Borderlands 2 release date and preorder

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bguile

Senior member
Nov 30, 2011
529
51
91
Yes ,that mission is given by Mordicai and is entitled "This just In" The problem is the bee isn't a guaranteed spawn and you may have to farm him for a while or it could pop up in ten minutes.

I know im kinda posting spoilers but every one should have the bee if you want to have fun and wipe up baddies fast. the bee is a weak shield for protection though.

Bee is fairly easy to get and probably should be one of the very 1st things you farm. I've gotten three now (all average) in about 50 runs I'd guess. And the runs are quick too, so it doesn't take that long.
 

bguile

Senior member
Nov 30, 2011
529
51
91
I only have 10k more experience to go before I hit 50.

I haven't tried Terramorphous yet, but I will tonight around 8PM EST. If any of you guys want to join me, add me on Steam. I still need the Revive-A-Friend achievement, too.

You do this already? I would have taken you up on it. my steam name is: 1bdI, if you still up for it.
 

Ferzerp

Diamond Member
Oct 12, 1999
6,438
107
106
Bee is fairly easy to get and probably should be one of the very 1st things you farm. I've gotten three now (all average) in about 50 runs I'd guess. And the runs are quick too, so it doesn't take that long.

It takes all of 2 minutes or so to exit and kill him again (he's right by the spawn point). I got one on my 3rd or 4th kill.
 

KevinCU

Senior member
Jan 14, 2009
896
0
0
If people still need a Bee I have a level 50 with 52k amp damage. Also have a few Maggies and a corrosive CC. Just add me on Steam: sudox88
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
I've been musing on the Mechromancer talents for a bit, and I'd like to get some input.

1) I put one point into Death from Above, and it's just awful. I haven't really been able to check the damage value yet, but it just doesn't seem worth it. It's really not that common to have a large amount of guys grouped up, which means you're only getting 2-3 extra hits for losing 1-5 stacks of Anarchy. What really makes this talent bad is how buggy it is or rather how poor the implementation is. I've had it trigger when an enemy punched me and did a slight knock back. I've had it trigger during the crouching animation. I've had it trigger going down inclines.

2) I think I'm going to remove some points from the Anarchy talent. I'm not sure what anyone else's experience has been so far, but 400 stacks of Anarchy is just pure hell. The damage is phenomenal, but you cannot hit anything. I was in Crisis Core: Angel yesterday, and to hit the laser turrets with an assault rifle with a 96% base accuracy, I had to stand directly underneath them. Anywhere else and I could not hit them before they killed me. It takes me minutes to kill Surveyors, because I just constantly miss them. I'm also losing ridiculous amounts of health, because enemies deal so much damage while I'm forced to pretty much stand directly in front of them just to hit them. I've shot at enemies that weren't even very far away, emptied an entire magazine, and I didn't even hit them once.

Yeah... I think I'm going to drop down to a 300 maximum stack size. Anarchy is fun... makes the game crazy-hectic, but it's just too ludicrous at those levels. Although, BNK-3R was a joke because he's so darned big and just sits there. Although, just like Bloodwing, he can't be killed until he enters his second "big laser" phase. It sat at 1% health for a bit.
 

DaveSimmons

Elite Member
Aug 12, 2001
40,730
670
126
New Shift codes from about 45 minutes ago, expire after "several thousand" redemptions:

WinPC: CBK3B-5JCH9-RB3BJ-BBTBB-T6FCR
PS3: KJ53B-RRRST-F9TKJ-ZJWT3-WBHZK
X360: KJ53B-RRRKX-B6XJR-WRTT3-WBH3R
 

bguile

Senior member
Nov 30, 2011
529
51
91
I've been musing on the Mechromancer talents for a bit, and I'd like to get some input.

