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CoD “has almost ruined a generation of shooter players,” Tripwire Interactive

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Counterstrike used to be the top played game for years, and the skill level of their top players dwarfs Call of Duty.

CS doesn't really fall into the scope of the kind of games he's talking about. In the article he seems bitter that COD players feel like the movement mechanics, time to sight, etc..are too slow in RO compared to COD.

CS falls into a different gameplay style (crosshair aiming, instant accelerated movement, etc...) that is a whole world away from RO.

I believe he is talking more about the pseudo-realistic military type of FPS.
 
I agree CoD has gotten ridiculous with the randomness and noob friendly killstreaks, its why Ive given up on the series. But its not like there arent any other choices out there. We have everything from the ultra-hyper COD series to the snoozefest ARMA series, personally I prefer something in between. My choice is BF3, but feel free to disparage it also.

If you call ARMA a "snoozefeast" I can only laugh...comparing a mil-sim to an FPS...LOL

Sure you don't play CoD?
 
CS doesn't really fall into the scope of the kind of games he's talking about. In the article he seems bitter that COD players feel like the movement mechanics, time to sight, etc..are too slow in RO compared to COD.

CS falls into a different gameplay style (crosshair aiming, instant accelerated movement, etc...) that is a whole world away from RO.

I believe he is talking more about the pseudo-realistic military type of FPS.

The prblem is that introducing skill as a factor Again...will make most people whine like batshite crazy....because the lack skills.

Or go in denial.

I play World of Tanks, were player skills really matter.
It can be translated into stats (winrate, efficiency)

Fun part?
Low stats n00bs...say stats don't matter.

They think a 39% "winrate" sub 400 WN6 rating player is just a good as a 55% winrate +1400 WN6 rating player.

The fact is...most people have "avarage" skills...but try telling that to people used to playing CoD.

I also play ARMA...and it's easy to spot CoD players giving it a go...no use of cover, tactics or aiming...aming seem to kill them...quite litterally ^^

The same applies here...people call the game bad...when infact it's their own skillset that is lacking.
 
CoD didn't ruin this generation of shooters, this generation of gamers did. I still agree with with most of his points of course, and have said very similar things in the past.

:Edit: Good for him, naming names also. I can't stand all the self congratulatory, politically correct BS the industry vomits out all the time.
 
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My first competitive shooter experiences were LAN Doom 1 and 2 and then I really really got into a lot of Quake over TCP/IP (Hated QuakeWorld later on, floaty...) - and the original Counter-Strike was huge for me... I played a little bit of Unreal Tournament at times, didn't like Quake 3 I hate those flashy, overly fast, game-show feeling "MONSTER KILL" crap games. This really goes for UT and Q3... I didn't have much interest in either one.

I've always loved shooters but I seem to have lost my taste for playing them online... I think this may be a blessing. I still have fired up Counter-Strike: Source and Global Offensive in recent years/months but I play them sort of minimally, and I'm okay with dying a lot.

I just don't have that drive to be the best of the best, or uber-leet and I just don't give a crap and I never have. I'm glad about this. I'm not a very competitive person so I can play StarCraft 2 online and if I get destroyed it's okay... if I win occasionally, I'm happy. Especially if I can do something odd to win.

I've been able to have some really good times in CS in all it's incarnations, and really dominate servers for periods of time... be top of my team... but it's very inconsistent. Sometimes I'm doing great, other times awful.

Never played the COD games really except when I was pressured into trying MW3 by some guys I knew, I only played it for like 1 or 2 days. Didn't really grab me.

All I can say is, those of you who are obsessed with online shooters and being as good as you can get at them... well, I sympathize. I'm just glad I'm not driven in that way. Single player will always be where it's at more for me, I think.

WhoBeDaPlaya is that avatar from Under a Killing Moon?
 
CoD is a "symptom" and not a "cause". It's simply a result of the video game industry expanding to a bigger and bigger market. And just like movies and tv and books and music and tourist attractions and sports and everything else, it targets the "most people" demographic.
 
