Call of Duty 4: Modern Warfare (no spoilers please)

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chizow

Diamond Member
Jun 26, 2001
9,537
2
0
Not completely disagreeing with these points, as many are valid and could use a rebalancing look but:

Originally posted by: Energizer Bunny
- Martyrdom is idiotic. Just wrecks the game, particularly on enclosed maps where you often can't get away. They should make it so that you have to have a grenade in your inventory when you die for it to work
I hated this perk at first as well, but it does serve its purpose and it can be very effective. Its best suited for an aggressive-style of play; campers and squatters won't benefit from it as much. The trade-off is that it also acts as a deterrent for aggressive gameplay as you need to be more careful instead of just running through everyone.

In crowded areas it can be a pain but there really isn't a map that doesn't give you enough time to escape it.....in something like HQ or S&D it makes you choose whether you risk staying for the cap or eat the grenade. And that's all assuming you let the person get close enough in the first place. This just effectively extends the period a point is contested, which again, encourages less camping/squating and more action.

Still, I don't see many complaining about Claymores or the M203 nearly as much as Martyrdom or Frag Grenades and they're just as annoying if not moreso. Personally I think the problem is that there just isn't much else to choose from for Perk #3 besides Martyrdom and Last Stand. The only other I found useful in pubs is Steady Aim or whatever and its a distant 3rd. Move a useful Perk like Stopping Power/Overkill/Rapid Fire/Sonic Boom and I think you'd see a lot less people using Martyrdom/Last Stand.

- The grenade launcher attachment for the assault rifles is an idiotic one-shot-kill at almost any range. It needs an accuracy nerf or a splash damage one. Or friendly fire. Shooting somebody one foot away from me in the face with a grenade launcher should not involve instant death for them and no damage for me
Many complain about the "noob toob", but its something I've just come to accept and deal with. Trade-off for the M203 is loss of Silencer/ACOG/Red Dot/Grip and on some rifles, it also takes away Perk 1. You only get 2 of them per rifle (4 if you go with Overkill) and the other attachments offer enough that the use of the M203 isn't a "no-brainer".

As someone else covered, the impact kill of the projectile is actually an excellent implementation since it actually requires you to hit them with the projectile. Much better than other games where someone could just shoot the ground at near point-blank range and kill you while they survive. The accuracy could be tweaked to help balance it some for sure, as it has a very flat and accurate trajectory relative to other games. RPG-like accuracy wouldn't be a bad start. FF is on in servers that enable it, so its doubtful they'd turn on FF for M203 on non-FF servers.

- Some of the guns are horrendously overpowered. It's basically impossible to lose a short range fight with the P90. You just spray and pray and it works just fine
I'd tend to agree the P90 is a bit overpowered (with the right perks), but its really not that much better than any of the other SMGs you have access to before it. The MP5 is very similar to the P90, it just has a smaller clip. I think the biggest benefit of the P90 though is that its effective range is much better than the specs indicate, even with the Silencer. For close combat I'd disagree though. If you're accurate with your AR shots you can take out a P90 faster than they can take you down. The other area where I think SMGs are a bit overpowered relative to ARs is the amount of ammo you get for each.

- The sniper rifles are idiotic. It's apparently being fixed in patch 1.3 though. Right now its pretty frustrating repeatedly lining up perfect head shots down your scope then watching the bullet fail to go where your crosshairs are. That frustration is then doubled when they guy you tried to snipe spins round with his carbine and picks you off accross the entire map
Don't really disagree here, as I've seen fewer and fewer snipers around. Not that its a bad thing imo. Some mentioned the Barrett being underpowered. I think its damage is fine....1-shot kill should never be a guarantee unless you land a head shot or vital mass. You can bump it to a near 100% 1-shot kill with the Perk Stopping Power if you hit the body. I think the main bonus with Barrett is that it has a much higher inherent penetration value than other sniper rifles and retains more of its damage values if shooting through objects (or other people ;).

- You really really should be able to go down in rank as well as up. All rank does right now is show how long you've played for. No incentive to keep going.
It gives you access to more weapons and Perks, but ya you can cap out really fast. I'm fine with that overall as it decreases the advantage high ranks have over low ranks.

- The crate map is an idiotic grenade fest, and as such, can kiss my ass
Haha that's certainly a polarizing map. :) Some people love it, some hate it. Personally I love it, but if you hate nades play it on a smaller server, like 8v8 or 10v10. MUCH more fun that way.

 

darom

Senior member
Dec 3, 2002
402
0
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Ok lads, what do you think about the aim cursor that gives away an enemy position once it is being hit? I find it annoying as well, as people know how to 'probe' the wall and find/finish the target behind it. Do you know if on servers with realistic settings enabled, this cursor hit is preserved?
 

2Dead

Senior member
Feb 19, 2005
886
1
81
Martyrdom would be better if you dropped a nade only if you still had one - or decrease the number of nades available by 1 so that you always have one "saved" to drop. Last Stand only if you haven't traded your pistol for another gun.
 

chizow

Diamond Member
Jun 26, 2001
9,537
2
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Originally posted by: darom
Ok lads, what do you think about the aim cursor that gives away an enemy position once it is being hit? I find it annoying as well, as people know how to 'probe' the wall and find/finish the target behind it. Do you know if on servers with realistic settings enabled, this cursor hit is preserved?

