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Chivalry: Medieval Warfare - The things it does to you

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Are there no shields in this game?

There are a couple shields in this game, but no way you are going to stand in a static position.

There is the no-look-behind-the-back rapers, heavy weapon swingers, light-melee jabbers, and finally the arching deep-throaters.

When there are bunch of players in a central location, it's like shooting chickens in a cage. I have done it, and yes, it is somewhat satisfying.

Did I mention this is a fun game?
 
Are there no shields in this game?

There are shields. The Knight has two shields. The tower shield offers near invulnerability to arrows from the front but while you have it up you essentially can't see, so it's easy to get flanked by a melee enemy. The heater shield offers good protection but they can still hit your head and legs.

Shields are also better at blocking than parry in hand to hand because you don't have to time the block. However, carrying a shield limits your offensive capability.

The Man At Arms also has two shields. Instead of the tower shield they can have a buckler, which has the least protection of any shield but offers the greatest mobility. You can sprint with it (not sure if you can do that with the other shields?).
 
yesterday i was able to sprint and reload at the same time with the heavy crossbow, not sure how I did it
 
I bought this game day one, and maybe it's just me but since then I've regretted purchasing it for 25$. For 10-15$ I could see it being worth that, but for the content included and the amount of bugs, I'd hardly pay more than $15 for this game. The skyboxes aren't even done correctly, FFS. AI is almost useless in every mode sans 2, and they get hung up on the map. Multiplayer only. Constant hackers, and no way to stop them aside from kicking players. Gameplay wise it's fun but it's like repaying for a worse Mouse-spam-feinting all day, HD version of warband.

I honestly think people are becoming accustomed to great ideas, and forgetting or just getting over the bad implementation of said idea. Example: the issues they had/probably still have with 64 man servers (too many calculations for the servers to handle, only works well in LTS mode) will almost be impossible to fix with the way the registry is done. Hacking also can't be handled by VAC, so their idea of just using the UE3 engine and adding their stuff is backfiring because you have to rely on players to remove hackers instead of hack detection (more money), and some hackers aren't blatant.
 
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I bought this game day one, and maybe it's just me but since then I've regretted purchasing it for 25$. For 10-15$ I could see it being worth that, but for the content included and the amount of bugs, I'd hardly pay more than $15 for this game. The skyboxes aren't even done correctly, FFS. AI is almost useless in every mode sans 2, and they get hung up on the map. Multiplayer only. Constant hackers, and no way to stop them aside from kicking players. Gameplay wise it's fun but it's like repaying for a worse Mouse-spam-feinting all day, HD version of warband.

I honestly think people are becoming accustomed to great ideas, and forgetting or just getting over the bad implementation of said idea. Example: the issues they had/probably still have with 64 man servers (too many calculations for the servers to handle, only works well in LTS mode) will almost be impossible to fix with the way the registry is done. Hacking also can't be handled by VAC, so their idea of just using the UE3 engine and adding their stuff is backfiring because you have to rely on players to remove hackers instead of hack detection (more money), and some hackers aren't blatant.

I was on the fence about it, but I grabbed it on the steam sale for 12.49. I think that's a pretty fair price.
 
I have yet to see anyone I thought was hacking. I've seen a few people accused of it, but generally they were people really high in rank who had played the game enough to know how to play it and using one of the "op" weapons.
 
I bought this game day one, and maybe it's just me but since then I've regretted purchasing it for 25$. For 10-15$ I could see it being worth that, but for the content included and the amount of bugs, I'd hardly pay more than $15 for this game. The skyboxes aren't even done correctly, FFS. AI is almost useless in every mode sans 2, and they get hung up on the map. Multiplayer only. Constant hackers, and no way to stop them aside from kicking players. Gameplay wise it's fun but it's like repaying for a worse Mouse-spam-feinting all day, HD version of warband.

I honestly think people are becoming accustomed to great ideas, and forgetting or just getting over the bad implementation of said idea. Example: the issues they had/probably still have with 64 man servers (too many calculations for the servers to handle, only works well in LTS mode) will almost be impossible to fix with the way the registry is done. Hacking also can't be handled by VAC, so their idea of just using the UE3 engine and adding their stuff is backfiring because you have to rely on players to remove hackers instead of hack detection (more money), and some hackers aren't blatant.

