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Cities Skylines

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The only bug so far seems to be population. My city has 21,000 population which seems very small. They should multiply whatever is going by a factor of 10. Nobody would notice and it would seem more realistic. But regardless, I'm having a ton of fun with this.

The reason why the pop. counts seem so low is because it counts individual agents only, which means working adults only. The population count of large buildings is quite a bit smaller than realistic to save on performance. The alternative is to let one agent represent several inhabitants in the population count, and yeah it would look more realistic on the surface, but since people got really mad over Sim City 2013 for doing this they probably decided to stick to the actual number of agents.
 
This game is amazing. I need to sleep, but so addictive. Not a cakewalk either, I never feel like I can just set it at max speed and forget it.
 
Also, huge amount of mods already showing up, 25 tile mod was one of the first up (no idea on how well it works though).

Plenty of intersections for the less road-inclined of us (I like building my own).
 
I gave it a try tonight, but was bleeding money left and right. I'll have to try it again tomorrow and figure out where I went wrong...
 
I gave it a try tonight, but was bleeding money left and right. I'll have to try it again tomorrow and figure out where I went wrong...

Once you break over 15K pop, money is not an issue. I had to take out loans to buy some of the power plants.
 
Riveting.

Just bought and downloaded this, can't wait to try it 😀

You guys just fail to understand the subtlety of his review! He says "meh" because he is stuck at work unable to play Cities: Skylines, and he follows it up with a "yawn" and "Zzz" because he's so tired from staying up all night playing Cities: Skylines. Frankly, best review ever! :awe:

😉
 
My first mistake was thinking the tile you start with you are suppose to fill fast. I made a road all the way around it, and started building. Yep, ran out of money and problems right off the bad. Have to kinda start slow.
 
My first mistake was thinking the tile you start with you are suppose to fill fast. I made a road all the way around it, and started building. Yep, ran out of money and problems right off the bad. Have to kinda start slow.

This was my first city; I didn't bother to check to leave enough money for the 3k in power lines I needed to connect my outflow pipe to the power grid 😛

Pooville is what I call that failed creation.
 
Any tips on how to keep the citizens from complaining about the garbage and abandoning their homes? My landfills aren't close to capacity, yet garbage everywhere.
 
I am liking this quite a bit.

You could do many of the same types of interchanges/ramps with the NAM for SC4, but that took SOOOO MUCH TIME, this is fast and easy to do for interchanges ...

I only sank a few hours into it thus far, but, overall, I am very much enjoying this. Certainly a hell of a lot better than any of the "Cities XL" crap...
 
Any tips on how to keep the citizens from complaining about the garbage and abandoning their homes? My landfills aren't close to capacity, yet garbage everywhere.

I've noticed the same thing - my landfills and incinerators not at full capacity. A few times I've noticed a landfill become 100% full which caused some complaints, the emptying it out to another facility helped.

Others seem to have this problem much worse, so it could be a bug, or have something to do with traffic.

My first mistake was thinking the tile you start with you are suppose to fill fast. I made a road all the way around it, and started building. Yep, ran out of money and problems right off the bad. Have to kinda start slow.

Kind of like the old SimCity games. You kind of need to vision and plan in advance where you want your core downtown to be, industrial area, etc as you're expanding out. :thumbsup:
 
I've noticed the same thing - my landfills and incinerators not at full capacity. A few times I've noticed a landfill become 100% full which caused some complaints, the emptying it out to another facility helped.

Others seem to have this problem much worse, so it could be a bug, or have something to do with traffic.

Traffic and number of trucks from what I can tell. The landfill may not be at storage capacity but I bet you're out of trucks. If you're like me, I put the landfill way on the edge of the city so the ground pollution wouldn't affect the residential zoning. However, with my road setup, they have to drive to one end of the town and loop back around to get to the residential area. Not exactly an efficient setup.

Anyone else find the power line distance to be oddly specific at times? Like water pumps need it to be practically touching.
 
Is this game worth the money? What's it going for (I'm at work and can't check).

I'm in a video gaming rut at the moment. How many hours do you think you can get out of it before it becomes lame/repetetive/boring?
 
Is this game worth the money? What's it going for (I'm at work and can't check).

I'm in a video gaming rut at the moment. How many hours do you think you can get out of it before it becomes lame/repetetive/boring?

Do you like city builders? If so, my initial impression is absolutely.

There's absolutely no way to answer the latter. I know people that can do repetitive tasks for months on end. Others can't take more than a couple hours. If there going to be repetition in this game? Absolutely. All city builders are repetitive. Make road, zone, make road, zone, make road, zone, build power plant, build road, zone, build water pump.
 
The city itself doesn't seem hard to grow. Managing traffic is where the difficulty is. I've made a convoluted layout of By-passes and highways but it's not up to the task. Looks like you have to leave a bunch of room as you build up for bigger roads. Goes against my instinct of building tight cities.

Has anyone tried playing around with the different industry districts? I put up some farm area and it seems to work and also built industry over an ore deposit. Not sure how resources work. I especially want to figure out how to move up to High tech. Most of my industry is 2/3 over educated.
 
I seem to be doing a lot better with traffic in my second city. This time I setup major 6 lane one way roads cutting through the entire city. I also have multiple attachments to the surrounding freeway. Giving industry a few extra outlets to the freeway also seems to help. So far I am at a population of 25,000 with nothing backed up on the freeways.
 
fuuuuuuuuuuuuuuuuudge
Stop with the glowing reviews!!!
you're all forcing me to buy a new video card!!

I don't understand the frequent comments about the alleged high hardware requirements for this game.

This game would run beautifully on a 660/660 TI grade graphics card which you can get used for $70 if you just look around. Certainly NOT a game which needs the latest high-end hardware...
 
fuuuuuuuuuuuuuuuuudge
Stop with the glowing reviews!!!
you're all forcing me to buy a new video card!!

Let me put it this way. I do not play Sims. (personal preference)

I cannot stop playing this game and losing track of time is becoming a
constant issue.
To say it's addictive is an understatement. 😱

It's WELL worth the money
 
You can do so fracking much in this game in terms of aesthetically designing your city. Think I spent about an hour last night designing a custom park inside an elevated highway roundabout, with pedestrian paths that cims actually use, parks, trees, etc.

Designing increasingly efficient traffic flows is also insanely addicting, just built a dedicated industrial zone with dedicated highways, and built entirely of one ways designed to keep inbound trucks away from the outbound ones.
 
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