Huge patch was just released, 2.1GB update. Massive AI improvements and DirectX-12 Support :drool: Can't wait to test this out, hoping the AI is a lot better now, it was terrible on release.
NEW
•    Maps 
- Added a balanced six player map. 
- Added a balanced four player map. 
•    ‘Cavalry and Cannonades’ Scenario Added 
- Combat scenario with reduced unit maintenance costs and no strategic resource requirement for units. 
- Larger starting army and additional starting techs. 
- Time limit: 50 turns. 
- Goal: Possess the largest territory. 
•    DX12 Support 
•    Complete Logitech ARX Support 
GAMEPLAY UPDATES 
•    Added additional notifications. 
•    Added a “time defeat” for running out of time. This is always disabled if a Score Victory is available. 
•    Added additional Hotkey support (next unit, next city). 
•    Added the ability to rename cities. 
•    Added UI to show the next tile a city will grow to. 
•    Added a visual cue for Barbarian Scouts that are alerted to your city. 
•    Changed Dan Quayle rankings. 
BALANCE CHANGES 
•    Added prerequisite project (Manhattan Project) for Operation Ivy. 
•    Added Metal Casting as a prerequisite for Economics tech. 
•    Adjusted religious pressure when a religion is first founded to give them more resilience and convert the city. 
•    Adjusted relationship decay rates. 
•    Reduced the effectiveness of cavalry production policies. 
•    Reduced Warmonger penalties in most instances, and adjusted how this reacts to returning versus keeping a city. The last city conquered from a player now provides a heavy warmonger penalty, even if you have a Casus Belli against this player, because you are wiping out a civilization. 
•    Reduced border incursion warnings if the troops are within their own borders. 
•    Increased the number of Great Works of Writing slots in the Amphitheater to 2. 
•    Increased Counterspy operation time. 
•    Increased the cost of Religious units and applied additional charges. 
•    Units may no longer be deleted when they are damaged. 
•    Deleting a unit no longer provides gold. 
•    Updated Island Plates map to have more hills and mountains. 
•    Units may no longer remove features from tiles that are not owned by that player. 
•    Fallout now prevents resource harvesting. 
•    Barbarian camps must spawn further away from low-difficulty players’ cities. 
AI TUNING 
•    Adjusted AI victory condition focus to increase their competitiveness in Science and Tourism. 
•    Adjusted AI understanding of declared friendship. 
•    Adjusted the AI approach to beginning and ending a war based on potential gain and loss. 
•    Increased AI competitiveness in building a more advanced military. 
•    Increased AI usage of Inquisitors. Especially Phillip. 
•    Increased AI value of upgrading units. 
•    Increased AI use of Settler escorts. 
•    Tuned AI usage of units that cannot move and shoot, like Catapults. 
•    Tuned AI city and unit build planning. 
•    Improved the ability of city-states to maintain a strong military. 
BUG FIXES 
•    Fixed some production Social Policies, Great People, and Pantheon bonuses that were not applying correctly. 
•    Fixed Royal Navy Dockyard not getting the right adjacency bonuses. 
•    Fixed some issues with how the Great Wall was built by players and AI, including proper connection to mountains and removing other players’ Great Walls as potential connection points.
•    Fixed a unit cycling error with formations. 
•    Fixed a bug where the first military levy that expired would return all levied units (including those levied from other city-states) to that city-state. Now it should only return the levied units that actually originally belonged to the one city-state. 
•    Fixed several issues when Airstrips and Aerodromes are occupied, including forced rebasing of enemy units and UI updates. 
•    Fixed an exploit that allowed ranged and bombard units to gain experience when attacking a district with 0 hit points. 
•    Fixed an issue with wonders when transferring city ownership – conquering a city with a wonder would not track that wonder, and could lead to problems when attempting to use Gustave Eiffel. 
•    Fixed an issue where the Settler lens would not always show the right information to the player.
•    Fixed an issue where AI would counter gold changes with the change desired, rather than the total amount of gold desired. 
•    Fixed an issue where the Tutorial intro and outro videos would appear off-center in certain resolutions. 
•    Fixed some crashes with units. 
•    Fixed an issue where multiple leaders of the same civilization would frequently show up in a game. 
•    Fixed an issue where Trade Route yields were doubling in some instances. 
•    Units in formations now break formation before teleporting between cities. 
•    The achievement ‘For Queen and Country’ was unlocking too frequently. 
•    AI with neutral relationships should accept delegations barring exceptional circumstances. 
•    Can no longer declare a Joint War if it is invalid for either party. 
•    Save game files should no longer be case sensitive. 
•    Certain wonders were sending extra notifications. 
•    Players will no longer receive any warmongering penalties from a joint war partner for actions in that joint war. 
•    Liberating a civilization back to life will now bring them back into the game properly. 
•    Observation Balloon range bonus was being incorrectly applied when stacked. 
•    Text and grammar fixes. 
VISUALS 
•    Buildings on snow will now have snow on them. 
•    Added an Industrial Barbarian Encampment. 
•    Added a ranger tower to National Parks. 
•    Fixed some issues with buildings not culling around other world items properly. 
•    Fixed an issue with some Districts not showing properly. 
•    Miscellaneous polish applied to multiple improvements, districts, and buildings. 
MULTIPLAYER 
•    Turn timers are always disabled on the first turn of a new game. This happens regardless of the advanced start or turn timer type selected. 
•    Allow multiplayer lobby's private game status to be toggled once the lobby has been created. 
•    Cap the max players to 12. 
•    Added LAN player name option to options screen. 
UI
•    Added the number of specialists working a tile. 
•    Added some additional icons for espionage, promotions, etc. 
•    Added additional Civilopedia shortcuts, including right clicking a unit portrait. 
•    Added the signature to the diplomacy action view/deal view so that we can differentiate between duplicate players. Also added multiplayer screenname in diplomacy. 
•    Added Trade Route yields to the Reports screen. 
•    Added City Center to the City Breakdown panel. 
•    Added rewards and consequences to mission completed popups. 
•    Updated the leader-chooser when beginning a new game. 
•    Updated the end game Victory screen. 
•    Updated the multiplayer staging room. 
•    Updated city banners. 
•    Updated Espionage mission chooser flow. 
•    Updated to display what cities are getting amenities from each resource. 
•    Changed resource icon backings to reflect the type of resource it is. 
•    Auto-scroll to the first Great Person that can be claimed. 
•    Improved search functionality in the Civilopedia. 
•    Removed Barbarian data from player replay graphs. 
•    ESC now closes the Tech, Civic, and Eureka popups. 
•    When loading a game, the era blurb will be the current era of the saved game, rather than the starting era of the game. 
[AUDIO] 
•    Added some missing mouseover sounds. 
•    Fixed the Oracle quote. 
•    Fixed an issue where the Advisor voice was not playing in some languages. 
•    Fixed compatibility issues with some sound cards, especially those set to high playback rates. 
MISC
•    Added a setup option "No Duplicate Leaders" that is enabled by default. This option prevents multiple players from selecting the same leader. 
•    Updated leader screen to support enabling/disabling bloom according to the 'Enable Bloom' graphics option. 
•    Plot Tooltip Delay is now available in the Options menu. 
•    Auto Cycle Units is now available in the Options menu. 
•    Benchmark updates. 
•    Credits updated.