyarch? a .45 is less powerful than a 9x18 which is fairly close to the .380 in performance?

If you really want to get into details. There was a guy who analyzed all of the historical inaccuracies of the weapons in the games. Many of the weapons werent developed yet during the time frame of the game and guns like the M16 had 20 bullet clips not 30.

Credit goes to Dan_D of HardOCP.

This is a post I made in another thread. It seemed appropriate for this thread.

Game developers aren't gun enthusiasts or at least I suspect they aren't. They do not do very little research on weapons before selecting them for the game. Otherwise many mistakes could have been avoided. One thing that gets me is that the guns which are supposed to lock back the bolt or slide properly do so, and the behavior in the game as far as reloading is accurate. If you fire a couple shots from the mag and reload, you only replace the mag. You do not recock the weapon as you would in every other game. Every other game gets this wrong BTW. Recocking the weapon for every reload would result in ejection of the chambered round. Additionally some weapons do not have a bolt-hold open after the last shot is fired type of feature. Yet the game properly reflects this. At least this is all pretty much accurate on all the weapons I am familiar with. Guns like the MP5, HK-21, and HK-PS1 rifles, are operated correctly as well. They have no bolt-hold open after the last shot, and you'll watch them properly pull back the bolt, move it to the hold open position, which is has to be done manually, and then slap it closed once the magazine is replaced. So they did some research. Why couldn't they go just a bit further?

Errors:

M16 - The M16 was not available until 1963. In BO it appears in 1961. This weapon entered service in 1963 and didn't fully replace the M14 until 1969. Additionally the Colt Commando and A3 upper versions appear in this game in 1961 on up. The Colt Commando is a later term adopted somewhat retroactively for the Colt CAR-15 family which was introduced into military service as early as 1968. However flat top uppers appeared much, much later. Also, the variant which should be in the game would be the M16 / M16A1. This variant was fully automatic. It did not offer a three round burst mode. This wasn't introduced until the M16A2 variant showed up in the 80's.

M14 - Appears very little in this game. It should be quite prevalent in missions ranging from 1961 to 1968 and even into 1969 when it was phased out for all but limited use. (Still in use today as the M21 and M25 Sniper Weapons Systems.)

CZ-75 - Introduced in 1975. It appears as early as 1968 in this game.

FN FAL - Carried by Russians in the game. This makes no sense.

MP5K - Not introduced until 1975. Additionally red dot / reflex sights are mounted via picatinny style rails using a claw mount or welded to the receiver. This could not have been done until sometime after 2000.

AK-74 - The AK-74 is an update of the AK-47 which was introduced in 1974. It is essentially the same but is chambered in the 5.45x39mm cartridge instead of the older and larger 7.62x39mm cartridge. Yet AK-74U's appear quite often in the game. These should not be in the game at all. At least not in single player.

Steyr Aug - Introduced in 1978. This gun appears in 1968 or 1969 in the game. Obviously this is wrong.

Makarov Pistol - This weapon's historical placement in the game is accurate. However what is not accurate is the fact that the game lists it as being more powerful than the .45ACP based 1911. This is total and complete bullshit. The 9x18mm Makarov round is actually weaker than the 9x19mm Parabellum / Luger / NATO round used in the M9. It's not remotely as powerful as the 1911 is. How the hell the developers missed that, or why they chose to do that is beyond me.

Colt Python - .38 Caliber revolvers were issued to U.S. Troops over the years for certain jobs. I know the Military Police carried them for some time. However the Colt Python wasn't one of them. The Colt Python was an expensive .357 Magnum revolver. Could it have been seen in Vietnam? Possibly. I know that in some areas you could opt to carry your own weapon. Alaska was such a place where this was allowed and encouraged. I personally know a now retired Lt. Colonel who carried a .357 Magnum Smith & Wesson Model 19 in the 70's while stationed there. One thing is for sure, they need a speed loader in the game. While powerful, it's a bitch to reload as you reload one round at a time.

