COD: Black Ops Terrible PC Performance

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Do you experience stutter, framerate issues, and/or crashes in COD:BO

  • Yes

  • No


Results are only viewable after voting.

pontifex

Lifer
Dec 5, 2000
43,804
46
91
I tried the config file edit and it seemed to work at first but then it got 10x worse.

dunno if it was the level. it was the one with the huge missile. outside it seemed to work but once I went inside the tunnels it got worse than it did before i changed the file.
 

Vdubchaos

Lifer
Nov 11, 2009
10,408
10
0
E8400 3GHz
4GB DDR2
8800GT OC

Believe me it's not my PC. If you take a look at the thread mentioned in that article you will see even people with extremely high end PC's are having the issue. Not to mention I can run MW2 at Max w/ 8xAF.

If I cannot max out MW2 with 4870....trust me, it cannot be done with 8800gt......
 

BeauJangles

Lifer
Aug 26, 2001
13,941
1
0
infinityWard used a modified version of the Doom 3 engine. Treyarch did not.

Black Ops uses basically the same engine as MW2. They're both based on the IW 4.0 graphics platform.

edit: the "lag" problems for most people are clearly not engine-related, as the lag seems to be present before the engine even gets around to rendering it.
 
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Golgatha

Lifer
Jul 18, 2003
12,399
1,072
126
I think that our government needs to come up with some consumer protection laws regarding video games. If a game is said to be playable on certain hardware, you meet those requirements, and the game still doesn't run properly, you should be entitled to a full refund.

This could all be fixed very easily with a rental system through Steam. It's not as if the technology to do this isn't already there. Let me rent the game for say $10 for 3 days and then apply the rental fee towards buying the game once I've had a chance to test it out.

Oh forgot, DRM is about artificial controls setup to milk your customers and leave them with no recourse for a refund. How dare I suggest DRM could be used for good!
 

2Dead

Senior member
Feb 19, 2005
886
1
81
I was getting DirectX errors. I updated my graphics drivers as well as the DirectX version included on the disk. Its gotten better as I can at least play one round now. It'll play one and be choppy and stuttering but it will crash or freeze sometime after wards. It has done so while loading and while in game. I haven't tried SP yet.

I guess I'll be waiting for the patch. MW 1/2 worked fine as did W@W with this same PC.

E8400@3.6Ghz
4gb RAM
Win XP SP3
 

BHetrick

Member
Aug 22, 2010
109
1
0
This could all be fixed very easily with a rental system through Steam. It's not as if the technology to do this isn't already there. Let me rent the game for say $10 for 3 days and then apply the rental fee towards buying the game once I've had a chance to test it out.

Oh forgot, DRM is about artificial controls setup to milk your customers and leave them with no recourse for a refund. How dare I suggest DRM could be used for good!
You know, that's actually a pretty good idea. Doing something along the lines of what MS did with movie rentals on LIVE.

Once you start watching the movie, you had 24 hours with it. Of course it would have to be a different setup for pc games. I don't see downloading the entire game as an option. There's the piracy issue.

Maybe having a level or 2 for sp, and a map for mp. Have it as a $10 rental and $5 would go towards the purchase (they'd never go for the whole $10 towards purchase).

Of course, if something like this were to happen then we would see the end of free demo's as we know it now.
 

airdata

Diamond Member
Jul 11, 2010
4,987
0
0
I played for 2-3 hours last night on pc... While there was some 'stutters' it didn't make the game unplayable.

For the most part everything was fine... outside of the same old same old run by knifings and spending an hour or so shlogging through mp w\ the most basic of weapons while everybody else had much better weapons.
 

fatpat268

Diamond Member
Jan 14, 2006
5,853
0
71
Also annoying:

-Server Browser sucks. It doesn't display all the servers at once, and AFAIK, there's no way to search for servers. So finding a specific server is a pain in the ass unless your friend sends you an invite to that server. The browser is broken in its current state, and it's still a shame that no one can't get a freakin server browser right.

-You can't join friends in progress unless they specifically send you an invite

-Favorite servers and recent servers aren't working (for me).

-Theater mode doesn't work for most matches.

