Perhaps i misread the article but... didn't they say although the option to use HDR is there it cannot be used properly as the ATI cards do not support FP Blending?
Additionally, HDR is not HDR. THere are different ways of implementing it for one.
Perhaps what Bou Zouki is getting at is the implementation is the same. However, the execution is different as Nvidia is using full FP16 Blending while ATI is reduced to 12.
People are arguing this like it is the end of the world. You should sit back and read through this thread. It is ridiculous. Some of you are aruing a moot point. You are trying to say that SM3 has no advantages over 2 and that the ATI cards are just as good as the Nvidia cards, which is false. How is a later generation of Shaders going to be worse?? Stop arguing it. Yes, SM2 is doing an excellent job of keeping up and you retain a lot of the visual quality, but saying that it is just as good as its successor is pure negligence.
As for AA not beign enabled with HDR. Well as far as i know that is only with the OpenEXR implementation. Im sure there are other types out there which should work just fine. However, for the sake of staying with this game. True, you cannot use AA. Ok, so make a choice, do you want AA or do you want HDR. You can hardly fault Nvidia because you can only choose 1 of 2 features.
FInally, i have NEVER heard of AF not being enabled with Soft Shadows.
-Kevin