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Camelot Unchained (yes, daoc revisioned)

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It is truly amazing to see how much money people are willing to throw at such a shallow game. 😕
 
Maybe to them it's not shallow? How do YOU spend your money? show us your credit card statements so we could critique it.

You forget, everything SunnyD hates holds true for everyone no matter what you say. You don't have a valid opinion at all.

DAOC was without question the best PvP mmo, to say CU is just shallow (without any development to base on to) is calling every MMO shallow.

She/he could just sum it up with saying they don't like pvp. Or better yet, stop thread crapping.

Anyway, i put in $250. Andrew the programmer for it has a new concept video up.
 
Agreed, and I wonder how much the five years of "PVE sucks" whining from the hard core 8v8 crowd on VN Boards affected Jacobs' view of this. I think the game needs both.

Yah I liked to pve on downtimes (like alb zerg might as well pve for a bit till more log on). I would be fine without PvE if they have lots of other things to do that is rewarding other than killing a million bugs.
To me one of the concerns is crafting. Just how relied on crafting do you have to be? Do crafters HAVE to rvr to get items to craft or they going to have bots just sitting all in a circle..i hope not.

I also worry about leveling progression, to many games (guild wars 2, WoW, etc) you can max level in a month just casual playing. I hope its like DAOC that takes quite a bit of time (took me almost 6+ months to get zerker to 50).
 
You forget, everything SunnyD hates holds true for everyone no matter what you say. You don't have a valid opinion at all.

DAOC was without question the best PvP mmo, to say CU is just shallow (without any development to base on to) is calling every MMO shallow.

She/he could just sum it up with saying they don't like pvp. Or better yet, stop thread crapping.

Anyway, i put in $250. Andrew the programmer for it has a new concept video up.

DAOC was a hell of a lot more than pvp. (Yes, I played it, in fact it was my first MMORPG)

Still, I was more commenting on how this is the first "kickstarter" that I've actually been in the company of people actively throwing huge wads of money at, regardless of my personal opinions on the game itself (or lack thereof). I've only known one other person willing to put down large sums (for lifetime subs) on titles, but that was AFTER he had already gotten to at least participate in betas.
 
DAOC was a hell of a lot more than pvp. (Yes, I played it, in fact it was my first MMORPG)

Still, I was more commenting on how this is the first "kickstarter" that I've actually been in the company of people actively throwing huge wads of money at, regardless of my personal opinions on the game itself (or lack thereof). I've only known one other person willing to put down large sums (for lifetime subs) on titles, but that was AFTER he had already gotten to at least participate in betas.

The more expenisve Kickstarters i have done:

Ascension Online $450
Camelot Unchained $180
Solforge $150
Grim Dawn $120

And a few in the 20-50 range.
 
DAOC was a hell of a lot more than pvp. (Yes, I played it, in fact it was my first MMORPG)

It was. In fact, pre-battlegrounds you weren't going to experience any pvp at all until you hit at least level 20, and it really didn't amount to anything until level 40+. In the early game that meant at least several months of questing and leveling in the pve world before you made it out to the frontiers.
 
DAOC was a hell of a lot more than pvp. (Yes, I played it, in fact it was my first MMORPG)

DAOC wasn't even open world pvp, as far as I remember. You had to go to a special area for pvp (rvr).

Is this proposed game gonna be the same way, or true open world pvp?
 
DAOC wasn't even open world pvp, as far as I remember. You had to go to a special area for pvp (rvr).

Is this proposed game gonna be the same way, or true open world pvp?

Given there's supposed to be NO PvE whatsoever in the game, I would venture a guess that it has to be open world. It wouldn't make much sense otherwise.

DAOC was segregated yes - there was PvE only in the mainlands and RvR in the frontiers. But the key is that in the mainlands there was no cross-realm interaction (except by exploit/bugs). Some of the expansions also allowed for RvR within the expansion zones too, but they were essentially treated like the frontiers in that case. RvR "capable" areas were essentially completely open PvP with no restrictions.
 
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DAOC was segregated yes - there was PvE only in the mainlands and RvR in the frontiers.

Early on some of the best pve for leveling purposes could actually be found in the frontiers... at the risk of getting ganked, of course.
 
Early on some of the best pve for leveling purposes could actually be found in the frontiers... at the risk of getting ganked, of course.

Sorry yes, my phraseology wasn't exactly the best there, but that's what I intended to imply. 🙂
 
Put me in the skeptical line for this game. One of my good friends is super into the idea, and I can tell a lot of people here think it will be fun, but I have serious doubts about it, mainly based on the "no pve" aspect.

With no PvE, "open world" is kinda meaningless, isn't it? It just means there is one big arena you are in all the time, but if there isn't any PvE it's not really the same sort of conflict you get in a real open world game.
 
CU will have safe areas though, for all we know the safe areas are as big a normal PvE zone. Assuming they get the "40k regular subs" they are hoping for, dependents on server count, that would be a lot of houses/merchants in one area even if 3k limit for each server.

PvE was only done to level and get items in daoc, if they make it like toa like items. Like someone crafts you a pair of boots, and you have to level it up in rvr and only certain stats on it level up doing certain things. That could be interesting game.
 