1) I put one point into Death from Above, and it's just awful. I haven't really been able to check the damage value yet, but it just doesn't seem worth it. It's really not that common to have a large amount of guys grouped up, which means you're only getting 2-3 extra hits for losing 1-5 stacks of Anarchy. What really makes this talent bad is how buggy it is or rather how poor the implementation is. I've had it trigger when an enemy punched me and did a slight knock back. I've had it trigger during the crouching animation. I've had it trigger going down inclines.

2) I think I'm going to remove some points from the Anarchy talent. I'm not sure what anyone else's experience has been so far, but 400 stacks of Anarchy is just pure hell. The damage is phenomenal, but you cannot hit anything. I was in Crisis Core: Angel yesterday, and to hit the laser turrets with an assault rifle with a 96% base accuracy, I had to stand directly underneath them. Anywhere else and I could not hit them before they killed me. It takes me minutes to kill Surveyors, because I just constantly miss them. I'm also losing ridiculous amounts of health, because enemies deal so much damage while I'm forced to pretty much stand directly in front of them just to hit them. I've shot at enemies that weren't even very far away, emptied an entire magazine, and I didn't even hit them once.

Yeah... I think I'm going to drop down to a 300 maximum stack size. Anarchy is fun... makes the game crazy-hectic, but it's just too ludicrous at those levels. Although, BNK-3R was a joke because he's so darned big and just sits there. Although, just like Bloodwing, he can't be killed until he enters his second "big laser" phase. It sat at 1% health for a bit.

Cant you use a hyperion smg? or shotgun?
 

darkewaffle

Diamond Member
Oct 7, 2005
8,152
1
81
I feel like BL2 could greatly benefit from a 'level sync' option. Still haven't gotten to play the DLC yet as I'm waiting for my friends to do their PT2s / hit 50. Or at least high 40s.
 

Rakewell

Platinum Member
Feb 2, 2005
2,418
1
76
Anyone think they're going to release new playable characters as new DLC is released?

Seems like a good business strategy, imho
 

darkewaffle

Diamond Member
Oct 7, 2005
8,152
1
81
I doubt it, I think class releases will be fewer and far between. I think new classes don't have nearly the draw that new content does since people like playing characters with their big fancy guns and special gear and crap and most everyone's already been through the campaign twice or more; which while enjoyable, I'm in no mood to see again just yet.

Plus new characters just don't bring that much that's actually "new" to the table imo, they're largely the same aside from their special skills (though 'mechanics' like Anarchy do shake that up a bit).
 

PhatoseAlpha

Platinum Member
Apr 10, 2005
2,131
21
81
I don't know about you guys, but I'd be much happier to see a new gun manufacturer added to the game then a new player. Bring back Atlas, or C&C or something - that's an addition that affects the entire game for everybody, and doesn't require replaying the campaign.
 

DaveSimmons

Elite Member
Aug 12, 2001
40,730
670
126
I could see bringing back the old classes from BL1 at some point -- let you play Lilith and go searching for yourself :)

New content is much more important to me than that, but I also like the idea someone else mentioned earlier of being able to trade Eridium for weapon upgrades, like adding an elemental effect or a scope.
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
Cant you use a hyperion smg? or shotgun?

I'd have to find a good one. :\ How exactly does the increases accuracy when fired work anyway? Does it keep that bonus through reloads? I've used them on her but I never noticed a difference.

I don't know about you guys, but I'd be much happier to see a new gun manufacturer added to the game then a new player. Bring back Atlas, or C&C or something - that's an addition that affects the entire game for everybody, and doesn't require replaying the campaign.

Atlas was driven out of business after DLC3. I assume you mean S&S, which I've never heard a reason why they're missing from Borderlands 2. Maybe they just lacked an "edge" as they had nothing unique about them... they were a lot like Torgue and Hyperion.
 

bguile

Senior member
Nov 30, 2011
529
51
91
I'd have to find a good one. :\ How exactly does the increases accuracy when fired work anyway? Does it keep that bonus through reloads? I've used them on her but I never noticed a difference.

