Brag if you got into the SC2 beta

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nsafreak

Diamond Member
Oct 16, 2001
7,093
3
81
Fuck it. I think I'm done. I have neither the time nor the patience to sit and watch youtube videos and to study fucking build orders to get "good" at this game. It really requires no skill. You just have to study what to build and when. Boring. No thanks.

GLHF lol

Heh the game is only that way if you don't try and be creative. Here's an example for you. I built a pair of barracks and moved them to an area near the enemy's base early in the game where they weren't obvious and ground troops couldn't reach them. I then upgraded them with the tech silo and pumped out reapers. It was early enough in the game that I was able to sneak them in and demolish his probes (he was playing protoss) which did a decent job of messing up his flow.
 

Ika

Lifer
Mar 22, 2006
14,264
3
81
Heh the game is only that way if you don't try and be creative. Here's an example for you. I built a pair of barracks and moved them to an area near the enemy's base early in the game where they weren't obvious and ground troops couldn't reach them. I then upgraded them with the tech silo and pumped out reapers. It was early enough in the game that I was able to sneak them in and demolish his probes (he was playing protoss) which did a decent job of messing up his flow.

with the speed upgrade, reapers are generally fast enough/faster than moving the barracks there. I generally LOVE doing a 6+ reaper harass early, especially if it looks like my opponent is teching harder. it's a little harder on toss because of cannons and stalkers, but a good reaper harass with good micro can really decimate someone early on.
 

Modular

Diamond Member
Jul 1, 2005
5,027
67
91
Heh the game is only that way if you don't try and be creative. Here's an example for you. I built a pair of barracks and moved them to an area near the enemy's base early in the game where they weren't obvious and ground troops couldn't reach them. I then upgraded them with the tech silo and pumped out reapers. It was early enough in the game that I was able to sneak them in and demolish his probes (he was playing protoss) which did a decent job of messing up his flow.


I disagree. It's that way no matter what...why did youy have a pair of barracks? Because you have to to do anything as Terran. It's build orders and that's all. Sure you can improvise a few things here and there like what you did, but the basics remain the same and always will.

Boring build orders and teching aren't my style of game. Too bad, I'm sure I'll pick it up for SP once it's bargain bin.
 

Xed

Golden Member
Nov 15, 2003
1,452
0
71
lol, don't bother trying to play until they patch this latest patch. Lag is atrocious.
 

Howard

Lifer
Oct 14, 1999
47,982
11
81
I disagree. It's that way no matter what...why did youy have a pair of barracks? Because you have to to do anything as Terran. It's build orders and that's all. Sure you can improvise a few things here and there like what you did, but the basics remain the same and always will.

Boring build orders and teching aren't my style of game. Too bad, I'm sure I'll pick it up for SP once it's bargain bin.
You can blame whatever you want for losing, but the end result is that you're a poor player, and not very sportsmanlike to boot.
 

Modular

Diamond Member
Jul 1, 2005
5,027
67
91
You can blame whatever you want for losing, but the end result is that you're a poor player, and not very sportsmanlike to boot.

I agree that I'm not a good player, but like I said, it's not a matter of talent inasmuch as it's a matter of not caring an iota about "getting good" at this game. I'm not sure how you conclude I'm not sporsmanlike (btw, it's not a sport), but whatever floats your boat.
 

Howard

Lifer
Oct 14, 1999
47,982
11
81
I agree that I'm not a good player, but like I said, it's not a matter of talent inasmuch as it's a matter of not caring an iota about "getting good" at this game. I'm not sure how you conclude I'm not sporsmanlike (btw, it's not a sport), but whatever floats your boat.
Blaming anything other than your own inadequacy for your losses.
 

Modular

Diamond Member
Jul 1, 2005
5,027
67
91
Blaming anything other than your own inadequacy for your losses.

OK pops, and when did this happen. It's not that hard to understand. Here's the deal. The game requires that you study certain build orders, and produce certain units at certain times in order to win. There's no strategy, there's only if-then's. If each variable is known in a game, then there's no talent to be had. You just have to study the variables and react to them.

As I said before, that's boring and not my style of game. If you like it then good for you, go nuts and GLHF all over the place.
 

Modular

Diamond Member
Jul 1, 2005
5,027
67
91
Judging by the quickness of all your responses in this thread (not to mention their inherent lack of any substance), you're nothing more than a troll. GLHF under the bridge.
 

Howard

Lifer
Oct 14, 1999
47,982
11
81
Just because somebody says something that you don't like to hear doesn't mean that their ideas are meaningless. Your closemindedness deprives me of whatever inclination I had to steer you in the right direction, and I don't really have time for this bullshit, but as a parting favour I'll explain it to you with an example from another genre. Your bitching about the game's fixed optimal - according to you - build orders is like bitching about having to learn combos in fighting games. They're necessary to win in anything other than low-level play, but once you do learn them, you'll find that you've only scratched the surface of the variegated skills necessary to win.

Do you understand now? Just because a game requires memorization (informational, muscle, or what have you) does not mean that the game is wrong to do so, nor that it requires no talent (again, bullshit). Also, refusing to accept that you are the means to your own end blinds to you the rest of the game. If you take the time to learn the build orders, you will find that you will still lose to better opponents. You can then choose to eat crow then, or continue to make excuses - your choice.

Also, fuck you.
 

