added an ingame function similar to oqueue/open raid.
also giving bonus valor if you group with friends and run a dungeon/raid. this bonus buff will also apply if a group of non-"friend" did a dungeon and stay requeue after the first one.
giving incremental bonuses to spells from 91-100.
hit & expertise gone.
dodge & parry gone.
reforge gone.
fewer enchants.
less items with gem slots. no socket bonus or meta gems.
instead of having STR or INT plate drop, an armor type will drop and the primary spec will depend on your current spec, changing as you change spec.
armor becomes tanking stat.
DURABILITY REMOVED!!!!!!!!!!!!!!!!!!!!!!!!!!!
adding tertiary stats, similar to some diablo gear. (+speed, lifesteal, cleave etc...)
and as I guessed earlier item squish is coming.
something I forgot to mention earlier for the new flex raid aspect, instead of having hard numbers so people try to find "the sweet spot", instead of having an ability increase from say 14 to 15 people, it will have percentage chance of occurring based on how many people are there, so if you were at 14 you'd have an 80% chance of the minor ability and %20 of the major, and at 15 it would be reversed to equalize the occurrence over duration of the encounter.
The phasing tech will be improved for WOD, so when you look at your garrison from a distance you will be able to see how you have it laid at vice the farm today where you don't see your crops until on top of them.