Chris Taylor's Gas Powered may shut down - Wildman kickstarter not doing well

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T9D

Diamond Member
Dec 1, 2001
5,320
6
0
Wildman looks terrible. the AI in the game looks as dumb as it could get.

I watch the video and in my mind I just hear the flintstones kids going "BAM BAM BAM....BAM BAM" every time he hits one of the dumb AI characters
 

stevty2889

Diamond Member
Dec 13, 2003
7,036
8
81
Well the Wildman kickstarter was killed, said he'll have to find another way to keep GPG alive.
 

CU

Platinum Member
Aug 14, 2000
2,415
51
91
The update sounds like he may have found another way. Won't know for a few weeks though. Hope GPG stays alive.
 

Fox5

Diamond Member
Jan 31, 2005
5,957
7
81
The update sounds like he may have found another way. Won't know for a few weeks though. Hope GPG stays alive.

Perhaps he found a traditional publisher for Wildman. Initially, he had the grand idea that he could free himself of publishers if he got crowd sourced funding, because then GPG could own all the profits of a game instead of a lump up front payment.

I'd like to see GPG survive. They made some good games in the past, seemed like a genuinely good group of guys. I'd like to have seen Kings and Castles too. Still, when pretty much the entire staff has been laid off and they have no money, it's hard to see any future support.
 

Craig234

Lifer
May 1, 2006
38,548
350
126
One thing I don't like about kickstarter, the lack of flexibility. What if he got 90% of the funding, why should he and players not have a choice of a lower budget game?
 

DaveSimmons

Elite Member
Aug 12, 2001
40,730
670
126
One thing I don't like about kickstarter, the lack of flexibility. What if he got 90% of the funding, why should he and players not have a choice of a lower budget game?

That's why others like InXile and Obsidian used stretch goals -- ask for 500 K for the core game, but plan for success and have goals set up for 750 K, 1 M, etc.

In this case it seemed pretty clear that there wasn't support for anything close to the game that Taylor wanted to make.
 

Craig234

Lifer
May 1, 2006
38,548
350
126
That's why others like InXile and Obsidian used stretch goals -- ask for 500 K for the core game, but plan for success and have goals set up for 750 K, 1 M, etc.

In this case it seemed pretty clear that there wasn't support for anything close to the game that Taylor wanted to make.

Ya, I meant that generally - to be fair, kickstarter has stretch goals, too.
 
Feb 4, 2009
35,862
17,403
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As I said before I like Chris & I still play Forged Alliance. This game looks like it's suffering from consolitis before it's even begun. The early play video sure looked like something you'd need a controller for plus the vague rally points.
 

Red Storm

Lifer
Oct 2, 2005
14,233
234
106
The last good game they made was Supreme Commander Forged Alliance. The market has spoken.
 

Hacp

Lifer
Jun 8, 2005
13,923
2
81
One thing I don't like about kickstarter, the lack of flexibility. What if he got 90% of the funding, why should he and players not have a choice of a lower budget game?

He already said he wouldn't do it with anything less than full funding. He's already stretching it with 1.1 million and he himself would be working for free, so even 95% of the funding would be iffy.
 

zerogear

Diamond Member
Jun 4, 2000
5,611
9
81
1.1 Million is a pretty tall order for kickstarter. Only one that made past that off the top of my head was Star Citizen, and that was based off nostalgia for the genre more than anything else.
 

BladeVenom

Lifer
Jun 2, 2005
13,365
16
0
1.1 Million is a pretty tall order for kickstarter. Only one that made past that off the top of my head was Star Citizen, and that was based off nostalgia for the genre more than anything else.

Several have made it past a million, but nostalgia did benefit several of them. http://www.kickstarter.com/discover/categories/games/most-funded#p1

Something more like Planetary Annihilation, which raised over $2 million, is what most gamers would have wanted from Gas Powered Games.


Maybe the publicity from Kickstarter will help him find a publisher for Wildman. http://www.shacknews.com/article/77...eled-developer-looking-to-keep-studio-running
 

you2

Diamond Member
Apr 2, 2002
6,821
1,884
136
You know if you look at (for example) presentation for Elite: Dangerous vs Wildman; there is no comparison. The problem is even by the end of the campaign wildman was very nebulous; most of the well funded games had solid presentation. I think the worse presentation (of the high funded games) was by obsidian eternity; but they (obsidian) were begged to do a kickstart by the public (there was a massive thread on their forum requesting such prior to the campaign) and have a history of producing very good games of the sort they were kickstarting.
-
Anyways what is is what is
 

giantpandaman2

Senior member
Oct 17, 2005
580
11
81
GPG got bought by wargaming.net. The same people who develop World of Tanks if I'm not mistaken. I liked some of GPG original games. From Total Annihilation to Dungeon Siege. Unfortunately, though, they haven't changed with the times and their games just feel not so fun anymore.

Most impressive kickstarter for me was Star Citizen. They made most of their money on their own, however, not using kickstarter. By the end I think they were in the $8mil+ range.