No it just recoil in reverse. Your first shots are all over the place then it tightens up and is super accurate. Try it w/o anarchy stacks up. Maybe your anarchy is too high though? I'm curious myself thats why I am asking. It won't hold over between reloads. Perhaps the bitch might work if you could find one.

Also isn't that richochet skill of hers supposed to help?
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
No it just recoil in reverse. Your first shots are all over the place then it tightens up and is super accurate. Try it w/o anarchy stacks up. Maybe your anarchy is too high though? I'm curious myself thats why I am asking. It won't hold over between reloads. Perhaps the bitch might work if you could find one.

From what you said, I don't think it can possibly fix the base accuracy "problem" that Anarchy brings. I'm just guesstimating these values, but 400 stacks takes my 96% accuracy AR's reticle out to what looks like a 40% accuracy weapon's reticle.

Also isn't that richochet skill of hers supposed to help?

Unfortunately, I've only got one point in it so far, but I guess it's okay. The issue that also hurts me is that my Assault Rifle is definitely powerful, but it suffers from long reload times and a relatively small magazine. The base reload speed is... 3 seconds I think? and I believe the magazine is only 15 bullets. I've got the reload talent, which is either a +20% or 25% bonus, and my class mod gives me another +25% reload bonus. I'm using the Prodigy mod as it gives +accuracy and +reload reduction. I used to use an Anarchist one, which gives more gun damage and reduces your accuracy even more, but I swapped over. However, it might be better to consider using the Anarchist one, because unlike the Anarchy talent, I believe that class mod has a better ratio. The talent is 1:1, but I think the class mod gives you more damage per point of accuracy lost.
 

PhatoseAlpha

Platinum Member
Apr 10, 2005
2,131
21
81
Atlas was driven out of business after DLC3. I assume you mean S&S, which I've never heard a reason why they're missing from Borderlands 2. Maybe they just lacked an "edge" as they had nothing unique about them... they were a lot like Torgue and Hyperion.

S&S, yeah - it's been a while. Would just be a matter of giving them an edge - added one to Tediore and Hyperion. Heard about Atlas, though it seems kind of odd that every gun they ever made vanished in 10 years.




Note to all Profile Key Scummers - Today's patch made it overwrite profiles even if they're read only.
 

bguile

Senior member
Nov 30, 2011
529
51
91
From what you said, I don't think it can possibly fix the base accuracy "problem" that Anarchy brings. I'm just guesstimating these values, but 400 stacks takes my 96% accuracy AR's reticle out to what looks like a 40% accuracy weapon's reticle.



Unfortunately, I've only got one point in it so far, but I guess it's okay. The issue that also hurts me is that my Assault Rifle is definitely powerful, but it suffers from long reload times and a relatively small magazine. The base reload speed is... 3 seconds I think? and I believe the magazine is only 15 bullets. I've got the reload talent, which is either a +20% or 25% bonus, and my class mod gives me another +25% reload bonus. I'm using the Prodigy mod as it gives +accuracy and +reload reduction. I used to use an Anarchist one, which gives more gun damage and reduces your accuracy even more, but I swapped over. However, it might be better to consider using the Anarchist one, because unlike the Anarchy talent, I believe that class mod has a better ratio. The talent is 1:1, but I think the class mod gives you more damage per point of accuracy lost.

Is that the same legendary AR you found? Personally I have not been able to grasp AR at all. Mostly b/c reload speed is way to low.
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
Note to all Profile Key Scummers - Today's patch made it overwrite profiles even if they're read only.

I like their wording...

Fixed a bug where profile files set to "read only" were not being saved.
Sure... it was a bug. ;)

EDIT:

Is that the same legendary AR you found? Personally I have not been able to grasp AR at all. Mostly b/c reload speed is way to low.

Yeah, that's the one. Normally, the slow reload speed isn't much of a problem, because I'm at a distance, which means I won't get hit. However, when you're standing in front of someone and stuck reloading for 2 seconds... that's not cool.