Or maybe most people aren't affected by the problems you pointed out and so they don't even know/care? I have zero interest playing with AI bots or in 64 player servers, I wasn't even aware they were issues. And now that I am, I still don't care, it doesn't affect my ability to enjoy the game in any way.

As for hackers, I am a veteran of many multiplayer FPS games (and other online games, but FPS seems to be the closest genre to Chivalry's online component), I've become quite adept at spotting even the more innocuous types of hacks, and I've got to say that I'm not sure I've seen a single person I would say is without a doubt hacking. That obviously isn't proof that nobody is, but I have a hard time believing that 'constant hacking' is ruining the game for anyone. Maybe you just don't understand the game mechanics?

And skyboxes? Really? The fact that this made it on to your list of complaints is either proof that you are reaching for things to whine about, or this game just isnt for you. Nobody plays this game for the scenery.
 
Unfortunately, there are blatant hackers in this game but I have only witnessed it 3 times in the 100+hrs I have put into the game. Is it one too many? I don't think it's that bad...

The hacks I have seen:

  1. Spear Hack: You can not see the hacking player, but he/she unleashes spears rapidly from center of map in all directions. This happened in arena so basically when he starts shooting everyone is dead.
  2. Speed Hack: Similar to the speed hack in Counterstrike, the hacking player moves around the map at an incredible speed like a paper figure.
  3. Auto-Kick-ALL: Some guys comes into game says something like "You are all doomed" and then players get kicked one by one.
There are still some bugs and missing features in the game(for me the ability to adjust in-game brightness is a big one), but I think these annoyances don't really break the game and the developers have been releasing updates to address in-game issues.
 
I'm a bit lost as to why people keep posting along the lines of "I play constantly and I never see any hackers". It boggles my mind. I haven't played recently (stopped early december), but I've seen how easy it is to increase your speed by 10-15% in this game and people apparently just don't notice it. The game is exactly like UT3 and any hack for the UE3 engine works without edits in Chivalry. It happened in MB:warband a ton too; in cRPG they banned a ton of people for autoblocking and before the ban there were waves of people pointing out the ease of downloading the blocker and using it. Torn Banner has already said they can't really BAN anyone so it's up so server administrators.

At 12-15$ I could see the game being worth it but for 25$ I'd pass if I had the choice again. The Bots and the 64 player servers are enjoyable.....If you don't personally want them working correctly that's fine; some people would even be willing to pay 60$ for this game. For me, I see how much I paid for warband (plus the original chivalry mod) and what features differentiate this from warband/the original mod when they are almost the same price, less, or free. With the content in both games, I'd buy warband over this any day.

Mind you, I bought this game on day one so it's not like I wasn't trying to be a fan in the first place. I just think their market would of been much more suited for the 9.99$-14.99$ pricing. I will give one compliment to the staff of Torn Banner for not ditching the product after release. They could of just did one content patch and called it, but they seem to be in it for the long haul. It's a shame they didn't just wait a month or two (or have a closed/open beta).
And skyboxes? Really? The fact that this made it on to your list of complaints is either proof that you are reaching for things to whine about, or this game just isnt for you. Nobody plays this game for the scenery.
So what you are saying is if it's a good idea and it's shittily prepared, you'd gobble it up? How long does it take to fix a skybox in UDK? 2-4 hours and one art guy?

Yea, thanks for proving my point.
 
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I'm a bit lost as to why people keep posting along the lines of "I play constantly and I never see any hackers". It boggles my mind. I haven't played recently (stopped early december), but I've seen how easy it is to increase your speed by 10-15% in this game and people apparently just don't notice it. The game is exactly like UT3 and any hack for the UE3 engine works without edits in Chivalry. It happened in MB:warband a ton too; in cRPG they banned a ton of people for autoblocking and before the ban there were waves of people pointing out the ease of downloading the blocker and using it. Torn Banner has already said they can't really BAN anyone so it's up so server administrators.