Another good point...which brings up another major annoyance with the fixed SAWs on various maps. Now THOSE are 1-shot kills.....have no ammo or heat limitations and shoot through anything. :)

As for the cursor feedback....I don't really mind it. Keep in mind, people do have UAV pretty consistently and any fire on your part would also give up your position. In cases where you're defending a POI, they would have a good idea of your position or saturate the area with bullets knowing its a target rich environment.

The trade-off is that they'll be using a lot more rounds to try and kill you and you can move around some to try and avoid spray and pray. There's few weapons that make it really worthwhile to "wall-probe", maybe with some of the LMGs like the M2 with Deep Impact. But then they're giving up one of the Perks everyone complains about....Martyrdom or Last Stand.
 

pontifex

Lifer
Dec 5, 2000
43,804
46
91
Wow!
i just finished playing a hardcore TDM game (by accident - didn't realize it was HC when I joined) and I was 45/13.

I think I joined like half way through and just owned the other teams. got a few BSes and stuff like that.

There was one other guy who was close to me for a bit but them i shot past him. he had like 32 kills and 25 deaths or something. he seemed pissed once the match was over. i think he even called bs on me a few times. lol

other than my 14/0 tdm match once, this was my best. normally i do about average or maybe below average.
 
Aug 15, 2007
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....I don't really mind it. Keep in mind, people do have UAV pretty consistently and any fire on your part would also give up your position

That's true for the most part, although I have a custom 'sniper hunter' class for some of the more sniper heavy maps which includes a silenced SMG along with UAV jammer. It allows you to sneak in the back of positions undetected. Some of my longest kill streaks have used that combo since the only way people can find out you're there is by seeing you. There's virtually no sound at all.
 

lupi

Lifer
Apr 8, 2001
32,539
260
126
Finished SP last night. The airplane mission at the end was kinda neat although it's a shame that virtually everyone you played the game as/with ended up dead.

What exactly is arcade mode?
 

pontifex

Lifer
Dec 5, 2000
43,804
46
91
Originally posted by: lupi
Finished SP last night. The airplane mission at the end was kinda neat although it's a shame that virtually everyone you played the game as/with ended up dead.

What exactly is arcade mode?

video
 

pontifex

Lifer
Dec 5, 2000
43,804
46
91
got lvl 52 last night. some of those challenges are f-ing insane.

i saw one of the elite challenges is to "kill an enemy by shooting an explosive device through a wall". what????? how the hell do you do that without "cheating" by planning it it out with another player?

there's another one where you have to kill 2 enemies with 1 bullet from a sniper rifle.

i got soem challenges by complete accident while playing, but i don't know about some of these other ones.
 

Coldkilla

Diamond Member
Oct 7, 2004
3,944
0
71
Originally posted by: pontifex
MP is good, but SoF2 MP is still better.

SP isn't as good as previous CoD games, imo.


i'm level 49, whatever rank that is.


i also laugh at BF2 being one of the best 3 FPS games ever made. I'm not so sure about the others either.

COD4 < Crysis.. :)

Except I like the idea that if you get shot in the head = death. Not 3-5 shots.
Another thing I hate about CS is the sniper, no sight time, amazingly tiny maps, and is just a trigger contest, no so much adapt to the environment and plan your route in depth. Kinda a realism freak though, OFP :)
 

pontifex

Lifer
Dec 5, 2000
43,804
46
91
Originally posted by: Coldkilla
Originally posted by: pontifex
MP is good, but SoF2 MP is still better.

SP isn't as good as previous CoD games, imo.


i'm level 49, whatever rank that is.


i also laugh at BF2 being one of the best 3 FPS games ever made. I'm not so sure about the others either.

COD4 < Crysis.. :)

Except I like the idea that if you get shot in the head = death. Not 3-5 shots.
Another thing I hate about CS is the sniper, no sight time, amazingly tiny maps, and is just a trigger contest, no so much adapt to the environment and plan your route in depth. Kinda a realism freak though, OFP :)

i think your < is backwards.
 

chizow

Diamond Member
Jun 26, 2001
9,537
2
0
Originally posted by: pontifex
got lvl 52 last night. some of those challenges are f-ing insane.

i saw one of the elite challenges is to "kill an enemy by shooting an explosive device through a wall". what????? how the hell do you do that without "cheating" by planning it it out with another player?
Haha ya. This is more like the random spray/pray type kill. Mounted MGs would make this easier, but still very luck dependent. Its pretty easy though to get the Domino one or the one you kill someone by shooting their own Claymore.

there's another one where you have to kill 2 enemies with 1 bullet from a sniper rifle.
Ya again very difficult but again I think this is where the Barrett really shines. Slot Stopping Power with Deep Impact on Bloc and you should be able to get this done.

i got soem challenges by complete accident while playing, but i don't know about some of these other ones.
There's definitely some that I'm kinda surprised I finished, since I mainly play HQ on large pubs (24+). Like Counter-MVP, Tango Down and the version where you kill the entire opposing team without dying. Although a well-placed Air Strike + Heli woud help a lot there. The one that has me stumped though is Survivalist where you need to get 5 regens without dying.