Brink release date announced

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Oct 30, 2004
11,442
32
91
First impressions - not great. Feels incredibly consolized, shooting seems to be a whole lot of spray & pray, movement feels like I'm playing Gears of War.

I played ETQW quite a bit and that still felt like a PC game. This has so obviously been developed with consoles as the primary focus. I'm going to give it more of a chance as I've only been playing for about 45 minutes, but so far... ugh.

Big surprise, lol. As a general rule you should assume that any big name FPS title will be totally consolized now-a-days.
 

Phobic9

Golden Member
Apr 6, 2001
1,822
0
71
I guess this game is already...

*sunglasses*

...on the BRINK of death.

SO glad I didn't preorder this.
 

Rifter

Lifer
Oct 9, 1999
11,522
751
126
Looks like some epic fail, might pick it up for $5 on sale. Which if the reviews are any indication will be by next month.
 

blotto

Senior member
Feb 11, 2006
219
4
81
I was so close to preordering this with D2D's 25% off coupon. So glad I didn't. What a disappointment, I wanted this to be good so bad.
 

Texashiker

Lifer
Dec 18, 2010
18,811
198
106
Humm, from arstechnica.com link posted above

the 360 version of the game would benefit from a patch released the first day of the game's release, one that would help with network performance and visual fidelity.

The developers are patching Brink for the 360 the day its released? That does not look good at all.

The only version the reviewers had to look at was the 360? That tells me the game was developed for the console and ported to the PC.

I think I am going to hold off on buying brink until more favorable reviews start coming in.
 

JumBie

Golden Member
May 2, 2011
1,645
1
71
Well at first i thought, hell this game is a major disappointment i mean, i got a powerful pc with a gtx 580, countless threads in the steam forums about performance issues the game its self does not feel smooth and play right.

We got 6 maps...i wish there would have been more. They get quite repetitive, but provide some what of a challenge as you have to complete certain objective or hold certain locations.

However, after a while i kinda just grew on to it. I hope they fix the graphical and network problems. Though the level up system is pretty nice, and the perks actually make a difference in the game. I'm not saying this was worth the full price that its marked up at, but with a 25 percent off coupon from D2D, it might actually be a worthy multiplayer game.

I can see my self playing this for quite some time, regardless of the flaws. Its a solid online fps, that adds quite a bit of new flavor, different from the stuff were use to i guess.
 

Anomaly1964

Platinum Member
Nov 21, 2010
2,465
8
81
Well at first i thought, hell this game is a major disappointment i mean, i got a powerful pc with a gtx 580, countless threads in the steam forums about performance issues the game its self does not feel smooth and play right.

We got 6 maps...i wish there would have been more. They get quite repetitive, but provide some what of a challenge as you have to complete certain objective or hold certain locations.

However, after a while i kinda just grew on to it. I hope they fix the graphical and network problems. Though the level up system is pretty nice, and the perks actually make a difference in the game. I'm not saying this was worth the full price that its marked up at, but with a 25 percent off coupon from D2D, it might actually be a worthy multiplayer game.

I can see my self playing this for quite some time, regardless of the flaws. Its a solid online fps, that adds quite a bit of new flavor, different from the stuff were use to i guess.

So is this game an MMO or what...is it like multiplayer Borderlands?

Are there missions on the online part or is it just "kill the other guy" stuff...?

Thanks!
 

dpodblood

Diamond Member
May 20, 2010
4,020
1
81
So is this game an MMO or what...is it like multiplayer Borderlands?

Are there missions on the online part or is it just "kill the other guy" stuff...?

Thanks!

That's what I was expecting, but turns out it's nothing like that at all. It's more like Mirrors Edge, meets Team Fortress 2. There are a bunch of reviews up now that should explain it all.

http://pc.ign.com/articles/101/1018540p1.html

http://www.joystiq.com/2011/05/10/brink-review/

http://www.1up.com/reviews/brink-review
 

dpodblood

Diamond Member
May 20, 2010
4,020
1
81
I was really looking forward to this game. I considered pre-ordering, but now I'm glad I didn't. It's not at all what I expected, and reviews are looking pretty poor.
 

bunnyfubbles

Lifer
Sep 3, 2001
12,248
3
0
To be fair, a lot of the major problems that seem to be afflicting the consoles are not true of the PC

however some cannot be avoided such as the mechanics of the game and the map design resulting in rather dull stalemates etc...
 

busydude

Diamond Member
Feb 5, 2010
8,793
5
76
If they had all along allowed reviews to go up today, everyone would have canceled their preorder in the intervening week.

