- May 16, 2008
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Try to empty the ocean with a bucket eh?
Why does Intel have " Intel Xeon Phi"?
Answer because something are much better calculated on GPU than a CPU.
The PPU was chip that didn't resemble a CPU very much, but more a GPU.
BTW, you sound like something dug up from the past:
http://physxinfo.com/news/5671/physx-sdk-3-0-has-been-released/
That was over a year ago.
Combined with this:
http://beyond3d.com/showpost.php?p=1451158&postcount=136
Their response talked about:
http://arstechnica.com/gaming/2010/...ts-cpu-gaming-physics-library-to-spite-intel/
Could you move into 2012, so the debste is made up of facts, not outdated ignorance?
Oh, and you still havn't provied onee shred of proff of this:
No arms...no cookie.
I find it annoying that AMD is still playing with it's crownjuvels when it comes to hardware physics...oh, and people living in the past and thinking it's a viable "argument"...
Nice Fail.
You didn't disprove anything, they clearly admit they haven't optimized physx for the pc, they get it to work on consoles and port it to the PC, and that's about it.
Nice you came in here to rain on the party without providing anything useful again. (I didn't mind the info, but it didn't help your case and your arrogance. Correct me if I'm wrong, but I didn't see a shred of evidence proving the comments wrong.)
What's your affiliation with NV/Physx? You come into threads about them and claim how great they work when clearly they don't when the highest end cards can't handle the physx high setting.