M203 Grenade Launcher - This shouldn't appear at all in the game until 1969. That's when it was introduced to the military. It was designed to replace the M79 Thumper which had to be carried separately. It was typically carried in place of the rifle but wasn't useful if someone carrying it ran into trouble. Buckshot rounds were designed for it to help with this issue but it was still a single shot break over weapon and reloads weren't terribly quick. In close quarters this weapon could get you killed. The M203 in contrast was designed to be mounted to the M16 rifle and still gave the soldier the ability to fight close quarters with his rifle if needed.

Masterkey - The Knight's Armament Masterkey system was designed in the 1980's. It was recently updated to use Picatinny rail mounts. I've heard stories of shotguns being attached to M16's through various means, but I've never actually seen any proof this was done. In any case the term "Masterkey" wouldn't have been coined for the under barrel mounted shotgun until the 1980's. Certainly not in Vietnam.

SPAS-12 - The SPAS-12 was introduced in 1979. It appears in this game around 1968. So basically it's 11 years early. Though I'll give some Treyarch credit for getting on thing right though: The SPAS-12 in this game is finally semi-automatic rather than pump only.

Suppressors - These have actually been around since 1902. However I do not think all the weapons represented with them as an option really had them as options.

Red Dot Sights / Reflex sights - I don't know when the first ones came out, but the first one adopted by the Military was an Aimpoint model in 1997. So about 30 years after most of this game takes place.
 
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GullyFoyle

Diamond Member
Dec 13, 2000
4,362
11
81
Patch news: PC Community Update (11/11/10)

Hey PC gamers:

We are listening to you and we’ve been busy working on updates based on feedback from the community. We have already deployed a number of updates, and there will be many more to come. Stay tuned right here for all the latest info.

LIVE FIXES

11/10
* - GameServers.com has bumped sv_maxrate to 25000 across all servers to reduce lag.
* - GameServers.com continues to improve official server distribution in various worldwide regions.

11/11
* - Friends fix for join in progress and Friends tab in server browser.
* - Performance improvement for dual and quad core.
* - Improved connectivity with Black Ops Rcon tool.


IN PROGRESS

* - GPU hitching on certain graphics cards.
* - Incomplete server browser results.
* - Improvements to Quickmatch joins (results with better ping and reduced lag).
* - Zombies "The game session is no longer available" error.


Regards,
-JD
 

pontifex

Lifer
Dec 5, 2000
43,804
46
91
If you really want to get into details. There was a guy who analyzed all of the historical inaccuracies of the weapons in the games. Many of the weapons werent developed yet during the time frame of the game and guns like the M16 had 20 bullet clips not 30.

Credit goes to Dan_D of HardOCP.

This is a post I made in another thread. It seemed appropriate for this thread.

Game developers aren't gun enthusiasts or at least I suspect they aren't. They do not do very little research on weapons before selecting them for the game. Otherwise many mistakes could have been avoided. One thing that gets me is that the guns which are supposed to lock back the bolt or slide properly do so, and the behavior in the game as far as reloading is accurate. If you fire a couple shots from the mag and reload, you only replace the mag. You do not recock the weapon as you would in every other game. Every other game gets this wrong BTW. Recocking the weapon for every reload would result in ejection of the chambered round. Additionally some weapons do not have a bolt-hold open after the last shot is fired type of feature. Yet the game properly reflects this. At least this is all pretty much accurate on all the weapons I am familiar with. Guns like the MP5, HK-21, and HK-PS1 rifles, are operated correctly as well. They have no bolt-hold open after the last shot, and you'll watch them properly pull back the bolt, move it to the hold open position, which is has to be done manually, and then slap it closed once the magazine is replaced. So they did some research. Why couldn't they go just a bit further?

Errors:

M16 - The M16 was not available until 1963. In BO it appears in 1961. This weapon entered service in 1963 and didn't fully replace the M14 until 1969. Additionally the Colt Commando and A3 upper versions appear in this game in 1961 on up. The Colt Commando is a later term adopted somewhat retroactively for the Colt CAR-15 family which was introduced into military service as early as 1968. However flat top uppers appeared much, much later. Also, the variant which should be in the game would be the M16 / M16A1. This variant was fully automatic. It did not offer a three round burst mode. This wasn't introduced until the M16A2 variant showed up in the 80's.