The release was set for May 17th.. and I am pretty sure the NDA lifts on that same day too. A review being released 1 week prior to the actual game release is disastrous in most cases. This feels like a really rushed job.. and keeping up the stupid trend of sticking to the release schedule and letting players experience the game breaking bugs and patching the game subsequently.
 

CVSiN

Diamond Member
Jul 19, 2004
9,289
1
0
hmm I played for about 3 hours this morning.. was fun as hell.. no lag at all smooth as glass and felt really good on single and the servers were fun too. custom dedicated serves are up and running.

GTX50 i7 920 machine here ( my SB i7 2600 is down for power supply right now) and ran fantastic.

opened up all the weps scopes and everything else except clothes already.. i dunno I like it so far.
I haven't read any reviews at all.. will be checking out their complaints.. but so far not seeing any issues with the PC version at all.
 

Red Storm

Lifer
Oct 2, 2005
14,233
234
106
Is there a demo/trial? I'll have to check and see if it's on OnLive. No demo, no purchase (unless I already know it's going to be a great game).
 

Texashiker

Lifer
Dec 18, 2010
18,811
198
106
Seems there are a lot of idiot complaints in the steam forums - like brink not having a kill cam (like what tf2 has), certain classes are limited on certain maps, people expecting a call of duty style game,,,,,,,.

Mixed reviews so far, some good, some bad.

Personally, I think the bad reviews are from people who do understand team based games outside of tf2.
 

Karstein

Senior member
Mar 31, 2011
392
0
71
Here's what they are doing to fix the fov issue:

This issue has been addressed and will be with you via an update very shortly.

Once you recieve the update, the cvar for changing fov is now 'ui_fov' rather than the previous 'g_fov'.
Considering changing your fov is a pretty standard thing in your average PC FPS, the fact that they didn't pick this up earlier suggests how non PC-centric their testing was.

Anyway, I'm still going to give it a week or so to see what else (if anything) improves.
 

CVSiN

Diamond Member
Jul 19, 2004
9,289
1
0
That's what I was expecting, but turns out it's nothing like that at all. It's more like Mirrors Edge, meets Team Fortress 2. There are a bunch of reviews up now that should explain it all.

http://pc.ign.com/articles/101/1018540p1.html

http://www.joystiq.com/2011/05/10/brink-review/

http://www.1up.com/reviews/brink-review

This review is based on a retail Xbox 360 copy of Brink provided by Bethesda. It was played for 12 hours across single-player and multiplayer modes, including Campaign, Freeplay and Challenge. The reviewer was not on the winning side of three of the Campaign missions, despite multiple attempts.

that's from the horrible Joystiq review.. I had none of these issues on the PC. I think he wanted another POS CoD game by his tone..
 

mwmorph

Diamond Member
Dec 27, 2004
8,877
1
81
I've played it for a couple of hours and heres what I think so far:

The Good:

There is no K:D in the scoreboard. I know as a FPS a lot of people feel wierd about this, but essentially this can fix the whole lost "team" aspect of a team based shooter. You are now completely ranked on nothing but points instead of like in Bad Company 2 where half your team is bush wookies with a SV98 standing back sniping. on a rush map so only 1 person is going to rush the objective. I really wish more and more team based games start adopting this mechanic soon.

It is very fun. I'm not sure how else to describe it but it is just straight up fun.There's always players around, again unlike Bad Company 2 so you're almost never the only one at an objective trying to capture one for victory unlike Bad Company 2 public servers.

There is definitely a clear delineation of not just classes, but also body types. Heavies can take real damage to the point that my normal character now adjusts and runs away for to wait for teammates firepower to focus him down than going one on one against them. Light bodies are pretty quick so now I wait for them to run into linear danger areas like a hallway before shooting them.

The parkour systems is pretty cool. You start looking at the map differently. Instead of moving around an objective, you start seeing everything as more vertically oriented.

