- May 1, 2005
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Due for release this fall, its a first person melee combat game based around medieval combat.
Runs on UE3 and it has been in development for quite some time, they released a mod on the Source engine years back but this incarnation has had quite a lot more polish thrown at it and it looks pretty neat.
Its a balance of realism and arcade, so there is a bit of depth to the combat. Along with varied objectives and proper environment collision for the different types of weapons, for example you cant swing an axe when in a tight alley way without hitting the walls. Timing your strikes is neccessary. Another example would be from the Rock Paper Shotgun preview where a player had a shield holstered on his back, an arrow hit and stuck in the shield not damaging the player. So it seems items retain their function when not activally in use by a player. It also has true first person view so your avatar has a sense of weight and feel about it. All little details which I admire.
They have a Kickstarter page up with a target of $50000, this is to recoupe the debts created by development costs and a way to pre-order the game early for less. As of now they are pretty much half way of meeting their target.
http://www.kickstarter.com/projects/1711512107/chivalry-medieval-warfare
Runs on UE3 and it has been in development for quite some time, they released a mod on the Source engine years back but this incarnation has had quite a lot more polish thrown at it and it looks pretty neat.
Its a balance of realism and arcade, so there is a bit of depth to the combat. Along with varied objectives and proper environment collision for the different types of weapons, for example you cant swing an axe when in a tight alley way without hitting the walls. Timing your strikes is neccessary. Another example would be from the Rock Paper Shotgun preview where a player had a shield holstered on his back, an arrow hit and stuck in the shield not damaging the player. So it seems items retain their function when not activally in use by a player. It also has true first person view so your avatar has a sense of weight and feel about it. All little details which I admire.
They have a Kickstarter page up with a target of $50000, this is to recoupe the debts created by development costs and a way to pre-order the game early for less. As of now they are pretty much half way of meeting their target.
http://www.kickstarter.com/projects/1711512107/chivalry-medieval-warfare
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