cyclohexane
Platinum Member
- Feb 12, 2005
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You don't need anything more than ~20fps to play Civ. Whether it runs at 60fps or 30fps is irrelevant when playing a turn based game.
You don't need anything more than ~20fps to play Civ. Whether it runs at 60fps or 30fps is irrelevant when playing a turn based game.
Mantle is a godsend for BF4 MP, minimums are massively improved, as one expects because those are often CPU limited situations.
I think all major RTS games will benefit from Mantle, even Starcraft 2 with a lot of units destroy top CPUs. As for CIV5, anyone who has ever played it knows how badly it chokes late game, turn timers were ridiculously long, and it scales perfect with a CPU OC.
If Mantle is a sign of things to come on DX12, then it will herald in a new era for RTS games, period, and do great things for FPS minimum chokes.
I question what Mantle can do for late Civ5 timers. Aren't those all A.I. stuff that happens? There is very little animation while waiting on timers. FPS aren't low. I am not sure Mantle will have any impact on Civ5 timers.
As for CIV5, anyone who has ever played it knows how badly it chokes late game, turn timers were ridiculously long
That's what I'm saying. Mantle won't likely have any impact on that.Its not draw call based its all pathdfinding and such.
You don't need anything more than ~20fps to play Civ. Whether it runs at 60fps or 30fps is irrelevant when playing a turn based game.
I'm quite curious as to when the last time you played Civ5. I've never had FPS like that. I don't typically zoom out to see the whole world at once though. Maybe that has something to do with it? Or have you not played it recently since possible patches?Did you ever wonder what the Dev had to sacrifice from the game because it bogs down to 20fps due to a CPU limit? Its an interesting viewpoint to be OK with garbage pwrformance, but at least acknowledge that the developer had obviously cut back the scope of their game just to get you those measely 20fps.
I'm quite curious as to when the last time you played Civ5. I've never had FPS like that. I don't typically zoom out to see the whole world at once though. Maybe that has something to do with it? Or have you not played it recently since possible patches?
He does have a point though. Turn based games do not require hardly any control of animation by the user. You mostly stare at a mostly static screen. Granted, 20 FPS is lower than I'd like, but a turn based game is the only type of game I can tolerate 30 FPS, and I suffer from simulator sickness in most games with less than 60 FPS.It was in reply to a post about 20fps being fine in a turn based game. Not necessarily about civ5
It's a turn based game. Visual effects is not something people typically care about in this type of game. Much like a game of chess. We care a little, but it is not like an RPG or FPS game.I don't have a point either? What is laying on the cutting room floor at a Dev studio due to dx11 cpu overhead.
Its not draw call based its all pathdfinding and such.
Although I've never played Civ 5 myself, from what I recall, the large amount of variation in units and objects on screen in late game resulted in the need for lots of draw calls to be issued per frame..
Civ 5 was a showcase game for DX11 multithreading, which achieved over 15K draw calls at 60 FPS.. That was when Civ 5 first came out, using the first DX11 multithreading enabled NVidia drivers..
This latest Civ game will likely support DX11 multithreading as well as Mantle, so it should be interesting to see them face off. NVidia with it's hyper optimized DX11 driver, vs AMD with Mantle..
Ding ding fight!
Well that is just some skewed story about it.
It took 3 years.
A team of 20 man.
And a 1000usd higest end i7 6 core cpu to get to 15k
And 15k under very specific situations
In 3 years time, Mantle will be competing with DX12, which has similar attributes.Giv Mantle 3 years and 20 man and guess how many drawcall you get on such a highend cpu + all the rest optimizations? lol - we are talking 200-300k (as said by Dan Baker).
DX11 MT is a major reason why NVidia dominated AMD in Civ 5, so I would hardly consider it broken.If there is one story that explains why dx11 mt is broken, and all went Mantle, its excactly the civ5 story.
That was 15K plus according to the presentation, and it was on NVidia's first DX11 multithreading enabled drivers. Of course drivers now would be much faster as they've matured.
In 3 years time, Mantle will be competing with DX12, which has similar attributes.
Well, personally, I am more interested in what the game itself will be like. A new setting could really reinvigorate the franchise. I have an amd card, so any benefit from mantle will be a plus, but I have a relatively low end system and thought the game still played fine.
It will be interesting to see how they design the game to utilize mantle, since it will still have to work on nvidia hardware as well. Unless they make two versions of the game, I don't know how much they can add, because it still has to run on non-gcn cards.
Well, personally, I am more interested in what the game itself will be like. A new setting could really reinvigorate the franchise.
It will be interesting to see how they design the game to utilize mantle, since it will still have to work on nvidia hardware as well. Unless they make two versions of the game, I don't know how much they can add, because it still has to run on non-gcn cards.