My first competitive shooter experiences were LAN Doom 1 and 2 and then I really really got into a lot of Quake over TCP/IP (Hated QuakeWorld later on, floaty...) - and the original Counter-Strike was huge for me... I played a little bit of Unreal Tournament at times, didn't like Quake 3 I hate those flashy, overly fast, game-show feeling "MONSTER KILL" crap games. This really goes for UT and Q3... I didn't have much interest in either one.

I've always loved shooters but I seem to have lost my taste for playing them online... I think this may be a blessing. I still have fired up Counter-Strike: Source and Global Offensive in recent years/months but I play them sort of minimally, and I'm okay with dying a lot.

I just don't have that drive to be the best of the best, or uber-leet and I just don't give a crap and I never have. I'm glad about this. I'm not a very competitive person so I can play StarCraft 2 online and if I get destroyed it's okay... if I win occasionally, I'm happy. Especially if I can do something odd to win.

I've been able to have some really good times in CS in all it's incarnations, and really dominate servers for periods of time... be top of my team... but it's very inconsistent. Sometimes I'm doing great, other times awful.

Never played the COD games really except when I was pressured into trying MW3 by some guys I knew, I only played it for like 1 or 2 days. Didn't really grab me.

All I can say is, those of you who are obsessed with online shooters and being as good as you can get at them... well, I sympathize. I'm just glad I'm not driven in that way. Single player will always be where it's at more for me, I think.

WhoBeDaPlaya is that avatar from Under a Killing Moon?

I like to improve in ANYTHING I do...and figuring out how to beat the A.I. is too easy.

I wouldn't play games were I lost more than I won...not into that kind of self inflicting "pain".

And since I like to IMPROVE...I need games where skills matter.

So consolsole and their idiotic auto-aim is out.
Spray 'n Pray shooters are out too (CoD, BF)

So I tend to stick to games like ARMA, EvE, WoT...where I can influence my gameplay.

"Everyone is a Winner" is retarded...even more so in gaming.
 
You know it's odd, but the most awesome fun I've ever had playing a shooter was with old-school Quake on a LAN. Bullets flew in straight lines, people could jump buildings, and the graphics were ass by modern comparison, and everyone had like 600 rockets, but it was pure, chaotic, awesome, fun without even a remote attempt at "realism". I sucked at it (think I was 4-5th out of 7 guys on the server), and I still an awesome time.

Now it seems like all these modern shooters are trying way too hard one way or another. Either they're so realistic so that they enter simulation territory (ARMA), are so lowest-common-denominator they're boring (CoD), or somewhere in between but with a shitty community as they're all focused on making people feel good by default.

Honestly the shooter I've played the most by far over the last year is Mount&Blade: Napoleonic Wars. Muzzle-loading weapons and horribly imprecise accuracy means you have to get close for a reliable shot and be ready to transition to melee which is pure reflexes and timing. Likewise it takes about 15 seconds to load one shot, so you naturally don't want to waste it, and there's no reloading on the run, so strategic positioning is vital.

And it's a helluva lot cheaper than most of the mainstream shooters to boot, without the bitchy hacking communities that come with them. Imagine going into a CoD, BF3, or CS server and telling people a shooter with muzzle-loading rifles was fun.
 
The sad thing is I remember when the original Call of Duty came out on the PC it was a really good single player game. Now the franchise is trash. 🙁

agreed.

I would love to get a GOOD single player game with updated graphics. WWII or Urban war is fine.


i remember playing COD (or MOH?) and the part where you storm the beach on D-DAY. that was epic.
 
i played ut2k4 online for like 3 years... as well as quake 3 (not online, but on lan with friends)

10 weapons (at most), each of them is different (nowadays fps all shoot bullets and thats it)

the rest is skill...

ut2k4: skill to dodge jump efectively in ut2k4, use the ramps, use the elevator jumps, time shields, skill to perform moving combos witht he shock rifle, fast switching weapon (rocket -> lighting gun its a classic), listening to your oponent pickups

q3: the bunny jumping, timing shields, rocket jump, super high reward/high risk railgun

those things are the ones that hook you up later on.

i remember launching ut2k4 in offline mode and just practicing jumping combos all the time from different angles ... there is nothing like that today

on the other hand, the other day i tried to play ut2k4 again and i felt that i didnt want to commit myself to practicing again and i got crushed by the people playing it at that time (which seemed to be way worse than what the community was 5years ago)
 
The annoying thing is that the original COD had the chops as a decent competitive game. When played in realism mode one shot killed and grenades were heavy and deadly. It was a really good competition game with those single shot kills and reasonable iron sights.

