Originally posted by: TheSnowman
I took part in the discussion over at Beyond3d that lead to the article and I could try to talk John into comming over and holding your hand though understanding what I am telling you if you that is what it will take. But I'm pretty sure you have the game and I know you have the hardware, so why not compare the SM2 and SM3 paths for yourself?
I've always respected John's opinion. Why don't you ask him to come over and post why he chose to say the image rendered by SM2 and SM3 is different about four times in his article if he really meant to say "it's exactly the same" like you are?
Why should I go to the trouble to do as you ask when Reynolds already did it and said there were differences in the image rendered?
Let's say for a moment the image quality
is exactly the same, SM2 has saved the day for ATI on SC:CT.
OK- how many months ago did SC:CT come out? Is this going to be like 3dfx days where a game comes out and if you don't have a 3dfx card, you wait months for them to patch it to run sort of the same on your card. (back then it was porting to std OGL or D3d)
What if other developers don't bother with the patch? I see no HDR for Far Cry, no soft shadows for Riddick?
Do you think you can take the position that "SC:CT is now roughly comparable- this will
surely be the trend! The devs won't let R420 owners down, they'll spend the money and work!" with 100% certainty?
History has already proven this position wrong, and an isolated case of UBI throwing ATI a bone because they still can't figure out SM3/EXR HDR/soft shadows doesn't mean all will.
BTW- John Reynolds is a long time well respected person in the gaming forums, but IIRC, he's not a programmer and if that is true, and he has no inside knowledge from UBI, he's still basically relying on examining screenshots and effect on performance. I think at this point only UBI can tell us if the image rendered nV and ATI hardware is exactly comparable.
I posted a link to an article explaining why ATIs HDR is partial precision compared to nVidia's, feel free to post a link to why it's comparable and I'd be happy to read.