Call of Duty Black Ops 3 Performance issues

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jpiniero

Lifer
Oct 1, 2010
16,493
6,988
136
Oh, I have no doubt Treyarch will fix it, and fix it quickly at that. However, in all my years of gaming I have never, not once, seen a game perform this badly for me. You'd think my pc could just brute force it's way through any "poor optimization" issues, it's not that, something is fundamentally broken with the title on some systems. I know plenty of people are running it without issue, I'm not one of them. :(

PCI Express is a bitch. If it's doing any kind of streaming to the GPU, well that's not going to work well on a discrete card. Worse would be any kind of GPU compute - the latency would kill performance.
 

Azix

Golden Member
Apr 18, 2014
1,438
67
91
How would you describe complete sell-outs like all the game reviewers who lavish praise on such a turd? Hey, it's okay for these studios to keep on shipping broken games at AAA prices!! 9.5/10!

they review console versions. Probably should comment on the PC version though. They are game reviewers
 

railven

Diamond Member
Mar 25, 2010
6,604
561
126
That being said, I was doing some testing on my 7950 and I found out that turning down the shadow maps one notch, increases the framerate and overall performance by around 250%.

Here is the respective video.

CoD Black Ops 3, Shadow Map Quality, Radeon users, turn that shit down

I will try to see how it runs on my 5850 lol.

Also I added another 4GBs of RAM to that system, after I made this video and it was night and day. Haven't seen such a great difference just by adding RAM, in any other game.

I will post my benchmarks tomorrow because they take a loooong time to upload.

Look forward to your next video. I didn't upgrade my RAM when I upgraded my system (just carried over from previous), perhaps its time to up it to 16GB?


Be hilarious to find out that the shadows are tessellated when set to extra haha.
 

skipsneeky2

Diamond Member
May 21, 2011
5,035
1
71
Looks like my rig essential would run this like a turd.Don't got 16gb of ram,i got a craptastic garbage i5 and a pos 2gb card.God this junk pile.

Core i5 2500 non k
8gb ddr3 1333
2gb gtx770

I like the Guru3d review,770 gets trashed by a 960 which makes sense.Was looking forward to getting this in a few weeks but damn it to hell of course it just has to broken.Why not lol.
 

Techhog

Platinum Member
Sep 11, 2013
2,834
2
26
That being said, I was doing some testing on my 7950 and I found out that turning down the shadow maps one notch, increases the framerate and overall performance by around 250%.

Here is the respective video.

CoD Black Ops 3, Shadow Map Quality, Radeon users, turn that shit down

I will try to see how it runs on my 5850 lol.

Also I added another 4GBs of RAM to that system, after I made this video and it was night and day. Haven't seen such a great difference just by adding RAM, in any other game.

I will post my benchmarks tomorrow because they take a loooong time to upload.

So, are we looking at some badly optimized settings here?

That might not be the only big issue. Order independent transparency and subsurface scattering might have issues as well, based on this video I saw.
 
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YBS1

Golden Member
May 14, 2000
1,945
129
106
Ok, I have some potentially big help for any of you having the severe performance issues like I was having. I got to thinking since the initial patch was to fix performance issues with i5 users, the difference between the i5 and i7 is of course Hyperthreading, the one thing I hadn't tried switching. Sure enough, disabling Hyperthreading completely (and I mean completely) alleviated every bit of the stuttering/freezing I was having. I'm going to try it on the 3930K rig my son is using (it was having the exact same issues) to see if it's major fix for 6-8 core machines or it was specific to my 5960X pc.
 

RussianSensation

Elite Member
Sep 5, 2003
19,458
765
126
Looks like my rig essential would run this like a turd.Don't got 16gb of ram,i got a craptastic garbage i5 and a pos 2gb card.God this junk pile.

Core i5 2500 non k
8gb ddr3 1333
2gb gtx770

I like the Guru3d review,770 gets trashed by a 960 which makes sense.Was looking forward to getting this in a few weeks but damn it to hell of course it just has to broken.Why not lol.

Your i5 2500 isn't the problem.

Unfortunately, 770 (mid-range Kepler) and 2GB of VRAM is turning into a perfect storm. I almost never link PCLabs as they often have NV far outperforming AMD which doesn't match just about any other site but when PCLabs shows 770 performing this bad, then it's definitely looking very bad for 2GB Kepler.

cod_1920e.png


You should consider selling the 770 2GB while it still has value. The prices on 290/970/390 are getting to very affordable levels.

