Not completely disagreeing with these points, as many are valid and could use a rebalancing look but:
In crowded areas it can be a pain but there really isn't a map that doesn't give you enough time to escape it.....in something like HQ or S&D it makes you choose whether you risk staying for the cap or eat the grenade. And that's all assuming you let the person get close enough in the first place. This just effectively extends the period a point is contested, which again, encourages less camping/squating and more action.
Still, I don't see many complaining about Claymores or the M203 nearly as much as Martyrdom or Frag Grenades and they're just as annoying if not moreso. Personally I think the problem is that there just isn't much else to choose from for Perk #3 besides Martyrdom and Last Stand. The only other I found useful in pubs is Steady Aim or whatever and its a distant 3rd. Move a useful Perk like Stopping Power/Overkill/Rapid Fire/Sonic Boom and I think you'd see a lot less people using Martyrdom/Last Stand.
As someone else covered, the impact kill of the projectile is actually an excellent implementation since it actually requires you to hit them with the projectile. Much better than other games where someone could just shoot the ground at near point-blank range and kill you while they survive. The accuracy could be tweaked to help balance it some for sure, as it has a very flat and accurate trajectory relative to other games. RPG-like accuracy wouldn't be a bad start. FF is on in servers that enable it, so its doubtful they'd turn on FF for M203 on non-FF servers.
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Some people love it, some hate it. Personally I love it, but if you hate nades play it on a smaller server, like 8v8 or 10v10. MUCH more fun that way.
I hated this perk at first as well, but it does serve its purpose and it can be very effective. Its best suited for an aggressive-style of play; campers and squatters won't benefit from it as much. The trade-off is that it also acts as a deterrent for aggressive gameplay as you need to be more careful instead of just running through everyone.Originally posted by: Energizer Bunny
- Martyrdom is idiotic. Just wrecks the game, particularly on enclosed maps where you often can't get away. They should make it so that you have to have a grenade in your inventory when you die for it to work
In crowded areas it can be a pain but there really isn't a map that doesn't give you enough time to escape it.....in something like HQ or S&D it makes you choose whether you risk staying for the cap or eat the grenade. And that's all assuming you let the person get close enough in the first place. This just effectively extends the period a point is contested, which again, encourages less camping/squating and more action.
Still, I don't see many complaining about Claymores or the M203 nearly as much as Martyrdom or Frag Grenades and they're just as annoying if not moreso. Personally I think the problem is that there just isn't much else to choose from for Perk #3 besides Martyrdom and Last Stand. The only other I found useful in pubs is Steady Aim or whatever and its a distant 3rd. Move a useful Perk like Stopping Power/Overkill/Rapid Fire/Sonic Boom and I think you'd see a lot less people using Martyrdom/Last Stand.
Many complain about the "noob toob", but its something I've just come to accept and deal with. Trade-off for the M203 is loss of Silencer/ACOG/Red Dot/Grip and on some rifles, it also takes away Perk 1. You only get 2 of them per rifle (4 if you go with Overkill) and the other attachments offer enough that the use of the M203 isn't a "no-brainer".- The grenade launcher attachment for the assault rifles is an idiotic one-shot-kill at almost any range. It needs an accuracy nerf or a splash damage one. Or friendly fire. Shooting somebody one foot away from me in the face with a grenade launcher should not involve instant death for them and no damage for me
As someone else covered, the impact kill of the projectile is actually an excellent implementation since it actually requires you to hit them with the projectile. Much better than other games where someone could just shoot the ground at near point-blank range and kill you while they survive. The accuracy could be tweaked to help balance it some for sure, as it has a very flat and accurate trajectory relative to other games. RPG-like accuracy wouldn't be a bad start. FF is on in servers that enable it, so its doubtful they'd turn on FF for M203 on non-FF servers.
I'd tend to agree the P90 is a bit overpowered (with the right perks), but its really not that much better than any of the other SMGs you have access to before it. The MP5 is very similar to the P90, it just has a smaller clip. I think the biggest benefit of the P90 though is that its effective range is much better than the specs indicate, even with the Silencer. For close combat I'd disagree though. If you're accurate with your AR shots you can take out a P90 faster than they can take you down. The other area where I think SMGs are a bit overpowered relative to ARs is the amount of ammo you get for each.- Some of the guns are horrendously overpowered. It's basically impossible to lose a short range fight with the P90. You just spray and pray and it works just fine
Don't really disagree here, as I've seen fewer and fewer snipers around. Not that its a bad thing imo. Some mentioned the Barrett being underpowered. I think its damage is fine....1-shot kill should never be a guarantee unless you land a head shot or vital mass. You can bump it to a near 100% 1-shot kill with the Perk Stopping Power if you hit the body. I think the main bonus with Barrett is that it has a much higher inherent penetration value than other sniper rifles and retains more of its damage values if shooting through objects (or other people- The sniper rifles are idiotic. It's apparently being fixed in patch 1.3 though. Right now its pretty frustrating repeatedly lining up perfect head shots down your scope then watching the bullet fail to go where your crosshairs are. That frustration is then doubled when they guy you tried to snipe spins round with his carbine and picks you off accross the entire map
It gives you access to more weapons and Perks, but ya you can cap out really fast. I'm fine with that overall as it decreases the advantage high ranks have over low ranks.- You really really should be able to go down in rank as well as up. All rank does right now is show how long you've played for. No incentive to keep going.
Haha that's certainly a polarizing map.- The crate map is an idiotic grenade fest, and as such, can kiss my ass