On another note on piracy, the World of Tanks thread reminds me of another way publishers are getting around piracy.
Pretty much everyone who plays World of Tanks plays within their business model, which allows for some free play while charging for premiums (the F2P model).
So they get 100% of the revenue their game is designed to get - no one can, say, have a 'type 59' premium tank if it wasn't paid for (only issue being the selling of accounts).
I think developers are pressured to make games like that keeping 100% of the revenue rather that to make a normal game that is heavily pirated.
Same with DLC and other models that make more than the old model of a game.
Pretty much everyone who plays World of Tanks plays within their business model, which allows for some free play while charging for premiums (the F2P model).
So they get 100% of the revenue their game is designed to get - no one can, say, have a 'type 59' premium tank if it wasn't paid for (only issue being the selling of accounts).
I think developers are pressured to make games like that keeping 100% of the revenue rather that to make a normal game that is heavily pirated.
Same with DLC and other models that make more than the old model of a game.