Would help you you were correct before educating everyone. Zen has AVX2 , what it doesn't have is 256bit wide vectors. What people call a niche is the middle of nowhere 512bit vector. GPUs are significantly wider and General compute significantly narrower , 512 is just kind of stuck in the middle. What workload is great of 512bit but not 4096? What workload targeting games gets big advantages using 256bit vectors over 128?AVX is niche? There is no need for AVX when GPUs exist? I don't mean to sound rude but some of you guys are woefully unaware of just how many applications use AVX these days. Frostbite, UE4, idTech use it. Driving Sims like Project Cars 2 use it, Path of Exile uses it for particle effects. The Ashes of The Singularity engine, whose Devs are AMD partners, uses it. These are but a few examples in games alone. Emulators use it. One of them even uses TSX. Then there is video encoding, openssl, distributed computing, plugins for video editing, etc. A lot many things use AVX that some of you might be unaware of.
The Stilt is right, Zen2 without AVX2 at least would be extremely disappointing.