The Bad

Some animations are stiff and it's easy to overrun something and only partially climb it, then fall off. It's probably inexperience that will go away but a slightly sticky parkour system would probably work a bit better (so that you don't fall off climing something because of your lateral movement).

The weapons definitely feel and sound weak. Without buffs, it takes quite a while to kill anyone with the assault rifles and SMGs. This is more personal opinion, but I believe 1/2 a mag to take down a normal sized enemy and most of a mag to kill a heavy is a bit much with this much dynamic, quick movement in a game. The system is definitely more oriented towards people that are running away than the shooter except at close ranges.

The graphics. I personally have no issue with them, but the first thing a friend of mine said when walking in was, is this an indie game because it looks terrible. I think it's one of those love it or hate it art-styles like Borderlands. After a while he got used to it and doesn't have an issue with it anymore. AS for technically, i looks alright. Some textures are decidedly quite low resolution.

Point values are imbalanced. Distributing buffs or abilities gives me 75 points. Kills give maybe 30 and capturing objectives seem to give 2-3 a second and then a 30 point boost at the end. This means AFIAK the scout/recon/spy class is at a disadvantage point wise and may discourage play of that class.

The Ugly

The players. People tend to approach it as a straight up FPS, COD style. I can count the number of times I will get a weapon damage buff on one hand during a single 10-15min match. Same goes for revives from other medics. On the other hand, I have to take out two hands to count the number of times I give out buffs and revives during a single life. Result? Even with my terrible K:D ratio (In Bad Company 2 as a medic my normal K:D ratio hovers around 1:2, In TF2 probably much, much lower) I easily place as MVp in every single match I've had so far. I'm talking about 5-7000 points versus 2-4000 for the rest of the team(which seem to be adopting a mostly medic composition. This doesn't have to do with my "uber leet" skills. Rather I'm not that good, but the player base definitely has to pick up on this is not Call of Duty and people need to work together more than just killing. I've honestly run out of ammo sometimes and since no soldier ever gives you ammo, I've taken on the suicide-run into the enemy tactic to resupply. I believe IIRC, I've been given ammo about 4 times in the 2 hours I've played the game.

Nobody is on voice chat AFAIK. I'm not sure how people play team games without voice chat but it does make everything more difficult. The game itself seems to do well trying to keep you updated on whats going on though.


TLDR: This is not call of duty so do not expect that when you get into it to be like it. Unfortunately the playerbase does seem to expect this to be COD with jumps and it does get difficult without teams using their team buff abilities. I'm banking on with time players will smarten up.

Screenshots to be posted later. Performance is very good as long as you turn off SSAO. Everything else set to max including AA nets me a solid 60 VSYNC capped FPS on my GTX485M system (Think desktop GTX465 or overclocked 6870/5850 maybe stock 5870speed). With SSAO on, FPS drop to 22-24fps. With everything else, FPS is about 52 low to 82 high, no VSYNC.
 

dpodblood

Diamond Member
May 20, 2010
4,020
1
81
Thanks for the review mworph! :) Honestly this game looks OK, but it's not at all what I expected. Most likely I will pick this up when the price drops to $30 or less. It doesn't seem like the type of game I would want to play with random people on-line though. COD is great for jumping into with a bunch of people. Basically everyone just trying to score points/kills. Team based games like this though are much better enjoyed with a group of friends.
 

CVSiN

Diamond Member
Jul 19, 2004
9,289
1
0
I've played it for a couple of hours and heres what I think so far:

The Good:

There is no K:D in the scoreboard. I know as a FPS a lot of people feel wierd about this, but essentially this can fix the whole lost "team" aspect of a team based shooter. You are now completely ranked on nothing but points instead of like in Bad Company 2 where half your team is bush wookies with a SV98 standing back sniping. on a rush map so only 1 person is going to rush the objective. I really wish more and more team based games start adopting this mechanic soon.

It is very fun. I'm not sure how else to describe it but it is just straight up fun.There's always players around, again unlike Bad Company 2 so you're almost never the only one at an objective trying to capture one for victory unlike Bad Company 2 public servers.