Yah I liked to pve on downtimes (like alb zerg might as well pve for a bit till more log on). I would be fine without PvE if they have lots of other things to do that is rewarding other than killing a million bugs.
To me one of the concerns is crafting. Just how relied on crafting do you have to be? Do crafters HAVE to rvr to get items to craft or they going to have bots just sitting all in a circle..i hope not.

I also worry about leveling progression, to many games (guild wars 2, WoW, etc) you can max level in a month just casual playing. I hope its like DAOC that takes quite a bit of time (took me almost 6+ months to get zerker to 50).

Daoc took less than 8 hours to level to 50, which is part of why I loved it. Could hit 50 and go out and RvR in a weekend.
 
Daoc took less than 8 hours to level to 50, which is part of why I loved it. Could hit 50 and go out and RvR in a weekend.

Yeah, at the very end when it had been dumbed down beyond all recognition in order to try and keep a few of the hard core pvp guys subscribed.

At inception it literally took months to hit 50. I played three to five hours a night with an active guild and my first character took something like six months to cap.
 
At inception it literally took months to hit 50. I played three to five hours a night with an active guild and my first character took something like six months to cap.

This was mainly enabled by buff-bots and powerleveling, especially with TOA buff bonus. A level 50 cabalist with a buffbot with full buff bonus could do a PL in classic zones to 50 in about 10 hours. I think my record for a PL was in about 4 hours from 1 to 45 for 3 or 4 characters, but that was down in DF before they nerfed the insta-spawn room. Granted, this was with a RR6 necromancer with some serious power regen built into the suit and an ML10 RR5 buffbot to support. (It also didn't include time to get to DF, setup, etc.)
 
This was mainly enabled by buff-bots and powerleveling, especially with TOA buff bonus. A level 50 cabalist with a buffbot with full buff bonus could do a PL in classic zones to 50 in about 10 hours. I think my record for a PL was in about 4 hours from 1 to 45 for 3 or 4 characters, but that was down in DF before they nerfed the insta-spawn room. Granted, this was with a RR6 necromancer with some serious power regen built into the suit and an ML10 RR5 buffbot to support. (It also didn't include time to get to DF, setup, etc.)

I agree, once buffbots and power leveling became common the time to cap really started to go down. As time went by they also buffed exp, nerfed penalties, turned MLs and artis into just a glass grind, added more and more op ra's, etc. Last time I played I was astounded at how fast I leveled. But in the early going it played a lot more like EQ with realm wars.
 
Daoc took less than 8 hours to level to 50, which is part of why I loved it. Could hit 50 and go out and RvR in a weekend.

Yah that was not the case. Maybe it was at the end, but it was a really hard to level game. level 40-50 took twice as long as 1-40 did. This game before expansions you could die dozens of times a level, unlike wow or gw2 you can die a few times before max level.

As of this post they are closing in on the 900k mark for funding! They are getting around $45k a day so far.
 
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Daoc took less than 8 hours to level to 50, which is part of why I loved it. Could hit 50 and go out and RvR in a weekend.

Maybe after several expansions and buffbots ruined the scene. But back in vanilla and DF, no. Not even close.
 
Maybe after several expansions and buffbots ruined the scene. But back in vanilla and DF, no. Not even close.

It sometimes took less than eight hours to get a group together to go leveling.
 
It sometimes took less than eight hours to get a group together to go leveling.

I do remember after the pbaoe + buffbots became viable seeing and participating in pbaoe leveling groups that would move the xp bar at phenominal rates. Sort of reminds me of before they nerfed tanks in City of Heroes.
 
Daoc took less than 8 hours to level to 50, which is part of why I loved it. Could hit 50 and go out and RvR in a weekend.

As others above said, that most certainly was not the case when the game first came out. Leveling from 40-50 took a long as time and there was very very few areas where there were mobs to level up on in the mid to high 40's. I remember spending a ton of time killing Pooka's in groups because that was about the only thing worth killing at high levels.

I don't know how the game changed as expansions came out, but DAOC's level grind while easier than EQ's was still no walk in the park.
 
I do remember after the pbaoe + buffbots became viable seeing and participating in pbaoe leveling groups that would move the xp bar at phenominal rates. Sort of reminds me of before they nerfed tanks in City of Heroes.

Bomber SMs were hilariously effective in certain situations. There were some famous fraps vids around at the time showing SMs diving off the wall at Alb MG in Emain and just pbaoe'ing the crap out of dozens of people.

Our guild had a couple of leveling tactics to exploit pbaoe SMs. We'd make big groups of our lowbie toons and do Tuscaren Glacier or Iarnvidiur, or the redcap camps in Modernagrav (I think), just pull masses of purples all night and roast them.

Another favorite was the Svartalf villages in Malmohus. There was one with a cluster of crates, and we could get half the guild's lowbies on the crates where they couldn't be touched, surround them with bomber SMs, and then pull the whole camp. It was the only time in five years that we actually exploited the geometry, but we couldn't help ourselves 🙂.
 
I am buying in just because i believe in Mark. I am full carebear, but still did 180 for internal access/beta.

I loved playing a skald and even shammy in Daoc, i am not sure how this will work with no PVE, but i am willing to see.
 
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