Ok, I have some potentially big help for any of you having the severe performance issues like I was having. I got to thinking since the initial patch was to fix performance issues with i5 users, the difference between the i5 and i7 is of course Hyperthreading, the one thing I hadn't tried switching. Sure enough, disabling Hyperthreading completely (and I mean completely) alleviated every bit of the stuttering/freezing I was having. I'm going to try it on the 3930K rig my son is using (it was having the exact same issues) to see if it's major fix for 6-8 core machines or it was specific to my 5960X pc.

Nice experimental move to disable HT. Somewhat ironic though as it contradicts the CPU scaling data from GameGPU.

On 980Ti cards, this game seems to LOVE cores and scales well with faster CPUs, unlike the Fury X.
http--www.gamegpu.ru-images-stories-Test_GPU-Action-Call_of_Duty_Black_Ops_III-test-blackops3_proz.jpg

http--www.gamegpu.ru-images-stories-Test_GPU-Action-Call_of_Duty_Black_Ops_III-test-blackops3_intel.jpg
 
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amenx

Diamond Member
Dec 17, 2004
4,405
2,725
136
Guru3d did a performance review with a little disclaimer:

So the results you see today are INDICATIVE and not precise. This game is a mess to measure. We found a sweet spot setting that works pretty good and measure in a level (In Darkness Quarantine Zone, Singapore) that allows fairly consistent frame-rates. However the number you see WILL change even your GTX 980 TI or Fury X at one point will drop to 30 FPS These means that the results shown today are indicative, not a precise measurement by any standard.

http://www.guru3d.com/articles_page..._graphics_performance_benchmark_review,1.html
 

YBS1

Golden Member
May 14, 2000
1,945
129
106
Nice experimental move to disable HT. Somewhat ironic though as it contradicts the CPU scaling data from GameGPU.

On 980Ti cards, this game seems to LOVE cores and scales well with faster CPUs, unlike the Fury X.
http--www.gamegpu.ru-images-stories-Test_GPU-Action-Call_of_Duty_Black_Ops_III-test-blackops3_proz.jpg

http--www.gamegpu.ru-images-stories-Test_GPU-Action-Call_of_Duty_Black_Ops_III-test-blackops3_intel.jpg
That testing was probably done before the day 1 patch to fix the performance on some i5 machines. That patch may have broken something on PCs which can run more than 8 threads, who knows. I'm guessing this will be fixed in the next patch, for now I can deal with disabled Hyperthreading, like I have a choice.
 

RussianSensation

Elite Member
Sep 5, 2003
19,458
765
126
That testing was probably done before the day 1 patch to fix the performance on some i5 machines. That patch may have broken something on PCs which can run more than 8 threads, who knows. I'm guessing this will be fixed in the next patch, for now I can deal with disabled Hyperthreading, like I have a choice.

Found this:

"Activision/Treyarch have released a patch to address performance issues on Call of Duty: Black Ops III that is causing serious stuttering and stability problems on PCs. The patch appears to fix some sort of CPU issue that was found with Intel Core i5 series processors. We took a quick look at the games Steam listing and found most all of the reviews right now are negative reviews. Even after the patch has been released some folks are still having major issues with the game title.

Treyarch has acknowledged the issues and gave this tip:

“We have noticed that some systems may get better input response with FPS Cap set just below refresh rate. If you have a 60hz monitor, you can try enabling Vsync and setting your FPS Cap to 58.”

Over on Reddit there is a fix posted for PC FPS drops and stuttering, but we think this has been fixed already in the latest game patch this afternoon. If you are having issues you can try this:

Go into install directory steam, steamapps, common, Call of Duty Black Ops III, players folder and open the config.ini file scroll down a little to

//Thread count for handling the job queue WorkerThreads = “4” // 2 to 4
and change the “4” to a “2”


http://www.legitreviews.com/call-of...performance-issues_175057#lB3CWOTQDArtVqe4.99
 

psolord

Platinum Member
Sep 16, 2009
2,125
1,256
136
Look forward to your next video. I didn't upgrade my RAM when I upgraded my system (just carried over from previous), perhaps its time to up it to 16GB?


Be hilarious to find out that the shadows are tessellated when set to extra haha.

Well the more RAM the better, but I believe that a user should not spend for an upgrade if he absolutely does not need it.

The good thing that RAM is cheap nowadays.



So, are we looking at some badly optimized settings here?

That might not be the only big issue. Order independent transparency and subsurface scattering might have issues as well, based on this video I saw.

I am afraid badly optimized everything. Certainly it's not the only issue. Seems there's a lot of bad code running around.