-You can't switch teams on ranked servers. It's understandable that you can't do so in the middle of the match, but it makes it nearly impossible to play with all your friends on one team.

-And of course: the stuttering lag. Ugh.





That said, the game is still fun as hell. I just hope that a patch gets released ASAP.
 

TechBoyJK

Lifer
Oct 17, 2002
16,699
60
91
Black Ops uses basically the same engine as MW2. They're both based on the IW 4.0 graphics platform.

edit: the "lag" problems for most people are clearly not engine-related, as the lag seems to be present before the engine even gets around to rendering it.

I thought they were two completely different studios. I knew that Infinity Ward bought the ID TECH 4 source code from ID and modified it for their needs. I didn't know that TreyArch had any relation to Infinity Ward. I thought IW owned the engine, so it's not like TreyArch gets free use of it. Perhaps they licensed it to have some kind of continuity in the presentation of the game. Aka.. why reinvent the wheel..
 
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pontifex

Lifer
Dec 5, 2000
43,804
46
91
game seems to run better on my laptop than on my desktop. my desktop is a better pc than my laptop though.

my laptop has 1 nvidia card and my desktop has 2 ATI cards.
 

dpodblood

Diamond Member
May 20, 2010
4,020
1
81
If I cannot max out MW2 with 4870....trust me, it cannot be done with 8800gt......

I know what my settings are in MW2:

High detail
Vsync off
1680x1050

I get a consistent 60-70 FPS. Thanks for letting me know it can't be done though. :hmm:
 

dpodblood

Diamond Member
May 20, 2010
4,020
1
81
Yeah, it seems to be happening to a certain subset of users, not everyone. It has been happening to me. I flipped on the in-game FPS and watched as I targeted people. There is no noticeable drop (constant 70 fps), which is what many others have reported too. My only guess is that it has to do with their network code, maybe bad interactions with a certain set of network cards because you can see the stuttering, but the framerate doesn't decline.

The other area it is noticeable is during kill cams, where the cam is completely lagged out and drops frames, despite the fact that the engine runs at constant FPS.... the only explanation I can think of is that the data that is coming to the rendering engine is already lagged out somehow.


Very strange.

It's not netcode only thats the issue. A lot of people, myself included are having low frames, and stutter in SP as well. I've tried all the workarounds and nothing has made any difference so far.
 

Cheesetogo

Diamond Member
Jan 26, 2005
3,824
10
81
I thought they were two completely different studios. I knew that Infinity Ward bought the ID TECH 4 source code from ID and modified it for their needs. I didn't know that TreyArch had any relation to Infinity Ward. I thought IW owned the engine, so it's not like TreyArch gets free use of it. Perhaps they licensed it to have some kind of continuity in the presentation of the game. Aka.. why reinvent the wheel..

Treyarch and IW are both owned by Activision. I can't see any reason why Treyarch wouldn't have access to IW's engine.
 

Regs

Lifer
Aug 9, 2002
16,666
21
81
I played for a few hours last night. It will go the distance once they fix the network. Have not touched SP yet, so not sure if there is any performance issues on my end.
 

BeauJangles

Lifer
Aug 26, 2001
13,941
1
0
I thought they were two completely different studios. I knew that Infinity Ward bought the ID TECH 4 source code from ID and modified it for their needs. I didn't know that TreyArch had any relation to Infinity Ward. I thought IW owned the engine, so it's not like TreyArch gets free use of it. Perhaps they licensed it to have some kind of continuity in the presentation of the game. Aka.. why reinvent the wheel..

Like someone said, they're both owned by Activision. Both games use essential the same engine with some different modifications. Supposedly IW's version was much better with textures and Treyarch's version is much better with lighting. In the end it all looks the same.

It's not netcode only thats the issue. A lot of people, myself included are having low frames, and stutter in SP as well. I've tried all the workarounds and nothing has made any difference so far.

Damn, that sucks. I'm assuming you ran MW2 on that same computer with no problems?

For a company that supposedly spent months play-testing the game, they sure have had a lot of problems.
 

dpodblood

Diamond Member
May 20, 2010
4,020
1
81
Like someone said, they're both owned by Activision. Both games use essential the same engine with some different modifications. Supposedly IW's version was much better with textures and Treyarch's version is much better with lighting. In the end it all looks the same.