At 12-15$ I could see the game being worth it but for 25$ I'd pass if I had the choice again. The Bots and the 64 player servers are enjoyable.....I'f you don't personally want them working correctly that's fine; some people would even be willing to pay 60$ for this game. For me, I see how much I paid for warband (plus the original chivalry mod) and what features differentiate this from warband/the original mod when they are almost the same price, less, or free. With the content in both games, I'd buy warband over this any day.

Mind you, I bought this game on day one so it's not like I wasn't trying to be a fan in the first place. I just think their market would of been much more suited for the 9.99$-14.99$ pricing.

I must be better than the hackers then. Anyway...hacking is just something you gotta deal with. At least you CAN kick/ban ppl from servers. It's all a matter of taste over all. Hacking in UT or normal FPS is typically very apparent and hard to combat against (in the game).
 
I must be better than the hackers then. Anyway...hacking is just something you gotta deal with. At least you CAN kick/ban ppl from servers. It's all a matter of taste over all. Hacking in UT or normal FPS is typically very apparent and hard to combat against (in the game).

Yes, and that's why I run my own servers. It just ends up that if the company developing the game can't put in simple collision detection or limits to server /client variable, then the price/retail value of the product should be affected by the lack of these features. dayZ is a great example in that antihack support has ruined the mod. It ruined it so much that they HAD to redo the engine for anithacking. You can't even get on a good server without being registered/whitelsited/verified etc. Chivalry won't be nearly as bad (much stronger/different code, etc) but it's sure as fuck not fun wondering if someone you are fighting/losing against is hacking or not.
 
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I have yet to see anyone I thought was hacking. I've seen a few people accused of it, but generally they were people really high in rank who had played the game enough to know how to play it and using one of the "op" weapons.

I've seen people hacking but I've been vote kicked off a server more often for "hacking" than seen legit hackers

I've also seen some people that I wasn't sure was hacking, but chalked it up to lag because lag definitely has an effect on when a server thinks an opposing player attacks versus when you think the attack is coming based off of what you're seeing on screen
 
I've seen people hacking but I've been vote kicked off a server more often for "hacking" than seen legit hackers

I've also seen some people that I wasn't sure was hacking, but chalked it up to lag because lag definitely has an effect on when a server thinks an opposing player attacks versus when you think the attack is coming based off of what you're seeing on screen

Yea the lag can get a bit annoying, but I think server owners are starting to figure out that if you limit ping to players under 200ms it seems to fix that issue. Nothing can beat the horrid ping-based fighting in warband. It's my main complaint about it; you have 20MS and your registry is amazing, but with 140MS or more you might as well be swining at air. Chivalry is much better with ping on under 40 player servers. The skill cap however is lower in chivalry and probably also helps it sell (warband was pretty hard to learn combat-wise).
 
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I'm a bit lost as to why people keep posting along the lines of "I play constantly and I never see any hackers". It boggles my mind. I haven't played recently (stopped early december), but I've seen how easy it is to increase your speed by 10-15% in this game and people apparently just don't notice it. The game is exactly like UT3 and any hack for the UE3 engine works without edits in Chivalry. It happened in MB:warband a ton too; in cRPG they banned a ton of people for autoblocking and before the ban there were waves of people pointing out the ease of downloading the blocker and using it. Torn Banner has already said they can't really BAN anyone so it's up so server administrators.

At 12-15$ I could see the game being worth it but for 25$ I'd pass if I had the choice again. The Bots and the 64 player servers are enjoyable.....If you don't personally want them working correctly that's fine; some people would even be willing to pay 60$ for this game. For me, I see how much I paid for warband (plus the original chivalry mod) and what features differentiate this from warband/the original mod when they are almost the same price, less, or free. With the content in both games, I'd buy warband over this any day.

Mind you, I bought this game on day one so it's not like I wasn't trying to be a fan in the first place. I just think their market would of been much more suited for the 9.99$-14.99$ pricing. I will give one compliment to the staff of Torn Banner for not ditching the product after release. They could of just did one content patch and called it, but they seem to be in it for the long haul. It's a shame they didn't just wait a month or two (or have a closed/open beta).

So what you are saying is if it's a good idea and it's shittily prepared, you'd gobble it up? How long does it take to fix a skybox in UDK? 2-4 hours and one art guy?

Yea, thanks for proving my point.

