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Chess

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That doesn't make any sense. To the extent humans don't 'think logically', it only weakens their chess game, despite the claims of Star Trek.

That's not true. A computer works based on logic, and non-logical moves can throw it off. It's like "teaching" a computer about gravity, and then giving it situations that violate the laws of gravity. It won't be able to properly cope unless the exceptions get coded in also. That's why it's difficult to make a chess playing computer. It has to know how to do things the right way, and how to cope with things done the wrong way.
 
Because nobody thought of DLC back then.

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That's not true. A computer works based on logic, and non-logical moves can throw it off. It's like "teaching" a computer about gravity, and then giving it situations that violate the laws of gravity. It won't be able to properly cope unless the exceptions get coded in also. That's why it's difficult to make a chess playing computer. It has to know how to do things the right way, and how to cope with things done the wrong way.

Keeping in mind that chess is a perfectly logical game with a fixed set of rules, if someone were to do things the "wrong" way, wouldn't that inherently be a weaker way than the "right" way?

I think humans beating computers is more about recognizing situations that have been encountered before (i.e. experience) and reacting accordingly. The computer doesn't have this and needs to consider everything using raw calculations, and even with today's technology, that's still not enough to counter the experience aspect of humans.
 
Keeping in mind that chess is a perfectly logical game with a fixed set of rules, if someone were to do things the "wrong" way, wouldn't that inherently be a weaker way than the "right" way?

Not necessarily. A lot of my chess "skill" was simply exploiting the mistakes of others, but I played at a very low level. I imagine the best player's "mistakes" are very subtle, and perhaps hard for a machine to decipher, and counter.
 
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