StinkyPinky
Diamond Member
DX12 patch is due soon, that will be the version people will be playing in the future so it will be those benchmarks that really matter.
Civ 6 is great fun by the way.
Civ 6 is great fun by the way.
100% baseless and no one can go this much wrong in this forum. Only minority of % of PC users care about DX12. CIV 6 has broken the record of the highest user playing any game this year on PC. 90% of user are not even bother that the game runs on DX11 or DX12 ,however, they only care is that game runs smooth, it is fun and worth of spending time.DX12 patch is due soon, that will be the version people will be playing in the future so it will be those benchmarks that really matter.
Civ 6 is great fun by the way.
Well if that's the case, there are only two possible explanation that could explain things:
1) First is that Firaxis didn't optimize the IC multithreading render as much as they have in the past.
2) Their IC multithreading renderer isn't robust enough to keep up with the added detail in Civilization VI.
I'm betting it's more the latter. Looking at gameplay footage, Civilization VI looks like it has a very significant boost in objects and detail compared to Civ V. Therefore it's possible that the IC renderer is getting maxed out by the amount of draw calls required..
One of the advantages of DC rendering is that it can handle higher amounts of draw calls than IC, though not nearly as much as Vulkan/DX12.
I looked this up and you're right. However, the disadvantage of using this method is that the API calls and buffer updates aren't parallelizable which limits performance when it comes to high amounts of draw calls.
They could have optimized it, by limiting the amount of detail. But then it wouldn't have been a true successor to Civ V. DX12 is going to solve the problem anyway..
I am correct and hence why I posted it on purpose to remind PC gamers to upgrade while it's still free. I just installed a new system last week and upgraded from Windows 7 Ultimate 64-bit to Windows 10 Pro for free (including the Anniversary Upgrade). I plan on building 1-2 more systems this year and putting Windows 10 on them while the offer still stands. The only requirement is Windows 7 SP1 or Windows 8.1 (from 8) and certain versions are excluded:
Windows 10 free upgrade for customers who use assistive technologies
http://www.howtogeek.com/265409/you...-for-free-from-microsofts-accessibility-site/
Unfortunately, Microsoft’s blog post leaves many questions unanswered and a company spokesperson couldn’t elaborate on details, for now. Until then, you have to wonder: What constitutes a “user” of an assistive technology? Will Microsoft make this determination, or is there a way for a user to self-certify that they are in fact disabled? Conversely, will there be methods in place to ensure that the loophole isn’t used by able users to take advantage of the waiver? And how long will disabled users have before this offer expires? Microsoft has promised us answers, but we don’t have them right now.
DX12 patch is due soon, that will be the version people will be playing in the future so it will be those benchmarks that really matter.
Civ 6 is great fun by the way.
So wasn't this a GE title?
As a Civ player, I can tell you that no one hardly cares about anything in this thread. This game is more akin to Chess or Go, than Doom. People may like graphics, but it's very low on importance.I have a feeling this will be another DOOM + Vulkan big bomb.
100% baseless and no one can go this much wrong in this forum. Only minority of % of PC users care about DX12. CIV 6 has broken the record of the highest user playing any game this year on PC. 90% of user are not even bother that the game runs on DX11 or DX12 ,however, they only care is that game runs smooth, it is fun and worth of spending time.
If people were bother about DX12 then Ashes of the Singularity would not be only with 99k users on PC.
http://steamspy.com/app/228880
It might take a while for a directx 12 path to come and even longer for a well optimized version.
The reason being is there is no console version of this game to build off of. Basically most directx 12 titles had a console version to base their code on.
This is a pure PC title, which means all the focus was on directx 11.
The directx 12 version of this game will probably take months to release if the directx 11 version has bugs.
Civilization VI is just another example of PC gamers' bullshit about consoles holding PC back. This is a PC exclusive and if they didn't care about supporting HD 5000/6000 series, they could have just used Vulkan and skipped DX11 completely.
probably less specific GPUs and more the OS.
branches/2kqa_c/buildid: 1396952
branches/2kqa_c/description:
branches/2kqa_c/pwdrequired: 1
branches/2kqa_c/timeupdated: 1476729625 (October 17, 2016 – 18:40:25 UTC) (+249621)
launch/4/config/betakey: 2kqa_c
launch/4/config/osarch: 64
launch/4/config/oslist: windows
launch/4/description: Sid Meier's Civilization VI (DirectX 12)
launch/4/executable: Base/Binaries/Win64Steam/CivilizationVI_DX12.exe
Vulkan works on Win7 as well, and Vista isn't supported anyway
As a Civ player, I can tell you that no one hardly cares about anything in this thread. This game is more akin to Chess or Go, than Doom. People may like graphics, but it's very low on importance.
So you mean to say that AMD users has to wait for another 2-3 months to get a decent performance?I was talking about performance with DX-12, much like DOOM on Vulkan vs OpenGL
Wrong. No one played ATOS and only people who bought ATOS is simply because of benchmarking. There are only 99K owners , in which most of them did not even play the game.It took Nvidia for a while to get decent performance for AtoS and Doom.now if CiV's DX12 comes , Nv users should wait for Nvidia.
I have played most the Civ games, I did not buy Civ BE, so forgive my lack of knowledge on that one. And if Carfax83 is right, then Mantle is the only reason for it. This game doesn't have Mantle.
100% baseless and no one can go this much wrong in this forum. Only minority of % of PC users care about DX12.
CIV 6 has broken the record of the highest user playing any game this year on PC. 90% of user are not even bother that the game runs on DX11 or DX12 ,however, they only care is that game runs smooth, it is fun and worth of spending time.
As a network engineer and MS partner I cant possible condone flippant use of MS licensing..
I'm just going to assume CPU Bottleneck. I didn't monitor GPU load, but I didn't see anything that would crush her GPU. DX12 should help AMD a lot on this title. It should have been a day 1 feature for them.
3) It assumes that 75% of NV users have modern GPUs and most importantly are not CPU bottlenecked first.
....
I highly doubt that these "75% of NV-owned GPU PCs" gaming market who will play Civ 6 have a CPU as fast as even an i7 920 @ 4.0Ghz. That means, there is actually a large chance that with slower CPUs, all of AMD/NV GPUs in TPU reviews could be CPU bottlenecked under DX11. This is why we need more professional review sites to test CPUs in this title. In other words, the GPU performance per TPU could be vastly different from real world performance because TPU used an i7 6700K @ 4.5Ghz.