- Aug 12, 2001
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I just jump over them, or around them, sprint away, turn and reengage. The bloodwing is nice at higher levels, but never really turns the tables. But with a sniper rifle doing over 400 dmg at level 32 I can usually take out even big mobs before they get to me.
I'm playing a hunter now for the challenge, I just reached level 19. I've been putting all the points into the bloodwing tree.
It sounds like it might work better to give up on it, and put the points into the sniper tree instead?
The one thing I like about the bloodwing tree is being able to use it as a minor heal so I don't need to carry a bunch of health packs or use a healing shield.
The Scorpio Turret isn't too bad, but you have to be very careful where you place it or else it could become incredibly ineffective. The only area where I tend to have trouble on my characters is in the arena fights when I don't out-level them.
I recall having some trouble on my Hunter when I was doing the Circle of Death at level 38 and fighting two level 40 Badass Bruisers at once. The biggest problem that I've seen is that slow firing weapons have another drawback... they don't "delay" enemy attacks. ...
Yeah, I was disappointed trying to use a revolver when mobbed. You get an attack pause with a hit, but a rifle or revolver does that much less than a SMG.
It actually worked well against Sledge though, I lucked out and got a good x2 caustic revolver with over 120 damage from a vending machine just before starting the mine. That and a static SMG + static bloddwing damage to take down his shields took care of him.
Thanks for the shield info -- I've just been winging it (heh) instead of reading up on the theory behind shields and weapons.
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