Damn, that sucks. I'm assuming you ran MW2 on that same computer with no problems?

For a company that supposedly spent months play-testing the game, they sure have had a lot of problems.

Yep same PC I was successfully playing MW2 on the night before. My guess is that most of their QA efforts were spent on the console end, since thats where most of their sales will be anyway (I don't have the exact numbers).
Either that or this is an issue which Activision was made aware of, but since they needed to release on time they decided that they would just fix it later. After all the publisher has final say on whether or not a title should be delayed, regardless of issues, and with a AAA title like this there was no room for delay.
 

postaled

Senior member
Feb 20, 2007
254
0
0
Apparently the main actual lag in multiplayer was caused by them having sv_maxrate 5000 in the configuration. People are getting theirs swapped to sv_maxrate 25000 and they say its running amazingly now(network wise)
 

TechBoyJK

Lifer
Oct 17, 2002
16,699
60
91
Like someone said, they're both owned by Activision. Both games use essential the same engine with some different modifications. Supposedly IW's version was much better with textures and Treyarch's version is much better with lighting. In the end it all looks the same.

Ahhh... see I thought the studios were independently owned and Activision was just the publisher.. Kind of like Crytek and EA.
 

TheUnk

Golden Member
Jun 24, 2005
1,810
0
71
You know, that's actually a pretty good idea. Doing something along the lines of what MS did with movie rentals on LIVE.

Once you start watching the movie, you had 24 hours with it. Of course it would have to be a different setup for pc games. I don't see downloading the entire game as an option. There's the piracy issue.

Maybe having a level or 2 for sp, and a map for mp. Have it as a $10 rental and $5 would go towards the purchase (they'd never go for the whole $10 towards purchase).

Of course, if something like this were to happen then we would see the end of free demo's as we know it now.

You guys haven't thought this through.. What you are describing is a demo, we have those but they are getting rare. Nobody is going to pay to rent a demo.

Most games can be beaten these days in just a few sittings, so why would they let us rent them for $10, beat them in those few days, and never buy them? This could only potentially work for multiplayer only games. Which is something we already have for most MMOs =p Even SC2 has trial periods for the multiplayer aspect.

As sweet as that would be to have an renting option for PC games, it probably isn't going to happen.
 

simonizor

Golden Member
Feb 8, 2010
1,312
0
0
I thought they were two completely different studios. I knew that Infinity Ward bought the ID TECH 4 source code from ID and modified it for their needs. I didn't know that TreyArch had any relation to Infinity Ward. I thought IW owned the engine, so it's not like TreyArch gets free use of it. Perhaps they licensed it to have some kind of continuity in the presentation of the game. Aka.. why reinvent the wheel..

They are two different studios, but they are both owned by Activision. Activision gives the rights for the engine that Infinity Ward created to Treyarch for the next CoD game. They've been doing it this way ever since Treyarch completely botched CoD 3. Treyarch seems to be great creativity wise, but they must have some really terrible coders.
 

dpodblood

Diamond Member
May 20, 2010
4,020
1
81
You guys haven't thought this through.. What you are describing is a demo, we have those but they are getting rare. Nobody is going to pay to rent a demo.

Most games can be beaten these days in just a few sittings, so why would they let us rent them for $10, beat them in those few days, and never buy them?

They already do this for console games. What's the difference if they allow it on PC as well?
 

simonizor

Golden Member
Feb 8, 2010
1,312
0
0
They already do this for console games. What's the difference if they allow it on PC as well?

The publishers are too worried about piracy to every let a fully copy of the game be rented on PC.

It's really frustrating to see how far publishers that keep claiming to be losing sales to piracy have their heads stuck up their asses. If they would just make games that were worth the money, people would buy them.
 

fatpat268

Diamond Member
Jan 14, 2006
5,853
0
71
I found the problem guys....









Treyarch!

Lol. It's funny. A few weeks ago, everybody praises Treyarch for making a COD game that isn't MW2. Fast forward to today, a lot of people start bashing them.

I just find it funny. That's all.