Here's a little thought to munch on...
This "DRM" scheme puts internet cafe's out from being able to "host" this title. Why would that be? Simple - you can't simply install a bunch of copies of SC2 (or any similar title for that matter, whether "legally" acquired or not) for people to play because the cafe would have to hand out its Battle.net logins for them to play. Why is this bad? You hand out your Battle.net login to some random kid, they take the login home and download the title from there (or change the password locking out the cafe, etc).
From the player's standpoint, the opposite is true. You would have no "personal" stats or setup without owning your own account.
This is the ultimate in terms of DRM. You take choices and control out of the consumer's hands. Good for your bottom line, bad for the consumers and dependent businesses.
You couldn't be more wrong. You simply have to have an account to tie the key to for ownership purposes. You can use
any account that you want to on that game. The whole experience does
nothing to hinder the user in any way. It only helps them by giving them a service from which they can manage all of their games and download ones that they may have lost the hard copy of.
WC3 was probably last game I bought, I didn't install it though, it still sits in a box
I suppose it's good that it's a "steam" like architecture, can't believe I'm saying it, but you still can't sell it unless you sell your .net account with it. It's still limiting.
It's very little like steam. The only thing that it has in common with steam is that you sign in with your account on Blizzard's website, and then you can download games that you've already purchased (even if you purchased the retail copy) and also purchase new games. There is no application running in the background. You can't resell your games, but I would never resell a game with an online CD key in the first place. It is so easy to just make an ISO of the disc, write down the key somewhere and keep playing it while the person you sold it to suffers.
To all of the people who are upset about lack of LAN, with internet speeds these days, it shouldn't be a problem. You should be able to connect to a game of a person sitting next to you, and play without lag as if you were on a LAN connection. In the past, users hosted games on battle.net and other users connected through the host's internet connection, but (from what I've read) it seems that Blizzard is going to be hosting the games in SC2, so hopefully they have good servers running all of this, or they'll have a lot of unhappy people.