And as I said earlier, I agree with you here that taking away parts of the game, such as equipping gear, in order to make it "challenging" just makes games less fun to play and is not a legitimate way to make easy games harder.
What you are ignoring is there is a huge difference between equipping gear in an RPG, and hiding way behind your allies and letting them fight for you in a FPS game. The first is intended game mechanics, the second is not. A better analogy is saying that Poker is difficult because you choose not to hide cards up your sleeves, or that RPGs are difficult because you don't edit the config files to give yourself all the best gear in the game. Sitting at the beginning and letting your allies do the work for you is not the intended way of playing Black Ops, and I simply don't see why it is surprising that it is boring.
Edit: Perhaps the reason why I feel this thread is so ridiculous is that I've been playing a lot of minecraft lately. Within about 10 seconds in that game you can defend yourself from monsters forever by digging a hole and then covering in the top and standing there. Yet that strategy fails for the same reason that the strategy in the video here fails: it's boring.
The problem here is that you choose to focus on him hiding behind objects (which is a big part of CoD regardless) and letting his teamates kill things and I choose to focus on sequences like the plane where he didn't fire at all, or the run to the car where he was being shot without being hurt, or the mortar fire. So let me outline a few things to make it clear:
1. I am ok with the NPCs being invincible assuming they are plot required and there is no better way of handling the situation.
2. I am not ok with the NPCs being able to push forward without any player involvement. While I'd expect them to survive, I would not expect them to make forward progress on their own. In the CoD games I recall, this is often a situation where the enemies constantly respawn until the player themselves has made it forward far enough for the rest of the units to push forward as well. This mechanic is in place
because without it you have the situation we are presented with here.
3. I am ok with explosions that cannot hurt the player given they are the best ways to show realism in the game without killing the player for an element they did not really have any opportunity to dodge.
4. I am not ok with the explosions that cannot hurt the player being incredibly close to the player, doing no damage and killing other npcs nearby. As this breaks my immersion quite significantly.
5. I am ok with the player not dying immediately when enemies shoot at his plane to possibly give crappier players the ability to make it through the scene.
6. I am not ok with the player not dying nor the plane exploding at all, when absolutely no shots have been fired over the course of probably an entire minute while playing on one of the hardest difficulties.
7. I am ok with a blatant tutorial level, especially when it comes in the form of boot camp, a training mission, a simulation, or some other obvious walk through of the game mechanics. And hopefully skippable for the sake of re-playability.
8. I am not ok with a full mission of the game being labeled a tutorial that reeks of terrible gameplay and an otherwise completely boring and offputting experience.
Do you understand where I am drawing the line? I expect certain shortcuts to be taken for the sake of development time, game play and technological viability. However, I do not excuse crap.
Edit: And for what it's worth, hacking the game files is a pretty awful comparison to hiding behind a car. Nothing he does in this video is cheating. And yes, the video, taken at face value, is an incredible exaggeration of the problem, however each player playing the game is actually a victim of the issue in much smaller events. That is what he was trying to illustrate. In this case, exaggeration is put to good use because it is a video and he wants to demonstrate the different situations where this will occur and how it affects the game. Once you take a step back you will realize that while yes, running in circles between 3 rooms to keep from dying while your friends miss the enemy 100 times is probably a poor way to play the game, it also says volumes about the game and it's ai.