I post along those lines because there are MANY, MANY, MANY games out there where hacking is both common AND blatant, so much so that you'd have to be blind not to notice, and that kind of hacking really ruins a game, especially when your only recourse is to report them and wait weeks or months until they get banned. Whatever hacking exists in Chivalry is uncommon and inconspicuous enough that I can't even tell for sure when someone is hacking - THAT IS THE POINT. You claim the game is ruined by hackers, I claim that compared to other online games of this nature, its so much of a non-issue that I can't believe someone could actually claim that it ruins the game for them, especially when getting rid of the offender is as easy as initiating a vote kick which also happens to ban them from re-joining the server for a period of time.

Not feeling like the game is worth $25 is fair, everyone has their price points and for a game you don't enjoy, its easy for $25 to be beyond that point. But your reasons are, to put it bluntly, lame. And I don't think you should be coming in here and scaring people away from the game with claims of blatant hacking ruining the game when it clearly is not. One of the reasons I quit BF3 after only a couple weeks was the ridiculous amount of obvious hacking, and its also one of the reasons I haven't bought a CoD game in a long time. I personally would never have given this game a try if I thought that hacking was rampant and uncontrollable, but thankfully you hadn't posted yet (and my research on this and other forums did not dig up any other claims of it either) so I went ahead and got it and have had a ton of fun.

The game is not 'shittily prepared', as far as I'm concerned they could have just cut out the bots and 64 person mode and it would have no effect on the product to me. When modes I don't use don't work, it does not affect my opinion of the game - for example if multiplayer didn't work well in a game where I play only single player, I'd give the game the same exact rating if it just didn't have multiplayer. I understand that it affects your enjoyment, but that doesn't mean it has to affect how I feel about the game, it does not mean that I should consider it a 'shittily prepared' game and not enjoy it. Bugs are pretty rare (at least in its current state, can't say what it was like at release), they aren't game ruining for the most part, and the developer seems intent on quickly fixing what bugs do exist. My biggest gripe with the game is a few places that stop your movement when it doesn't seem like it should - enraging when it gets you killed, but hardly a game breaker.

As far as skyboxes, I couldn't even guess at how much effort it would take, and again I don't care, the graphics are fine for what the game is trying to accomplish, I'd much rather that art guy spend 2-4 hours on weapon animations, new armor sets, new maps, or pretty much ANYTHING other than the background scenery.
 
How does it compare to war of the roses? I find war of the roses to be good enough...vids of chivalry looks like a rock paper scissors thing.
 
No idea about war of roses, but Chivalry isn't rock-paper-scissors.

WOTR is more like Warband; slower combat, more skillcap, longer fights. Blocking is much easier in WOTR than Chivalry. I believe it also has aprogressions system as well. I'd get WOTR if you enjoyed slower combat like in M&B. Chivalry is more like medieval counter strike. Rounds are fast and combat is equally fast.

At under 12$ unless WOTR is on sale, I'd get Chivalry. I've recently heard some issues with WOTR and population activity.

Edit: Just watched another thread on the Chivalry forum get locked for "being off-topic" when the topic was on topic and related to unhappy players. I've also had players on the forums personally attack me, I report their attack and had my post removed and theirs stays up. The moderators on the forum aren't paid, but it hardly speaks good for your game if you keep deleting 7 page threads with actual discussion going on. It even had moderator replies in it. Sorry, that's just not how you run a gaming company.
 
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Dang it, I seem to have missed all the sales. Is their still a way to get this for cheap somewhere? The GreenManGaming code doesn't work anymore.

I want to try it but am afraid to pay $24.

edit: been watching lets play videos on youtube and lag seems to be a common complaint. Is it really that bad?
 
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Dang it, I seem to have missed all the sales. Is their still a way to get this for cheap somewhere? The GreenManGaming code doesn't work anymore.

I want to try it but am afraid to pay $24.

edit: been watching lets play videos on youtube and lag seems to be a common complaint. Is it really that bad?

zero issues with lag (latency), just pick a server with a low ping.


Now, the game will graphically stutter sometimes in intense sieges with high player count, but it does not have any affect on whether or not my strikes are registered on opponents PC's
 
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