I'm actually enjoying the game for the most part. The combat is pretty fun once you forget what the developers said about strategy and planning, and just go in guns blazing. There is no need to mess around with the monocle, just take the high ground above whatever it is that you are trying to capture. I was not ever able to successfully plan and execute a stealth ambush, so I stopped trying and I've been enjoying combat a lot more now. I tend to stick to the automatic weapons with decent range, pick off who I can at a distance, and then move in. The sniper rifle will get you into trouble when you're too close because it's not fast enough, and the shotguns don't heave enough range. I keep the flare gun handy to start fires if I need them, I prefer this method to the flame thrower. Plus by using the flare gun to start firs, it allows me to equip the rocket launcher in my "#4" slot.
Granted, aside from the combat there are a number of annoyances...
this is from the other FC2 thread (I didn't feel like typing it again):
- As many have already mentioned, you have to keep clearing out the same bases over and over again. The enemies seem infinite, and this gives the game the feeling that I'm just not progressing much.
- The "magic button" that makes it so I have scouted a checkpoint. First of all, I can have cleared out every enemy there, but until I find the item that has to be touched I don't get credit for having scouted it. Second, what is the benefit of scouting when the next time I roll through it's just going to be re-stocked with equally hostile enemies? Scouting the checkpoints is equally as pointless as unlocking the safe houses on the PC.
- The driving and constant ambushes. The fact that you have to drive everywhere because the world is so big and mostly empty, save a few trees, is not made any more enjoyable by the fact that every time you drive 10 yards some guy in a Pinto wants to play Twisted Metal.
- The mounted guns. Isn't there some rule in FPS games that states that all mounted weapons only have a 180 degree radius and overheat quickly, but in exchange you get unlimited high power ammo? FC2 seems to want to re-write the rule so the mounted guns turn 360 degrees, overheat, have unlimited ammo, but cannot kill anything unless it's 5' in front of you. Actually, it isn't just the mounted guns. The damage modeling basically needs to be re-done for almost everything including the player.