Some fun games today. I now have (borrowed...) a build order for tvz that seems okay for a fast expanding z. Two barracks (12, 15), pump marines and bunker rush the z expand. Then put down your own expand, bunker up and go to solid 4 techlab + 1 reactor MMM macro until game over. I'll try to make it so I have an armory and a second bay completed when the 1/1 upgrade finishes at bay, so I get dual upgrades from there on.
Now if only I had a solid gameplan for pushing out and taking my expansion vs a fast ling opening zerg and one-base zergs in general. Banelings and speedlings alone are incredibly hard to deal with. Even if I don't die, the z has map control and I feel like I can't get out without losing immediately, and staying in I will suffer a macro loss.