BallaTheFeared
Diamond Member
- Nov 15, 2010
- 8,115
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FXAA does blur slightly, the market doesn't care about 1600p ISP, some -LOD bias is needed with FXAA if you need to sharpen, just like it is if you ever use SSAA.
Awesome features from Nvidia!Nvidia has not allowed the use of MSAA to be forced nor can LOD bias be applied at this time from what I've tried.
Yeah, they do offer driver level AO, but in this case shadows eat up too many cpu cycles for me so it's not something I can actually enjoy.Awesome features from Nvidia!
This. The implementation is what matters most. The FXAA injectors have sharpen filters that work well. FXAA isn't always the mess you make it out to be nor is MSAA the savior of all either. Some games, MSAA does very little and drops the FPS way too heavily to be worth touching anyway.the amount of blurring can vary wildly from game to game so its not always bad.
Yep, if you really want to go at it you can sharpen the image with FXAA more than it was prior to using it.This. The implementation is what matters most. The FXAA injectors have sharpen filters that work well. FXAA isn't always the mess you make it out to be nor is MSAA the savior of all either. Some games, MSAA does very little and drops the FPS way too heavily to be worth touching anyway.
But unfortunately it is OGSSAA. Bad performance/image quality ratio. But better than nothing I guess. MSAA could be upgraded to SGSSAA, that is why I'm always disappointed when there is no support for it.Sleeping dogs allows you to use SSAA though if you wish. It works well on AMD cards, pretty bad performance hit on nvidia though. Sad state of affairs to see Anti Aliasing going backwards.
In some games AMD & Nvidia will add in driver control panel support for MSAA. Hopefully we see that in BL2.
The same is true with Guild Wars 2. With FXAA on, there are still many objects showing aliasing, and the game gets really blurry.Yet Sleeping Dogs exhibits much aliasing with FXAA. Screenshots are not enough to judge AA methods, it has to be videos or ingame experiences.
Play over 1900x1200 and don't worry about AA at all.
Agreed, I wish they'd implement SMAA instead. The problem with using the injector is that it's applied to the GUI as well. When a PPAA solution is implemented by the devs, they can make it bypass the GUI render pass.It depends on how their implimented.
The custom injectors are much muuuuch better than what are put in games.
injectSMAA is the best of the FXAA/MLAA mix Ive seen yet, I just wish it was used more.
Nvidia's FXAA and AMD MLAA, just arnt up to pair.