Hi guys;
I just got off of the phone with NVIDIA about this issue. It's a bug. The GPU-PhysX block wasn't meant to be disabled, and it will be back in place for the next driver.
http://www.anandtech.com/show/3744/...terogeneous-gpu-physx-its-a-bug-not-a-feature
I just downloaded the driver and saw that the digital signature was signed on May 22, so I doubt that they changed the driver yet.
At first I was like :awe:, then I was like.
nVidia's handling of physx is one of my biggest gripes against them.
I'd rather have a core of my CPU dedicated to Physx and let my GPU pump out as many pixels as it can though. Physx dropping performance in gameplay has never been a big selling point to me. Aegia was a failure, physx is/has been a failure,... i'm not buying into the dedicated card need for physics hype.
Makes sense to me. NVidia knows they won't have enough high end DX11 cards out for a while so they might as well make some money off of people with ATI DX11 cards who want PhysX in the meantime.
I just hope the restrictions don't come back once their manufacturing capabilities improve.