With automatic weapons came this spray and charge style of play we now have and the distance of combat shortened. They then changed the maps to shorten the combat further and just kept churning on that same formula. The shotguns are totally mad in how short range they are. I can assure you that a shotgun at 100m is very deadly to the poor guy getting shot, I smoke clays out at that distance easily.

The funny thing is in COD 4 (Modern warfare) I was still playing it like I used to play CS and COD original, that was one shot kills to the head. I was using a single shot rifle (which no one else touched even after I killed them with it over and over) and I used to totally dominate. Having built up my gaming skill in the European championships the year before I could very clearly thrash a whole server because my gun was superior as was my technique and tactics. Then they nerfed the single shot guns with future modern warfare releases and added random ballistic behavior and I was rubbish with the automatic rifles

Now its all about pulling against the recoil and other daft things to bullet spray someone to death. PS2 is the ultimate in stupidity in this, people have shields and take like 20 bullets to kill and you just pull against the recoil so long as it goes in one direction. So everyone chooses up or up and to the right and then learns to control it and fires in these really quick bursts. Its an interesting technique but its totally ridiculous from a weapon simulation perspective.

So now I play Arma 3 instead, scopes that work as they are meant to, single shot kills and all the other goodies that come with a decent simulation. I also enjoyed RO2 as well, it was a great game and felt just like the early COD I played, very similar hardcore mechanics. I just suck at spray and pray.
 
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Most people suck at games now days simply due to the number of people playing now days and that most play casually. It is much easier to get into gaming now days than it used to be. So you end up with games that these people can play.

I haven't found a new FPS that I really like right now, I do enjoy BF3 but it has a ton of problems.
 
I like COD, it has lowered the spread so much that I actually don't suck 100% and gives me the illusion that I am doing good, despite it's due the "everyone is a Winner"-programming

FYP.

It's always the bad players that say "I play for fun"...because they know they lack skill...but will never admit too doing so.
 
America's Army , is that what you call it? That was the best military sim FPS type I've played (I've not tried Arma). You could always spot the CoD type players, they'd be the ones running and gunning or starting a vote because you were 'camping' when you were supposed to be defending an area.
 
America's Army , is that what you call it? That was the best military sim FPS type I've played (I've not tried Arma). You could always spot the CoD type players, they'd be the ones running and gunning or starting a vote because you were 'camping' when you were supposed to be defending an area.

ARMA is way better than AA ever were, if you are into military sims FYI.

ARMA > AA > BF > CoD in order of realism.

But you are right about CoD players...the dumbed Down gameplay means they have no acutaul skill..and blame the game for being poor...not themselfes.
 
FYP.

It's always the bad players that say "I play for fun"...because they know they lack skill...but will never admit too doing so.

that is not entirely true

people that are good, were noob once but they TRIED to improve

some other people just dont care to get better at a game, they play for fun

the thing is that in the past people had fun improving, now its not like that anymore
 
that is not entirely true

people that are good, were noob once but they TRIED to improve

some other people just dont care to get better at a game, they play for fun

the thing is that in the past people had fun improving, now its not like that anymore

I see it the other way.
Eg in WoT, you spot a low stat n00b...doing something stupid.
You warn him.
He calls you the n00b....and dies shortly after.
You point out the fact...you get called a n00b.
(and here is the fun part)
You point to stats...(winrate/efficiency/ect.)...showing he IS a n00b...and you are way better.

THEN the excuses comes:
"I only play for fun...get a life!!!"

Or
"Stats don't matter"

People don't like being told they suck...even when they suck.
And the "playing for fun" is a nice fallacy....it only comes from gamers not able to Progress/improve their gaming...it's their Little mental excuse, to live with the fact that they suck...with out acknowledging the fact.