M14 - Appears very little in this game. It should be quite prevalent in missions ranging from 1961 to 1968 and even into 1969 when it was phased out for all but limited use. (Still in use today as the M21 and M25 Sniper Weapons Systems.)

CZ-75 - Introduced in 1975. It appears as early as 1968 in this game.

FN FAL - Carried by Russians in the game. This makes no sense.

MP5K - Not introduced until 1975. Additionally red dot / reflex sights are mounted via picatinny style rails using a claw mount or welded to the receiver. This could not have been done until sometime after 2000.

AK-74 - The AK-74 is an update of the AK-47 which was introduced in 1974. It is essentially the same but is chambered in the 5.45x39mm cartridge instead of the older and larger 7.62x39mm cartridge. Yet AK-74U's appear quite often in the game. These should not be in the game at all. At least not in single player.

Steyr Aug - Introduced in 1978. This gun appears in 1968 or 1969 in the game. Obviously this is wrong.

Makarov Pistol - This weapon's historical placement in the game is accurate. However what is not accurate is the fact that the game lists it as being more powerful than the .45ACP based 1911. This is total and complete bullshit. The 9x18mm Makarov round is actually weaker than the 9x19mm Parabellum / Luger / NATO round used in the M9. It's not remotely as powerful as the 1911 is. How the hell the developers missed that, or why they chose to do that is beyond me.

Colt Python - .38 Caliber revolvers were issued to U.S. Troops over the years for certain jobs. I know the Military Police carried them for some time. However the Colt Python wasn't one of them. The Colt Python was an expensive .357 Magnum revolver. Could it have been seen in Vietnam? Possibly. I know that in some areas you could opt to carry your own weapon. Alaska was such a place where this was allowed and encouraged. I personally know a now retired Lt. Colonel who carried a .357 Magnum Smith & Wesson Model 19 in the 70's while stationed there. One thing is for sure, they need a speed loader in the game. While powerful, it's a bitch to reload as you reload one round at a time.

M203 Grenade Launcher - This shouldn't appear at all in the game until 1969. That's when it was introduced to the military. It was designed to replace the M79 Thumper which had to be carried separately. It was typically carried in place of the rifle but wasn't useful if someone carrying it ran into trouble. Buckshot rounds were designed for it to help with this issue but it was still a single shot break over weapon and reloads weren't terribly quick. In close quarters this weapon could get you killed. The M203 in contrast was designed to be mounted to the M16 rifle and still gave the soldier the ability to fight close quarters with his rifle if needed.

Masterkey - The Knight's Armament Masterkey system was designed in the 1980's. It was recently updated to use Picatinny rail mounts. I've heard stories of shotguns being attached to M16's through various means, but I've never actually seen any proof this was done. In any case the term "Masterkey" wouldn't have been coined for the under barrel mounted shotgun until the 1980's. Certainly not in Vietnam.

SPAS-12 - The SPAS-12 was introduced in 1979. It appears in this game around 1968. So basically it's 11 years early. Though I'll give some Treyarch credit for getting on thing right though: The SPAS-12 in this game is finally semi-automatic rather than pump only.

Suppressors - These have actually been around since 1902. However I do not think all the weapons represented with them as an option really had them as options.

Red Dot Sights / Reflex sights - I don't know when the first ones came out, but the first one adopted by the Military was an Aimpoint model in 1997. So about 30 years after most of this game takes place.

for a game that that has such a huge emphasis on guns, you'd think they'd get it right...this isn't the only game (or movie for that matter) with these issues.
 

minmaster

Platinum Member
Oct 22, 2006
2,041
3
71
finished the SP campaign. it was pretty good.
however, like all other COD games, i will probably never play the campaign again, even though nobody makes better fps SP campaigns.