bl4ckfl4g

Diamond Member
Feb 13, 2007
3,669
0
0
So I heard this game was good on the PS2 and basically is the same on the 360. Anyone know how long it is and how much different things there are to do? I want to buy it but I'm skeptical.
 

RandomFool

Diamond Member
Dec 25, 2001
3,913
0
71
www.loofmodnar.com
I've heard a lot of good stuff about this game. They added some extra bits for the 360/Wii versions and of course the prereq motion controls on the Wii. Depending on the reviews I might pick it up.
 

bl4ckfl4g

Diamond Member
Feb 13, 2007
3,669
0
0
Yeah it looks cool. I just have no idea if it has alot of replayability or how long it lasts.
 

Modeps

Lifer
Oct 24, 2000
17,254
44
91
Originally posted by: bl4ckfl4g
Yeah it looks cool. I just have no idea if it has alot of replayability or how long it lasts.

read the review!
 

gorcorps

aka Brandon
Jul 18, 2004
30,741
456
126
I rented it for the PS2 a while back and got through a decent chunk of the game after 10 or so hours. I would say I had at least another 10-15 hours of gameplay if I went straight missions, but it's a pretty fun sandbox game as well. Not as wide open as GTA but still very fun and worth it for the price they have it now.
 

warcrow

Lifer
Jan 12, 2004
11,078
11
81
This game is kind of a GTA-lite in many ways. I mean that, though in it's best way. It's not as big or complex, but it's a really fun game. I played through the PS2 version when it first came out, so I'm trying to recall my thoughts.

I talked about it in the podcast at the time, so if you want you can check out my impressions there (it's towards the end): http://www.playedpodcast.com/d...2&p=69&hilit=bully#p69

But, I'll say this--I liked it so much that I plan on playing through it again on the X360. So, I highly recommend it to anyone who enjoys the GTA games as long as they realize that there is no killing (just beating up), no mugging (per say), no car driving (bikes) and no flying of any type. But it's filled with all the clever antics, mini-games, dialog, side missions and story you should expect from Rockstar.

 

bl4ckfl4g

Diamond Member
Feb 13, 2007
3,669
0
0
Originally posted by: warcrow
This game is kind of a GTA-lite in many ways. I mean that, though in it's best way. It's not as big or complex, but it's a really fun game. I played through the PS2 version when it first came out, so I'm trying to recall my thoughts.

I talked about it in the podcast at the time, so if you want you can check out my impressions there (it's towards the end): http://www.playedpodcast.com/d...2&p=69&hilit=bully#p69

But, I'll say this--I liked it so much that I plan on playing through it again on the X360. So, I highly recommend it to anyone who enjoys the GTA games as long as they realize that there is no killing (just beating up), no mugging (per say), no car driving (bikes) and no flying of any type. But it's filled with all the clever antics, mini-games, dialog, side missions and story you should expect from Rockstar.

I'm sold. THanks guys.
 

mugs

Lifer
Apr 29, 2003
48,920
46
91
I bought it for the PS2 and didn't care much for it. I didn't like having to be certain places and do certain things at certain times.... it felt like going to school. :Q
 

oznerol

Platinum Member
Apr 29, 2002
2,476
0
76
www.lorenzoisawesome.com
So after reading even more about this game, I've deducted that it is as follows: GTA + Dead Rising + Harvest Moon.

Am I correct in this analysis? If so, this would be the greatest game of all time.
 

gorcorps

aka Brandon
Jul 18, 2004
30,741
456
126
Originally posted by: mugs
I bought it for the PS2 and didn't care much for it. I didn't like having to be certain places and do certain things at certain times.... it felt like going to school. :Q

psst... that's why the classes were optional
 

mugs

Lifer
Apr 29, 2003
48,920
46
91
Originally posted by: gorcorps
Originally posted by: mugs
I bought it for the PS2 and didn't care much for it. I didn't like having to be certain places and do certain things at certain times.... it felt like going to school. :Q

psst... that's why the classes were optional

Weren't there guards walking around during classes, and pretty much nothing to do during classes anyway?
 

warcrow

Lifer
Jan 12, 2004
11,078
11
81
Originally posted by: mugs
Originally posted by: gorcorps
Originally posted by: mugs
I bought it for the PS2 and didn't care much for it. I didn't like having to be certain places and do certain things at certain times.... it felt like going to school. :Q

psst... that's why the classes were optional

Weren't there guards walking around during classes, and pretty much nothing to do during classes anyway?

The class sessions actually had little mini-games. Nothing revolutionary or mind-bending, but certainly fun enough to make me to go to class every once in a while.

But you could ditch class. :)
 

foghorn67

Lifer
Jan 3, 2006
11,883
63
91
Originally posted by: mugs
I bought it for the PS2 and didn't care much for it. I didn't like having to be certain places and do certain things at certain times.... it felt like going to school. :Q

woah, wrong game for me.
Every once in a while I have a nightmare that I have either homework, a report or a project due from HS or college. And these dreams are detailed and feel real.
Then I wake up feeling relieved it was a dream. The real reality sinks in much later when I realize I have to work for a living.
 

mugs

Lifer
Apr 29, 2003
48,920
46
91
Originally posted by: warcrow
Originally posted by: mugs
Originally posted by: gorcorps
Originally posted by: mugs
I bought it for the PS2 and didn't care much for it. I didn't like having to be certain places and do certain things at certain times.... it felt like going to school. :Q

psst... that's why the classes were optional

Weren't there guards walking around during classes, and pretty much nothing to do during classes anyway?