I see it in every online game.
Bad palyers don't learn from their mistakes, think they are good, when presented with facts that say otherwise...then the "fun" excuse comes out.
 
I love Tripwire, I play RO2 daily. Only annoying thing is the people arguing about improvements on the forums.

Hope they don't turn into DICE.
 
While I understand the argument the original article makes, if they want skill go back to nintendo days. I know i am talking single player campaigns, but those were insanely hard. I remember Spy Hunter was so damn hard we never got to the boat. So in general you could say games have been dumbed down. But i would not enjoy nor play a game like spy hunter or Megaman like i did on the nintendo. back then i was a kid with plenty of time to play, die, repeat. Today i need something i can jump in and out of quickly, thus no more RTS games which i love.

Also COD did bring a new style to FPS games. At least to single player. I used to play an FPS with the go forward, stop, kill all mentality. Obviously COD prevents that because near enemies will spawn and keep coming after you. To each their own though.
 
I see it the other way.
Eg in WoT, you spot a low stat n00b...doing something stupid.
You warn him.
He calls you the n00b....and dies shortly after.
You point out the fact...you get called a n00b.
(and here is the fun part)
You point to stats...(winrate/efficiency/ect.)...showing he IS a n00b...and you are way better.

THEN the excuses comes:
"I only play for fun...get a life!!!"

Or
"Stats don't matter"

People don't like being told they suck...even when they suck.
And the "playing for fun" is a nice fallacy....it only comes from gamers not able to Progress/improve their gaming...it's their Little mental excuse, to live with the fact that they suck...with out acknowledging the fact.

I see it in every online game.
Bad palyers don't learn from their mistakes, think they are good, when presented with facts that say otherwise...then the "fun" excuse comes out.

It's not always that way. I've played Left4Dead 2 for fun since it came out. I have every map memorized, my reflexes are good, but I only play maybe once a week due to time commitments. I'm not super-elite, but I'm good. Yet I've gotten kicked out of so many versus servers for the dumbest possible reasons. Once it was because I didn't know about a certain glitch the players were using that in hundreds of hours played I'd never seen before. Seriously?

I chalk it up to a lot of nerds who were picked last for actual sports their entire lives, and now think they're somehow getting revenge by doing the same in video games.
 
I don't hate CoD. I think it's a mediocre to average shooter whose success is largely based around it's over-the-top scripted linearity triggered 'BOOM! WOW!' moments and accessibility, but it's not a "bad" game, and I don't hate the people who play and enjoy it.

What I resent, frankly, is it's spreading into other games' development, gameplay, and marketing. Is that CoD's fault? Absolutely not, they've got a successful formula and they're raking in the money. Why change? But I do expect more out of other players in the industry than wanton copycatting.

When you have publishers speaking openly (and secretly) about "wanting to make their game more Call of Duty like" or "bring in the Call of Duty crowd", in games where it doesn't truly belong, that's an issue. Shoehorning the Call of Duty model into games where the genre doesn't even support its style (Resident Evil 6) or where the mood and canon shouldn't have anything to do with CoD (Aliens Colonial Marines), is a problem for gamers.

It's not CoD I resent, it's the CoD effect. And yes, I do feel they're separate entities.

The examples above are just a couple of many. The publishers and developers of both RE6 and ACM stated they wanted their games to incorporate more Call of Duty style elements to appeal to the CoD fanbase, to the detriment of the quality of the games in question.
 
While I understand the argument the original article makes, if they want skill go back to nintendo days. I know i am talking single player campaigns, but those were insanely hard. I remember Spy Hunter was so damn hard we never got to the boat. So in general you could say games have been dumbed down. But i would not enjoy nor play a game like spy hunter or Megaman like i did on the nintendo. back then i was a kid with plenty of time to play, die, repeat. Today i need something i can jump in and out of quickly, thus no more RTS games which i love.

Also COD did bring a new style to FPS games. At least to single player. I used to play an FPS with the go forward, stop, kill all mentality. Obviously COD prevents that because near enemies will spawn and keep coming after you. To each their own though.

Battletoads. That game was impossible hard.
 
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