Modular

Diamond Member
Jul 1, 2005
5,027
67
91
Just because somebody says something that you don't like to hear doesn't mean that their ideas are meaningless. Your closemindedness deprives me of whatever inclination I had to steer you in the right direction, and I don't really have time for this bullshit, but as a parting favour I'll explain it to you with an example from another genre. Your bitching about the game's fixed optimal - according to you - build orders is like bitching about having to learn combos in fighting games. They're necessary to win in anything other than low-level play, but once you do learn them, you'll find that you've only scratched the surface of the variegated skills necessary to win.

Do you understand now? Just because a game requires memorization (informational, muscle, or what have you) does not mean that the game is wrong to do so, nor that it requires no talent (again, bullshit). Also, refusing to accept that you are the means to your own end blinds to you the rest of the game. If you take the time to learn the build orders, you will find that you will still lose to better opponents. You can then choose to eat crow then, or continue to make excuses - your choice.

Also, fuck you.

Thanks for proving my point. As a Lifer, you should have started with the above information (minus the fuck you). But I guess that's not how you amass 40k posts. You amass 40k posts by being a dickwad.
 

NYHoustonman

Platinum Member
Dec 8, 2002
2,642
0
0
Thanks for proving my point. As a Lifer, you should have started with the above information (minus the fuck you). But I guess that's not how you amass 40k posts. You amass 40k posts by being a dickwad.

Frankly, you've come off as extremely biased in this thread. I, too, hate the cookbook-style play a lot of players use. I've never watched a youtube video, I come up with strategies on my own, and I've managed to make my way into platinum. It doesn't have to be something where you rip off other peoples' strategies (although I'm sure what I do is also done by others). Half the fun is trying different things out.

Your bias comes in when you say that you're 'waiting for bargain bin' just because of your lack of experience in multiplayer. The singleplayer is looking fantastic, and probably worth the price of admission on its own. To each his own, I guess...
 

Maleficus

Diamond Member
May 2, 2001
7,682
0
0
All games feel like cookie cutter on the lower tier of play, when you play someone truly good at the game though... things change. A game can still be forumlaic, something I think WC3 suffered from, but when I played Grubby while I was pretty good at the game and still got molested; it was evident that no matter how well I performed the supposed 'formula' for orc, he was going to win every time.

I think SC2 isn't even half as cookie cutter as WC3, no heroes plays a big role in this along with size of armies and the speed at which units can be produced/production paths altered.
 

mav451

Senior member
Jan 31, 2006
626
0
76
All games feel like cookie cutter on the lower tier of play

This needs to be emphasized. Most low-level games are over quickly b/c of a certain rush, and the defense against that rush requires scouting and basic knowledge of the game. If a player is a novice, obviously they have no idea how to fight it off - or worse off, can't micro/macro well enough EVEN if they did.

Starcraft, like anything else, requires practice. Essentially things like non-stop scouting, non-stop worker production is like breathing for a decent player. But for a novice, it isn't. Sure you can complain, but those who don't improve quickly. When the game moves into the mid/late game, rushes are out of the equation and actual strategy occurs.
 

Soccerman06

Diamond Member
Jul 29, 2004
5,830
5
81
OK pops, and when did this happen. It's not that hard to understand. Here's the deal. The game requires that you study certain build orders, and produce certain units at certain times in order to win. There's no strategy, there's only if-then's. If each variable is known in a game, then there's no talent to be had. You just have to study the variables and react to them.

As I said before, that's boring and not my style of game. If you like it then good for you, go nuts and GLHF all over the place.

Ima go out on a limb here and say that that would be the same for every game ever made. Every game is if-then. The real question is who is better at if-thens.
 

Xed

Golden Member
Nov 15, 2003
1,452
0
71
Froze on me when the guy only had a hive left lol. And another freeze.
 

buzzsaw13

Diamond Member
Apr 30, 2004
3,814
0
76
the crashing and lag have been pretty bad after the latest update. I dont think im gonna play till the fix that
 

yhelothar

Lifer
Dec 11, 2002
18,409
39
91
Heh the game is only that way if you don't try and be creative. Here's an example for you. I built a pair of barracks and moved them to an area near the enemy's base early in the game where they weren't obvious and ground troops couldn't reach them. I then upgraded them with the tech silo and pumped out reapers. It was early enough in the game that I was able to sneak them in and demolish his probes (he was playing protoss) which did a decent job of messing up his flow.

Agreed. This game is all about outsmarting your opponent. Sure there's a huge efficiency requirement. But using your brains to come up with a creative strategy is probably more effective than anything.

I also did a simple reaper strategy :p
3 reapers, bunker in front of base... when he sends a hoard of zealots and stalkers to my reapers, fall back to bunker
start building one or two mauraders to take on stalkers
 

yhelothar

Lifer
Dec 11, 2002
18,409
39
91
Also another point towards modular... the new b.net ranking system is great so you don't have to compete with those who study replays and build orders if you don't want to. It's not like SC1 where you pretty much had no chance of not being obliterated if you tried to play online as a noob.
 

Modular

Diamond Member
Jul 1, 2005
5,027
67
91
I'm taking what most of you are saying and agreeing. It's interesting to me to learn the strategy and what certain units do and how they fit into the whole game. I've done a little thinking about it and I guess what frustrated me the most a few days ago was that I didn't feel like I was ever able to learn anything. I'd start on a build order and would get taken down by the first few waves of enemies.

I'm obviously a terrible player (I'm new to the whole series and pretty new to online RTS play), but the inability to learn or even get a chance to try a strategy is what really frustrated me the most. I guess the lower level play is where I'm at though, and if I'm going to get better I need to learn to deal with it.