The class sessions actually had little mini-games. Nothing revolutionary or mind-bending, but certainly fun enough to make me to go to class every once in a while.

But you could ditch class. :)

Yeah, I meant nothing to do outside of class when everyone else was in class.
 

warcrow

Lifer
Jan 12, 2004
11,078
11
81
I messed around with both the X360 and Wii versions of the game last night. Since I played through the PS2 version of the game as well--I figured I would post some initial thoughts here for whomever is interested.

The difference between the older PS2 and the Scholarship Editions is (from memory, so excuse my errors if there are any):

- 8 new missions
- 4 new classes to attend including biology, music, math and geography (which all contain some kind of unique minigame).
- Multiplayer (offline only)
- Some new unlockables and clothing
- Achievements (I'm unclear if this has been integrated, somehow, into the Wii version).

First up, I popped in the X360 version to see what Rockstar has done graphically with the game. Some of the information I received from Rockstar claims that the textures were x4 more detailed than the PS2 version and that over 3000 textures had been remade (or something to that effect).

As the charming, catchy Bully theme music starts up with the games introduction in classic Rockstar cinematic fashion. It's obvious that immediately that the game looks better--but there is a slight problem. Five minutes in, the frame rate is all over the place and there is some tearing. I'm usually pretty sensitive to frame rate fluxuations in my games, but tearing isn?t as bothersome to me--but it's obvious that both issues are present. Once the introduction is finished and my (bitchy!) mother has dropped me off at school, I'm given control of Timmy.

The frame rate and tearing issues are now gone. I'm instructed to go to the principals office by one of the faculty that has greeted me and an unmistakable golden star appears on the (again, traditional Rockstar) mini-map that's located in the upper-right hand corner.

Along the way I pick a fight with some punks and smash some heads. A teacher off in the distance begins yelling at us, "Hey! You! Stop that! Come'er!" and charges at us both. I quickly knee the guy in the face, push him tot he ground, and kick him until he's had enough. I then bolt towards the main building and begin to realize that I'm probably not going to make it. Not only is the teacher after me, but the guy who?s face I just smashed, friends are after me as well. I turn a corner and jump into a trashcan. The game immediately goes to an interactive 1st person view and I watch everyone run past me. Just like the cartoons--cool.

while all this is going on, I realize that I wasn?t paying much attention to (or noticing) the frame rate or tearing issues at all. I also realize that if I didn?t notice it, it must not be that bad after all (to me).

A few more cutscenes, character introductions and a fighting tutorial later, I'm in my dorm room looking to change my clothing to "proper school attire". The room's windows are covered with venitian blinds allowing the light to streak through the room and onto the characters--it's very cool looking.

The lighting model strikes me as particularly impressive and reminds me that this version of Bully is probably using some form of the RAGE tech that Rockstar used initially for Table Tennis and futher developed for GTAIV (no confirmation on this yet). I bring this up because SO many games (DMC4 comes to mind immediately) have issues with their lighting and shadowing, and at times can create really ugly aliased (blocky) shadowy mess. Here, it was so smooth and elegant looking that I actually stopped playing for a bit and made Tommy walk around the room so I could manipulated the camera to check it out in more of the detail. Yes I've seen great lighting models before, but this just stuck out to me.

I saved my game (I'm deffinitely going back and play this game) then popped in the Wii version to take a quick peek at the game and check out the controls. The difference in appeance between the X360 and Wii version is immediately apparent. Though still slightly better than the PS2 version in visual fidelity, it still didnt look that great over all. Gone were the cool lighting and visual effects, but also were the frame rate issues and tearing--go figure.

throwing some punches with the Wii version is done simply by thrusting the Nunchuck and Wiimote forward. I picked some fights and turned it off.
 

oznerol

Platinum Member
Apr 29, 2002
2,476
0
76
www.lorenzoisawesome.com
Originally posted by: warcrow
Some of the information I received from Rockstar...

Why do you have copies of both the 360 and Wii version of this game? Why is Rockstar giving you, in particular, information - or do you mean via IGN, etc? The 360 version has no online multiplayer at all?
 

warcrow

Lifer
Jan 12, 2004
11,078
11
81
Originally posted by: Queasy
Originally posted by: warcrow
BTW--for those that are interested, GT has a (as always) great video comparison of the X360, Wii and Ps2 versions.

http://www.gametrailers.com/player/31474.html

Geez. It isn't just higher rez polygons but the colors look richer on the 360 as well. Much better than the Wii or PS2 versions which look washed out.

Yes, and it makes a difference in the game despite the frame rate issues. I'm hearing from some people that they are getting some freezing issues and such. I'll let you guys know if I experience anything of the sort.
 

mugs

Lifer
Apr 29, 2003
48,920
46
91
The difference between PS2/Wii and 360 was actually less than I expected. I've been playing San Andreas on my 360 lately, and that game looks like shit compared to current gen games.