These two settings helped in my 5850 testing, not that they help produce anything playable. Didn't expect anything from such an old card after all the miracles we have seen in this game, lol.
 

psolord

Platinum Member
Sep 16, 2009
2,125
1,256
136
Some epic posts over at steam though.

http://steamcommunity.com/app/311210/reviews/#scrollTop=5200

I've been to funerals more fun than this

i would write a legit review if the game would start :p

When i was 6 years old, my uncle came over and had a really cool board game. He told me it was the best game ever, and sold it to me for all my allowance I had been saving up from my parents.
Long story short, most of the pieces were missing and my uncle was addicted to meth and ripped me off. I've never felt like I did as a child that day until now. Thanks Treyarch.

lol
 

skipsneeky2

Diamond Member
May 21, 2011
5,035
1
71
Your i5 2500 isn't the problem.

I know,it's the game lol.I was more or less upset that people with i5 chips are having so many issues.

Really wanting to pick up this game but it looks like a mess.Maybe a black friday sale if this game is fixed.

There was a day 1 patch to fix i5 issues?Now people with ht are having issues?
 

StrangerGuy

Diamond Member
May 9, 2004
8,443
124
106
AW looked better than this POS port and also ran much, much better. Nobody sane should be defending this turd on the PC.
 

tg2708

Senior member
May 23, 2013
687
20
81
Well lackluster ports are definitely a trend. We pc gamers always get the "shorter end of the stick." Luckily I got it for the multiplayer rather than the campaign which seems to perform much better across all maps those of which are fun to play.
 

Ranulf

Platinum Member
Jul 18, 2001
2,822
2,423
136
From the Steam reviews:
"Best Activision Logo Simulator on the market!"

lolz
 

YBS1

Golden Member
May 14, 2000
1,945
129
106
Ok, I have some potentially big help for any of you having the severe performance issues like I was having. I got to thinking since the initial patch was to fix performance issues with i5 users, the difference between the i5 and i7 is of course Hyperthreading, the one thing I hadn't tried switching. Sure enough, disabling Hyperthreading completely (and I mean completely) alleviated every bit of the stuttering/freezing I was having. I'm going to try it on the 3930K rig my son is using (it was having the exact same issues) to see if it's major fix for 6-8 core machines or it was specific to my 5960X pc.

To update: This also resolved the issue on the 3930K. Considering I haven't seen too many people complaining of performance issues to the degree of severity that I was seeing, and that 6 and 8 core PCs are a fraction of the market as compared to quads, I'm guessing this is limited to CPUs that have more than 8 threads. Possibly the workload is being scheduled to logical cores rather than physical ones.
 

psolord

Platinum Member
Sep 16, 2009
2,125
1,256
136
So I finished uploading my benchmarks for anyone that is interested. Vids turned out quite big both in size and length. (spicy wallpaper alert)

CoD Black Ops 3 1920x1080 Extra High(-) 7950 @1.1Ghz CORE i7-860 @4GHz - 58fps

CoD Black Ops 3 1920x1080 Extra High GTX 970 @1.5Ghz Core i5 2500k@4.8GHz - 74fps

The extra high(-) on the 7950 means that I lowered the shadow maps one notch, as I showed in a previous post.

Also I had to add two spare 2X2GBs of RAM on that system, otherwise the performance was ridiculous. Going from 8GBs to 12GBs really did make a difference. Last time I saw such a difference just from adding RAM to a system, was in Battlefield 3 on my tertiary rig, which went from 4GBs to 8GBs.


Also what I noticed and blew my mind, is how high the cpu usage and vram usage was, on the 970 run. lol

The 970 was pegged at 4GBs usage all the time. Oh and my PC did not blow up, going beyond 3.5GBs! :D



and these are the FLA Calculator charts from the 970 run.

 

guskline

Diamond Member
Apr 17, 2006
5,338
476
126
Just got done playing multiplayer about an hour on both rigs below. I used FRAPS to measure the fps on my 4790k rig with 2 R9 290s in CF. AVE 54fps on high. Apparently the CF profile isn't ready yet. Still very playable.

I'm sure like all COD games, patches will be forth coming. I played the Beta so I had an idea how it would run. YBS1, it runs smooth on my 5960x. I'll run fraps when I get a chance. Are you running multiplayer or the campaign?
 

YBS1

Golden Member
May 14, 2000
1,945
129
106
Multiplayer, it's running like a top for me now after I disabled Hyperthreading. After the next update I'll try enabling it again.