What you can't wrap your head around is the concept of expecting Blizzard to support non paying customers. Those who play the game at internet cafes without a license are doing it illegally. AFAIK, the purchase of a Blizzard game grants the purchaser the right to play it, not to charge others to play it. So, therefore, Blizzard doesn't give a crap about people who wouldn't buy the game to begin with. This might cause some people who can't buy the game to miss out on it, but it doesn't equate much of a loss of revenue for Blizzard.
They prefer to make it as easy as possible for legitimate users to access the game in as many places as they can. That is the concept of fighting piracy: give you customers something worth buying.
It is possible to create an environment where DRM works, but it requires the entire system to be designed around this. Unfortunately for developers (and somewhat fortunate for us), computers are not designed to be locked down units in such a manner.
I'm sure the RIAA would love your argument against fair use anyway. And the MPAA. And the console gaming industry too (though they're just about on top of this).
There is absolutely nothing illegal for me to allow my son, neighbor, friend, mother, random acquaintance, etc. (for example) to play a game I purchased. Of course your argument treads into reasons why EULAs are actually illegal. But this thread has absolutely nothing to do with EULAs, but rather DRM methods and how Blizzard's new method is actually a form of DRM control being exerted simply for profiteering of consumers, and doing so pretty damn effectively.
Come on people. Common sense. I know it's a foreign concept, but really... try it some time.
IIRC there is something illegal about you purchasing software and then charging people to use it. I can't, legally, go pick up a copy of Photoshop from some store, install it on a computer and charge others to use it. That fact that Blizzard is selling a SINGLE user license for a game, and other people are selling access to this isn't something Blizzard cares about. I don't understand why people hate all DRM. It isn't ALL bad. When done without being in the way of the paying customer, it is fine.
If an internet cafe really wanted to do this, they would get authenticators and lend them out for accounts. Give them your ID, get the authenticator while you're playing.
IIRC there is something illegal about you purchasing software and then charging people to use it. I can't, legally, go pick up a copy of Photoshop from some store, install it on a computer and charge others to use it. That fact that Blizzard is selling a SINGLE user license for a game, and other people are selling access to this isn't something Blizzard cares about. I don't understand why people hate all DRM. It isn't ALL bad. When done without being in the way of the paying customer, it is fine.
If an internet cafe really wanted to do this, they would get authenticators and lend them out for accounts. Give them your ID, get the authenticator while you're playing.
Authenticators are tied to accounts, are they not?
Also, while there might be special licensing needs, Kinkos rents computer time at their stores on machines that include Photoshop, etc.
IIRC there is something illegal about you purchasing software and then charging people to use it. I can't, legally, go pick up a copy of Photoshop from some store, install it on a computer and charge others to use it. That fact that Blizzard is selling a SINGLE user license for a game, and other people are selling access to this isn't something Blizzard cares about. I don't understand why people hate all DRM. It isn't ALL bad. When done without being in the way of the paying customer, it is fine.
If an internet cafe really wanted to do this, they would get authenticators and lend them out for accounts. Give them your ID, get the authenticator while you're playing.
But are internet cafes charging people to use the software or are they charging people for the time that they are allowed to use the computer (and not necessarily the software)? It's more like individuals are buying access time at the internet cafe and not buying use of x program.
Because there is no other way to do it with said titles. This is the exact reason why Blizzard (nee Activision, and even EA, et al) is so keen on moving all of their titles to some form of online authentication model. It is essentially the ultimate form of DRM.If that is the case, then they can bring their own bnet accounts and shouldn't be bitching right? I know in some Asian countries they play MMOs at internet cafes. They supply their own accounts, not the cafe. The same can be said for the bnet multiplayer.
Buying a Blizzard game comes with the battle.net experience included in the price. If you want to take part in this experience, you have to pay the price of admission.
WTF!? I don't know who these Blizzard people are but I am going to start buying their games. Some of that money that could have gone to Ubisoft will instead go to a far more deserving dev. Fair play!
Uh...
wat
Because most people who whine and cry about DRM don't actually care about whether it affects paying customers or not, that's just the lie they hide behind. What they really dont like is companies making money, and them not getting free shit.
The most baseless and ignorant post I've read all month.
Oh and I suppose you have a basis for your view and can prove with empirical evidence that I'm wrong? No?
Why would I dislike companies making money? If they don't make money, they discontinue development of products. That means no more games for me.
Blizzard is full of crap. The omission of LAN play is ridiculous, and a ton of people are at least somewhat miffed about it, so obviously there's demand for the feature.
They want everything to go through Battle.net to prevent piracy. If LAN play was included, people could pretty easily pirate the game, find a way to crack the activation/online authentication, and then play with friends on a local network. Leaving LAN out is one way to make things more difficult for pirates. Unfortunately it also creates more hassles for legit customers as well. Sounds a lot like other DRM schemes that people complain about.
Oh and I suppose you have a basis for your view and can prove with empirical evidence that I'm wrong? No?
You made a claim
Because most people who whine and cry about DRM don't actually care about whether it affects paying customers or not, that's just the lie they hide behind. What they really dont like is companies making money, and them not getting free shit.
Once their copy is activated, players won't need to be connected to the internet to play the single-player campaign, though Blizzard is also banking on the hope that the the connection to friends, achievements, and multiplayer offered by an improved Battle.net service will compel potential pirates to make a purchase instead.
If it's not a claim or argument, you're just trolling.
Because most people who whine and cry about DRM don't actually care about whether it affects paying customers or not, that's just the lie they hide behind. What they really dont like is companies making money, and them not getting free shit.
