thespyder
Golden Member
- Aug 31, 2006
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Wrong. It's much more amusing to make economic analysis based on perceived value/$, potential value lost over time, and hypothetical scenarios with no relation to the real world. Perhaps you never had a project management class?
The amount of fun I have in a game (or ROI) is not based on what the preceived net present market value of the game at the time I play it. it isn't more (or less) fun six months or six years from now even though others might be purchasing the game at a lower price at that time. The point is I didn't puchase at a different time, so I am not going to worry about what I could have/should have/would have done and I am going to value the experience equally and according to it's entertainment value. Not how much i would have saved had I acted differently than I did.
Now, if you had said "Provided you plan on reselling the game you might want to finish it sooner so that your resale doesn't depreciate", that I could agree with. And in that scenario, it is true that the resale will reduce your net investment and thus increase your ROI by deminishing the I component. But in this case, "R" is a constant as gameplay relative to itself does not change based on market price.
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