There is definitely a clear delineation of not just classes, but also body types. Heavies can take real damage to the point that my normal character now adjusts and runs away for to wait for teammates firepower to focus him down than going one on one against them. Light bodies are pretty quick so now I wait for them to run into linear danger areas like a hallway before shooting them.

The parkour systems is pretty cool. You start looking at the map differently. Instead of moving around an objective, you start seeing everything as more vertically oriented.

The Bad

Some animations are stiff and it's easy to overrun something and only partially climb it, then fall off. It's probably inexperience that will go away but a slightly sticky parkour system would probably work a bit better (so that you don't fall off climing something because of your lateral movement).

The weapons definitely feel and sound weak. Without buffs, it takes quite a while to kill anyone with the assault rifles and SMGs. This is more personal opinion, but I believe 1/2 a mag to take down a normal sized enemy and most of a mag to kill a heavy is a bit much with this much dynamic, quick movement in a game. The system is definitely more oriented towards people that are running away than the shooter except at close ranges.

The graphics. I personally have no issue with them, but the first thing a friend of mine said when walking in was, is this an indie game because it looks terrible. I think it's one of those love it or hate it art-styles like Borderlands. After a while he got used to it and doesn't have an issue with it anymore. AS for technically, i looks alright. Some textures are decidedly quite low resolution.

Point values are imbalanced. Distributing buffs or abilities gives me 75 points. Kills give maybe 30 and capturing objectives seem to give 2-3 a second and then a 30 point boost at the end. This means AFIAK the scout/recon/spy class is at a disadvantage point wise and may discourage play of that class.

The Ugly

The players. People tend to approach it as a straight up FPS, COD style. I can count the number of times I will get a weapon damage buff on one hand during a single 10-15min match. Same goes for revives from other medics. On the other hand, I have to take out two hands to count the number of times I give out buffs and revives during a single life. Result? Even with my terrible K:D ratio (In Bad Company 2 as a medic my normal K:D ratio hovers around 1:2, In TF2 probably much, much lower) I easily place as MVp in every single match I've had so far. I'm talking about 5-7000 points versus 2-4000 for the rest of the team(which seem to be adopting a mostly medic composition. This doesn't have to do with my "uber leet" skills. Rather I'm not that good, but the player base definitely has to pick up on this is not Call of Duty and people need to work together more than just killing. I've honestly run out of ammo sometimes and since no soldier ever gives you ammo, I've taken on the suicide-run into the enemy tactic to resupply. I believe IIRC, I've been given ammo about 4 times in the 2 hours I've played the game.

Nobody is on voice chat AFAIK. I'm not sure how people play team games without voice chat but it does make everything more difficult. The game itself seems to do well trying to keep you updated on whats going on though.


TLDR: This is not call of duty so do not expect that when you get into it to be like it. Unfortunately the playerbase does seem to expect this to be COD with jumps and it does get difficult without teams using their team buff abilities. I'm banking on with time players will smarten up.

Screenshots to be posted later. Performance is very good as long as you turn off SSAO. Everything else set to max including AA nets me a solid 60 VSYNC capped FPS on my GTX485M system (Think desktop GTX465 or overclocked 6870/5850 maybe stock 5870speed). With SSAO on, FPS drop to 22-24fps. With everything else, FPS is about 52 low to 82 high, no VSYNC.


better written review than half of those posted..
it's a sad world when every shooter is compared or expected to be a CoD clone..

StarsiegeTribes would never have done well in today's ADD infested gamer environment..
 

dpodblood

Diamond Member
May 20, 2010
4,020
1
81
better written review than half of those posted..
it's a sad world when every shooter is compared or expected to be a CoD clone..


StarsiegeTribes would never have done well in today's ADD infested gamer environment..

Sad, but not really surprising. Given the mainstream success of the COD formula most studios are trying to cash in.
 

Jschmuck2

Diamond Member
Jul 13, 2005
5,623
3
81
Yeah - I'm starting to see now that maybe *shocker* the reviews that are up are based on an incomplete product that wasn't representative of what will be in the hands of gamers on day one, as opposed to day zero.

My PC copy is coming later today.
 

dpodblood

Diamond Member
May 20, 2010
4,020
1
81
Was anyone else under the impression that this would be a game more akin to Borderlands than Team Fortress? That was the impression I was getting from all the previews, but maybe I interpreted them wrong.